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Variables: |
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Duration | - | Amount of time, in turns, for this Feat to last |
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Description | - | Unused String ID. This must be a valid String ID but is not actually used in the game. |
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SlicMessage | - | Name of SlicObject that defined the message box to be displayed when Feat is accomplished. |
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The following variables are optional and define the various possible effects of the Feat. |
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EffectBoatMovement | - | Amount to increase movement of naval vessels. NOTE: Movement across one tile equals 100. |
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EffectCityDefenseBonus | - | Amount to add to Defense attribute of units garrisoned within a city. |
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EffectReduceCityWalls | - | Amount to reduce effectiveness of enemy City Walls |
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EffectIncreaseCityVision | - | Amount to increase vision radius of cities |
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EffectIncreaseProduction | - | Percentage to increase production output. Valid values: 0 - 100 |
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EffectIncreaseCommerce | - | Percentage to increase gold output. Valid values: 0 - 100 |
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EffectIncreaseHappiness | - | Amount to raise Happiness in all cities |
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EffectEliminateDistancePenalty | - | Amount to reduce Distance to Capital penalty |
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EffectIncreaseBoatVision | - | Amount to increase vision radius of naval vessels |
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EffectIncreaseScience | - | Percentage to increase science output. Valid values: 0 - 100 |
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EffectGiveMaps | - | Gives all known maps |
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EffectIncreaseHitPoints | - | Amount to increase unit hit points |
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EffectScriptedTurn | - | Name of SlicObject to be run each turn Feat is in effect |
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EffectScriptedCity | - | Name of SlicObject to be run on each city in the empire |
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The following variables set things that make a Feat no longer accomplishable |
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ExcludeAdvance | - | Advances that exclude this Feat. Any number of Advances can be defined. Must be valid Advance ID from Advance.txt |
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ExcludeWonder | - | Wonders that exclude this Feat. Any number of Wonders can be defined. Must be valid Wonder ID from Wonder.txt |
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ExcludeFeat | - | Feats that exclude this Feat. Any number of Feats can be defined. Must be valid Feat ID from Feat.txt |
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ExcludeFunction | - | Name of SlicObject to exclude this Feat. The SlicObject will be run each turn and if it returns TRUE then the Feat will be excluded. |
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The following variable set things that cancel the effects of a Feat |
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CancelAdvance | - | Advances that can obsolete this Feat. Any number of Advances can be defined. Must be valid Advance ID from Advance.txt |
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CancelWonder | - | Wonders that can obsolete this Feat. Any number of Wonders can be defined. Must be valid Wonder ID from Wonder.txt |
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CancelFeat | - | Feats that can obsolete this Feat. Any number of Feats can be defined. Must be valid Feat ID from Feat.txt |
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CancelFunction | - | Name of SlicObject that can obsolete this Feat. The SlicObject will be run each turn and if it returns TRUE then the Feat will be obsoleted. |
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The following variables set conditions for the accomplishing of the Feat |
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Building | - | Structure that defines type and number of buildings that must be built to trigger this Feat |
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 Building | - | Type of building that must be built. Must be valid Building Id from Building.txt |
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 Num | - | Number of buildings that must be built |
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 PercentCities | - | Percentage of cities that must contain the needed building. Valid values: 0 - 100 |
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MinimumSizeOfCiv | - | Minimum number of cities that must exist in nation for this feat to be accomplishable |
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