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Variables: |
DefaultIcon | - | Icon ID to be used for this building. Must be a valid Icon ID from UnitIcon.txt |
Description | - | This string is not used within the game but must reference a valid String ID from one of the string files. |
EnableAdvance | - | Advance ID that enables construction of this building. Must be a valid Advance ID from Advance.txt |
ObsoleteAdvance | - | Advance ID that renders this building obsolete. Up to 5 ObsoleteAdvances can be defined. Must be a valid Advance ID from Advance.txt |
PrerequisiteBuilding | - | Building ID of building that must be built before this building can be contructed. Any number of PrerequisiteBuildings can be defined. |
ProductionCost | - | Production cost to build this building |
Upkeep | - | Commerce cost to maintain this building |
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The following variables are optional and define special abilities of the building. |
Capitol | - | This building set the Capitol city. Only one building can have this flag and it can only exist in one city in the empire. Building a new one will cause the old one to be removed. |
DefendersPercent | - | Amount to add to Defense rating of unit's garrisoned in city with this building. NOTE: This is not a percent but a flat amount added. |
HappyInc | - | Amount to raise Happiness in cities with this building |
DoubleTelevangelists | - | This building causes Televangelists to have twice the change of succeeding against the host city. |
ProductionPercent | - | Percent amount to increase Production output |
FoodPercent | - | Percent amount to increase Food output |
CommercePercent | - | Percent amount to increase Gold output. NOTE: This actually effects only Gold output not Commerce. |
SciencePercent | - | Percent amount to increase Science output |
FoodVat | - | Set the building as food vat. The value defines the amount of pollution produced per unit of food created. |
Airport | - | This building is an airport. |
NoUnhappyPeople | - | This building prevent people from becoming unhappy |
NoRushBuyPenalty | - | This building removes the RushBuy penalty |
LowerCrime | - | Percent amount to modify Crime. NOTE: This value is multiplied by the current Crime rate and added to the Crime, thus a negative number (-0.2) is actually required to cause the crime to go down. |
PreventConversion | - | Percent chance of stopping a foreign religious unit from converting this city. Valid values: 0.0 - 1.0 |
PreventSlavery | - | Percent chance of stopping foreign slavers from Slave Raiding this city. Valid values: 0.0 - 1.0 |
AllowGrunts | - | This flag is not used by the game. |
LowerPeaceMovement | - | Modifier to the War Discontent amount. NOTE: This value is multiplied by the current War Discontent amount and added in, thus a negative number (-0.25) is required to lower the War Discontent. |
GoldPerCitizen | - | Amount of Gold per citizen this building generates. |
ProtectFromNukes | - | This building protects the city from nuclear strikes. |
ProtectFromBioAgents | - | Percent chance of stopping Infector attacks on this city. Valid values: 0.0 - 1.0 |
ProtectFromNanoVirus | - | Percent chance of stopping Eco-Terrorist attacks on this city. Valid values: 0.0 - 1.0 |
Television | - | This building is a Television. |
CityWalls | - | This building is a City Wall |
IsReligious | - | This building is a religious building |
ForceField | - | This building is a Force Field |
CantBuildInSea | - | This building cannot be built in Ocean Cities |
CantBuildOnLand | - | This building cannot be built in Land Cities |
Cathedral | - | This building is a Cathedral |
Brokerage | - | This building is a Brokerage |
NuclearPlant | - | This building is a Nuclear Plant |
SciencePerPop | - | Amount of Science per citizen this building generates |
RaiseOvercrowdingLevel | - | Amount to increase the level where overcrowding begins. |
RaiseMaxPopulation | - | Amount to increase the maximum population |
StarvationProtection | - | Number of turns this building can prevent starvation. |
CoastalBuilding | - | This building can only be built in coastal cities |
OffenseBonusLand | - | Amount to add to Attack rating of unit's garrisoned within this city when attacking land units |
OffenseBonusWater | - | Amount to add to Attack rating of unit's garrisoned within this city when attacking naval units |
OffenseBonusAir | - | Amount to add to Attack rating of unit's garrisoned within this city when attacking aerial units |
PopulationPollutionPercent | - | Amount to modify pollution created by population. NOTE: Negative numbers (-0.5) will cause the pollution to go down. |
ProductionPollutionPercent | - | Amount to modify pollution created by production. NOTE: Negative numbers (-0.5) will cause the pollution to go down. |
PollutionAmount | - | Flat amount of pollution created by this building |
GLHidden | - | This flag causes this building to not be displayed in the Great Library |
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