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SCREENSHOTS #12
Some more screens, with detailed descriptions! (12 of 15)
The Ranking Screen. The interface looks better with the addition of a background on the windows.
Here we see the top 5 cities option. The other options are Wonders, Powergraph, Polution and Civscore. Identical to
Civ2... The 5 "wonders" columns probably show how many wonder of each age(Ancient, Reniassance,Modern, Genetic, and Diamond)
Also, the Vikings are still in the game, the map thumbnail has improved, and the the way the
names of the cities are shown on the map has changed...

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This the Monument Screen. It replaces Civ2's throne room and was previously referred as the "Forbidden City". More about
it in the features pages. An unrelated note on the "PW" reading(down middle,
above the "Gold" reading): In Lt John's words: "PW is "public works". You can allocate a certain percentage of
your overall production to go into public works. You then spend public works on tile improvements such as
farms, roads, mines, etc. just as you would use gold to buy buildings or bribe enemies. Public Works is
designed to replace the micromanagement associated with settlers and engineers." More on this, also in the
features pages.

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The Battle View. This screen comes up when a stack of units fights. The placement of the
units is done automatically, with long range on the back and and short ones in the front.
Obviously, the placement of the units plays a significant role on the outcome of the combat.
The Battle View is optional, you can skip it and see immediately the result.
Some of the other optional features are unit animations and trade route animations.
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DISCLAIMER: Since all screenshots are weeks/months old they most likely do not represent the game
as it is in its latest build. The intention of these pages is to get ideas regarding the game and is not necessarily 100% so.
Apolyton Civilization Site Copyright © Daniel Quick
All trademarks and trade names are the properties of their respective owners.
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