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  • CIVILIZATION: CALL TO POWER @ GAMESTOP $9.99
  • CIVILIZATION: CALL TO POWER @ AMAZON $9.99

  • apolytonware

    Apolyton CS: Call To Power

    CIVILIZATION:CTP PREVIEW
    IMPRESSIONS: DAN Q'S DAY TWO

  • By placing a military unit on an enemy's trade route and ordering it to "pirate", it will break the trade route... a good way to hurt an enemy's money supply, especially if they're heavily trade oriented, to say the least.
  • To help better incorporate trade into the game, each of your cities can create a monopoly of goods. All you need to do is merely acquire a second good of a single type in a single city (max. # of goods to one city is 4). There are more than a dozen different markets to monopolize, which include: alligators, giant squids, grapes, poppies, and tobacco. Needless to say I only use this method every so often. ;-)
  • CTP has taken the classification's of citizen specialists found in CivII and doubled them. These new additions, along with your 'traditional' workers, scientists and entertainer, add immeasurably to the depth of the game. They are as follows:

      * Merchants, who add gold directly to your coiffeurs through manipulation of prices and opportunity;
      * Laborers can be hired and add production just as a merchant adds gold (once you reach the Modern age, that is);
      * Slaves labour intensely, fed just 1/2 of a worker's ration and have no income. Without careful guard, they just might revolt against you!

  • As in CivII, you must support your military units by paying an amount of production per unit per turn. Now, here's a concept: the cost of supporting those units increases depending upon military readiness. If you call your units to "stand down", the costs of supporting them is less than if you are at war. When enter a conflict, take my word for it: don't let this aspect slip your mind! [See link to image at left].
  • I don't know about you, but in CivII I hated discovering an advanced tribe a) if nearby terrain is poor and/or b) it's within the radius of another of my cities (or even worse... an opponent's!) So what's the solution? Slowly starve them to death and click mindlessly through those food production shortfall messages. No more! If your city has a population of three (that is, of course, number "3" not 3 individuals :)) or under, you can disband that city. Not only will this not hurt your score, but you gain a settler in the process!
  • Before Columbus sailed the ocean blue, it was common belief that the Earth was flat. In your world, you can choose it to be that way OR not. An "Earth world" mimics the spherical planet shape we're used to, connecting the east and west edges of the map. In a "Doughnut World", the north and south edges are connected.
  • Would-be nukers take note! Tiles can be destroyed by pollution in CTP and appear as blackened, charred titles on the screen. This can be repaired with terraforming, but it's so gosh-darned hard on the pocketbook!
  • Power Graph
    This is the Power Graph, which gives you an up-to-turn account of each civilization's might

    Review Trade, Domestic/Foreign
    Tobacco, poppies, pearls, oh my!

    Exchanging knowledge with the neighbourly Dutch

    Researching Ecotopia government type

    Checking up on my army

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