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  • CIVILIZATION: CALL TO POWER @ GAMESTOP $9.99
  • CIVILIZATION: CALL TO POWER @ AMAZON $9.99

  • apolytonware

    Apolyton CS: Call To Power
    CTP MODIFICATION: SLIC FUNCTIONS

    List compiled by Dutcheese, some additions by Olivier Daury

    AddEffect
    AddCenter
    ExitToDesktop
    CivilizationIndex
    PlayerCivilization
    BlankScreen
    UnitHasUserFlag
    GetStringDBIndex
    SetStringByDBIndex
    SetString
    Stacked
    SetPW
    AddEndgameToBuildList
    AddWonderToBuildList
    AddBuildingToBuildList
    AddUnitToBuildList
    KillEndgameFromBuildList
    KillWonderFromBuildList
    KillBuildingFromBuildList
    KillUnitFromBuildList
    IsEndgameInBuildList
    IsWonderInBuildList
    IsBuildingInBuildList
    IsUnitInBuildList
    DamageUnit
    GetNeighbor
    GetCityByLocation
    SetActionKey
    AddGold
    Heal
    CantEndTurn
    SelectCity
    SelectUnit
    CityCantRiotOrRevolt
    CantAttackCity
    CantAttackUnit
    AddMovement
    SetPreference
    Preference
    Deselect
    CatchUp
    ExecuteAllOrders
    GodMode
    Ozone
    Flood
    SetOrder
    MakeLocation
    SetLocation
    SetCityByIndex
    SetCity
    SetUnitByIndex
    SetUnit
    SetTimer
    Granularity
    ClearOrders
    UseDirector
    BreakNoPiracy
    BreakLeaveOurLands
    ClearBuildQueue
    KillEyepointMessage
    QuitToLobby
    EnableChooseResearch
    DisableChooseResearch
    IsInZOC
    SetResearching
    SetScience
    HasRiver
    LoadGame
    SaveGame
    GameOver
    IsPlayerAlive
    GetNearestWater
    CityCollectingGood
    SetPlayer
    GetMessageClass
    AddExpelOrder
    AllUnitsCanBeExpelled
    HasPop
    AddUnit
    GrantAdvance
    GetRandomNeighbor
    PlantGood
    Terraform
    FindCoastalCity
    CreateCoastalCity
    ExtractLocation
    CreateCity
    PlaySound
    KillUnit
    AddPops
    ForceRegard
    Cities
    AttachRobot
    DetachRobot
    AddCityByIndex
    RandomCreateUnit
    EnableMessageClass
    DisableMessageClass
    StopTimer
    StartTimer
    GoodVisibutik
    GoodCountTotal
    GoodCount
    GoodType
    AddGoods
    EnableCloseMessage
    EnableCloseClass
    DisableClose
    IsHumanPlayer
    BuildingType
    IsCitySelected
    IsUnitSelected
    DontSave
    Attract
    NetworkEject
    NetworkAccept
    Title
    CityHasBuilding
    KillClass
    MessageClass
    KillMessages
    UnitType
    UnitCount
    LibraryTileImprovement
    LibraryGovernment
    LibraryConcept
    LibraryTerrain
    LibraryAdvance
    LibraryWonder
    LibraryBuilding
    LibraryUnit
    TerrainType
    DoYouWillBreakRoute
    DoCityWillStarve
    DoCannotAffordSupport
    DoCannotAffordMaintenance
    DoFreeSlaves
    DoCertainRevolution
    DoSellImprovement
    DoPillageOwnLand
    DoOutOfFuel
    DoLandInOcean
    DoAutoUnload
    Show
    Abort
    FinishBuilding
    EndTurn
    AddOrder
    BreakAlliance
    RejectTradeBid
    AcceptTradeBid
    SendTradeBid
    ExitToShell
    OpenCityTab
    OpenProductionTab
    OpenLaborTab
    OpenMaxTab
    OpenCivTab
    OpenOptions
    OpenInfo
    OpenTrade
    OpenDiplomacy
    OpenScience
    OpenUnit
    OpenCity
    OpenCiv
    OpenThroneRoom
    EnableScreensButton
    EnableTileImprovementButton
    DisableScreensButton
    DisableTileImprovementButton
    StealSpecificAdvance
    StealRandomAdvance
    SetGovernment
    DontAcceptTradeOffer
    AcceptTradeOffer
    BreakAgreement
    Duration
    Caption
    MessageType
    Research
    Surrender
    LeaveRegion
    CaptureRegion
    CaptureCity
    EyeDropdown
    UnderseaRank
    SpaceRank
    GeographicRank
    CitiesRank
    PopulationRank
    GoldRank
    TradeRank
    MilitaryRank
    KnowledgeRank
    Reject
    Accept
    DemandWarFromAllies
    ControlsRegion
    DeactivateTutorial
    Kill
    ChangeRegardLevel
    RegardLevel
    PlayerCityCount
    UnitsInCell
    UnitHasFlag
    IsInRegion
    IsDiplomat
    IsActiveDefender
    IsSlaver
    IsCleric
    IsCounterBombardingUnit
    IsWonderType
    IsSpaceUnit
    IsSpaceCity
    IsUnderseaCity
    IsWormholeProbe
    IsBombardingUnit
    IsFlankingUnit
    IsSecondRowUnit
    AddCity
    HasSameGoodAsTraded
    TradeRoutes
    TradePoints
    IsHostile
    IsContinentBiggerThan
    HasAdvance
    Return0
    Return1
    EnableTrigger
    DisableTrigger
    EyePoint
    MessageAllBut
    MessageAll
    MessageText
    PrintText
    PrintInt
    
    Text
    Button
    trigger
    messagebox
    alertbox
    if
    else
    helpbox
    OnClose
    when
    CreateUnit
    on
    include
    Message
    TypeLocation
    TypeUnit
    TypeCity
    

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