|
CTP FEATURES: IMPROVING THE LAND
'Yes, we will have irrigation, mines, roads, railroads, etc. Since the game goes out another 1000 years
into the future, there will also be future improvements (mag lev trains, for example). But we
have changed the implementation.
We found that in Civ2 when you had discovered refrigeration and railroads that you ended up
spening a good part of every turn micromanaging your settlers/engineers as they landscaped
your territory. We've taken some steps to reduce this.
First off, your settlers will no longer be involved in tile improvements. We've done away with
engineers, although there is a corresponding unit that you can build when you have the
technology that will carry out terra-forming (turning swamps into grassland, etc.)
Secondly, tile improvements (roads, farms, etc) will be purchased on a macro level. You will
earn a number of civic improvement points each turn depending on your wealth, production and
government type.
To clear it up, here's an example:
Next, the player spends three points buying three road tiles. He selects where he wants them to
go, and (unseen) work begins to build the roads.
The player can save unused points until the next turn.
Land improvements will be tied to technology advancement, and there will be different levels of
improvement (like irrigation, refrigeration, etc.)
Please note that all numbers that I have used here are for example only. We are still playing
with the cost of things as we balance the game out.'
Posted by Lt. John
on Apolyton CS: CTP Forums Apolyton Civilization Site Copyright © Daniel Quick All trademarks and trade names are the properties of their respective owners.
|