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  • CIVILIZATION: CALL TO POWER @ GAMESTOP $9.99
  • CIVILIZATION: CALL TO POWER @ AMAZON $9.99

  • apolytonware

    Apolyton CS: Call To Power

    HACKING CTP: TIPS FROM ACTIVISION
    How to edit the Great Library, Sounds, and Sprites

                                       GREAT LIBRARY:
                                       If you want to edit or create your own text entries for
                                       anything in the Great Library, you must first decide
                                       which type of entry (Unit, Wonders, etc.) you wish to
                                       change. To find the filename used in the Great
                                       Library, open the respective *ICON.TXT file in
                                       \CTP_DATA\DEFAULT\GAMEDATA\. For
                                       example, open UNITICON.TXT to find the filenames
                                       used by the Legion (Unit) in the Great Library. 
    
                                       Each item in the *ICON.TXT files has several
                                       filenames associated with it. The .TGA is used for
                                       the still image. The .AVI is used for the rotating
                                       image. The .TXT files beginning with "GAME" are
                                       displayed in the Gameplay section of the Great
                                       Library. The .TXT files beginning with "HIST" are
                                       displayed in the Historical section of the Great
                                       Library. The .TXT files beginning with "PREQ" are
                                       displayed in the upper-left section of the Great
                                       Library. The .TXT files beginning with "VARI" are
                                       displayed in the upper-right section of the Great
                                       Library. The .TXT files beginning with "STAT" are
                                       displayed to describe the gameplay features of the
                                       item in the Production Tab. 
    
                                       Once you have found the proper filename, you may
                                       create your own file using the same file type and
                                       filename as the original. Create .TGA using 160x120
                                       pixel size. Create .AVI files with 160x120 pixel size
                                       (use 15 frames per second and Indeo 5.10
                                       compression for best results). After creating your file,
                                       place it in the proper directory to be used in the
                                       game. Place .TGA files in
                                       \CTP_DATA\DEFAULT\GRAPHICS\PICTURES.
                                       Place .AVI files in
                                       \CTP_DATA\DEFAULT\VIDEOS. Place .TXT files
                                       in \CTP_DATA\ENGLISH\GAMEPLAY\GL. The
                                       original files are stored in the .ZFS files. Do not try to
                                       change or open those files. Any file outside of a .ZFS
                                       has priority and will be used instead of the original.
                                       To revert back to the original files, simply delete your
                                       files. 
    
                                       SOUNDS:
                                       If you want to create your own sound files for Units,
                                       you must first decide the action and filename for
                                       which you wish to create a .WAV file. Refer to the
                                       SOUNDS.TXT in
                                       \CTP_DATA\DEFAULT\GAMEDATA\. Each Unit
                                       has several sounds, one for each of the actions that
                                       the Unit may perform. Match the Action and Unit to
                                       find the filename. For example, to learn the .WAV
                                       filename used for the Death of a Legion, open
                                       SOUNDS.TXT and search for "Legion". The
                                       filename "GUVV78.wav" is listed after the entry
                                       reading "SOUND_DEATH_LEGION." 
    
                                       Some items have different names than those
                                       displayed in the game. For example, the Mounted
                                       Archer Unit appears as "Chariot" in the text files. 
    
                                       To use your own .WAV file, name your file the same
                                       as the filename found in SOUNDS.TXT. Then place
                                       your .WAV in \CTP_DATA\DEFAULT\SOUND.
                                       The original .WAV files are stored in the
                                       "SOUND.ZFS" file. Do not try to change or open
                                       that file. Any file outside of the .ZFS has priority and
                                       will be used instead of the original. To revert back to
                                       the original files, simply delete your files. Use 22mHz,
                                       16bit mono when creating .WAV files. 
    
                                       UNIT SPRITES:
                                       To change the sprite used for a Unit, open
                                       SPRITEID.TXT, which is located in
                                       \CTP_DATA\DEFAULT\GAMEDATA. Then you
                                       decide on two things. First, decide which Unit you
                                       wish to change. Then decide which other Unit's sprite
                                       you wish to replace with the first Unit. Simply change
                                       the number of the first Unit to the same number listed
                                       after the second Unit. You should write down the
                                       original number of the Unit you are changing so that
                                       you can change it back at a later time. 
    

    MORE DETAILS, TIPS & TRICKS TO COME...
    Posted by Vahn, On Behalf of CTP Map Editor Team, on Official Site

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