East India Company.
Explores the world's oceans to open new lanes of commerce. Gives 5 gold for each foreign trade route crossing water. It also increases boat movement by 1.
|
The Eden Project.
Destroys the top 3 polluting cities in the world. Ecotopian Civilizations may now build Eco Rangers.
|
Edison's Lab.
Grants an average of 10 free Advances per age. There is a chance every turn that you will automatically discover whatever Advance is being researched.
|
Egalitarian Act.
Makes all cities in the host Civilization celebrate for 5 turns. Revolting foreign cities join your Civilization.
|
Emancipation.
Frees all slaves in the world. Slave-owning cities in foreign civilizations suffer severe riots as a consequence.
|
ESP Center.
Prevents other players from starting wars with you. In addition, permanent embassies are established in every Civilization. All Civilizations improve their attitude towards this wonder's owner.
|