|
note: A discussion on the recent column by William Westwater begun on our
forums. WW in response posted an example with numbers. We post it here,
along with Celestial Dawn's reply.
Let’s consider a concrete examples: City
1: Should I build a marketplace, marketplace with merchant, an
academy, or an academy with scientist if I want science? Marketplace
alone: TOTAL: for no continuing cost, gain 1 science,
1 gold savings
PROD: FOOD: TOTAL: for cost of 20 P and 5 F per turn, get 7.875
science, 7.875 gold savings per turn Academy: TOTAL: for a cost of 2 gold savings per turn, earn 1.75
science per turn
FOOD: SCIENCE: Summary: Marketplace and merchant Academy Academy and scientist For a big science
boost, you can spend 20 P, 5 F and get 8 gold savings and 8 science. Or you
can spend 20 P, 5 F and 2 gold savings and get 16.75 science. Is this worth
it? How badly do you want to increase you science? Also, if your costs
rise faster than your income, the new gold that you are earning gets shifted
automatically to cover these costs. This reduces the science contribution.
With academies and universities, your science contribution holds steady
regardless of fluctuations in your costs. Just a thought
CD's Reply
Apolyton Civilization Site Copyright © Daniel Quick All trademarks and trade names are the properties of their respective owners.
|