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  • CIVILIZATION: CALL TO POWER @ GAMESTOP $9.99
  • CIVILIZATION: CALL TO POWER @ AMAZON $9.99

  • apolytonware

    Apolyton CS: Call To Power
    Chat With C:CTP Designers; December 5th, 1998

    [DanQ] Will some units have something like the "overrun" feature tanks have in Panzer General 2, in which tanks can just roll over and destroy weakened enemy units and keep going?
    [Dr_No] Im here all week
    [Pinkbelly] All day, every day, more like.
    [Pinkbelly] As for overrun... nope.
    [Lemur] are we talking about slave drivers again?
    [Pinkbelly] We think the combat takes place on a wider scale than PGII.
    [Farside] You do have Overrun on the zoom battlefield. Weak frount row unit can be ran over to get at the second row units.
    [Necro] Getting TOO detailed with Overrun, morale, fatigue, etc... would greatly diminish the macro that is CTP.

    [DanQ] How fast do the units move when their stacked in a group?
    [Lemur] as fast as the slowest unit in the stack
    [Lemur] they have to wait up for the slow unit
    [Pinkbelly] You can break up your army though to keep moving the faster units.
    [Necro] Unless you "carry" the unit by means of transport (carrier, troop ship, space plane).
    [MarkG] What is the patrol mode?
    [Dr_No] Its cut

    [DanQ] Is there a technology, building, or wonder that allows you to see everything on the map (like Apollo Program)?
    [Lemur] yes
    [Lemur] the globsat
    [Pinkbelly] GlobSat gives you worldwide radar. Space lets you see the ground.
    [Dr_No] You can canvas the earth from space in a couple of Turns
    [Pinkbelly] Unless someone shoots your space ships down.
    [Farside] Anyone with a space unit.

    [DanQ] Can you stack naval units?
    [Necro] Yes.
    [Pinkbelly] Yes.
    [Dr_No] sure
    [DanQ] Another question from the audience: what is the troop ship? Does this allow you to transport units through the air?
    [Dr_No] no, its a sea unit
    [Necro] Its a naval ship. Ala Queen Mary or QE2
    [DanQ] Last call for unit questions, folks. We're moving onto multiplayer very soon...
    [Dr_No] there are transport aircraft though
    [Dr_No] Cities wuit haairports can airlift a Unit every turn
    [DanQ] Can helicopters carry troops?
    [Lemur] you're getting better at your spelling, No
    [Dr_No] uhh..with airports
    [Pinkbelly] The hairport is an advanced device.
    [Dr_No] like the floby hiarcutting vacuum
    [Dr_No] haircutting
    [Lemur] flowbee
    [Dr_No] there are no helicopters in CTP
    [Pinkbelly] p.s. we have no helicopters...
    [Necro] We have paratroopers to remove the micromanagement of loading units into helicopter.
    [DanQ] Ah ok.
    [DanQ] (re: helicopters)
    [DanQ] Someone wants to know why you cut patrol. Comments?
    [Dr_No] We needed to save space on the control panel
    [Dr_No] it wasn't that important
    [Pinkbelly] Well, no one was using it.
    [Lemur] i was

    [MarkG] Ok, moving to multiplayer...
    [MarkG] How long does it take? :)
    [Dr_No] sorry?
    [Necro] Well, it takes Pinkbelly on 30 secs or so...
    [DanQ] Just to interject... if you have any further questions on topics that have already been covered, you will have the opportunity to answer them during the "unmoderated period".
    [Farside] We play with a little as 20 second turns.
    [Pinkbelly] It's very addictive and fast.
    [Dr_No] we also have a carryover option...like a chess clock.
    [MarkG] So, an average mp game can take.... ?
    [Pinkbelly] Unless you turn off the timer... then it's slow and contemplative.
    [Dr_No] you can save time for the next turn
    [Lemur] game time depends on map size and number of players
    [Farside] Carry Over transfers the unused time to the next turn.
    [Necro] There is no "average" MP game. Each can take as long as you have connection and your Civ is still alive.
    [Farside] So you have it when you need it.
    [Dr_No] You can start the game with any technologies you want
    [Dr_No] To speed things up
    [MarkG] does the time each turn takes changes through different ages?
    [Necro] You can set a small map for short, get-down-and-dirty game, or large map on a LAN to play all day.
    [Dr_No] You can also exlcude Units, Wonders , Improvements
    [Lemur] yes
    [Pinkbelly] We have an option so that your time changes based on the number of Cities that you have.
    [Lemur] holy Webster's, No
    [Dr_No] gud idea
    [Necro] You can play multiple human with additional Ai or just Human.
    [MarkG] Can you "freeze tech" so that there would be no more advances?
    [Dr_No] yes..you can set a tech cap
    [Farside] A tech cap by Age.
    [MarkG] Do you have modem-to-modem? Serial connection?
    [Lemur] no
    [Farside] I like playing Modern and Genetic only.
    [Dr_No] but then farside always was a little strange
    [Lemur] whaddaya mean "was"?
    [Farside] Thats when warfare is its best.
    [Necro] He also likes playing with himself only.
    [Dr_No] who doesn't
    [Lemur] back to multiplayer...
    [Necro] I meant MP.
    [Farside] Dr_No is a peacenik
    [Dr_No] alright guys...keep it clean!
    [MarkG] Hotseat mode?
    [Lemur] yes
    [Lemur] hotseat mode is good

    [MarkG] So, will you have a system for finding players?
    [Pinkbelly] We'll have Activnet.
    [Pinkbelly] Activlink
    [Lemur] through activenet, you can see all of the players connected to the server
    [Necro] We have units that can explore for enemy players :) Then you kill them.
    [Necro] Where did Activlink get its name?
    [Necro] :)
    [MarkG] Chat during the game? Other mutliplayer options?
    [Farside] Activision + Link
    [Lemur] it was going to be idvision, but that didn't pan out
    [Farside] = Activlink
    [Necro] You can chat in MP.
    [Pinkbelly] Yes.
    [Dr_No] You can handicap Players
    [Necro] There is also diplomacy to exchange technology, maps, etc...
    [Lemur] much more colorful than diplomatic messages
    [Pinkbelly] You can also kneecap them.
    [Dr_No] Set teams (sharing Line of sight)
    [MarkG] Allied wins?
    [Farside] You can also do almost all city management when the other players are moveing.
    [Dr_No] yes
    [Farside] So 20 sec. turns for an 8 player game are very do-able
    [Necro] There is little or no down-time during another player's turn.

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