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  • CIVILIZATION: CALL TO POWER @ GAMESTOP $9.99
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  • apolytonware

    Apolyton CS: Call To Power
    Chat With C:CTP Designers; December 5th, 1998

    Note on the nicknames: in orange are the nicks of the members of the CTP team: William Westwater (Pinkbelly), James Farley (Farside), Jason Feffer (Necro), Brad Santos (Dr No) and Winnie Lee (Lemur). In white are the operators, who asked the questions: MarkG(Markos Giannopoulos), DanQ(Daniel Quick), and the rest of the people who asked questions on the unmoderated part of the chat.
    *** MarkG sets mode: +m
    [MarkG] The channel is now in moderated mode
    [MarkG] This means that only operators and the people from Activision can talk
    [MarkG] Please send any questions to me or DanQ
    [MarkG] Well, this is the CTP Designers Chat
    [MarkG] The participants are William Westwater(Pinkbelly)
    [MarkG] James Farley (Farside), Jason Feffer (Necro) and Winnie Lee (Lemur)
    [MarkG] Well, welcome...
    [Farside] And Dr_No
    [Farside] Brad Santos (Dr_No)
    [MarkG] Ooops, you're right :)
    [MarkG] sorry for that

    [MarkG] Let's start with your jobs on the team
    [MarkG] You're the designing team, which means....
    [Pinkbelly] We're the designing team, which means that we're in charge of making the game fun.
    [Pinkbelly] That means balancing the unit, coming up with the idea... you name it.
    [Farside] And we get to play lots of Civ:CTP
    [Dr_No] A large part of our job involves creating new user interface that is simple and efficient

    [MarkG] Sounds fun... what are the main goals of CTP?
    [MarkG] What's the new stuff?
    [Pinkbelly] Space and sea. The future
    [Dr_No] New governments and whole lot of special units
    [Pinkbelly] We're also trying to add a whole new unconventional war to the game.
    [Pinkbelly] Religious conversion for example.
    [Necro] We realized the immense micro-management of Civ2 created many problems. We have spent a great deal of time making the interface and gameplay efficient, to save gamers a lot of time clicking and more time playing.
    [Dr_No] Our resource system is differnet from that of Civ1 or 2. We needed to beging balancing from the ground up.

    [MarkG] You spoke of the unconventional units...
    [MarkG] It's a really hot topic on our forums
    [MarkG] It seems that some people don't like the idea
    [Pinkbelly] Right from the beginning of the game we give you new ways to attack...
    [Pinkbelly] religious converstion and slavery are two big ones
    [Lemur] We wanted to add another dimension battle that doesn't depend on brute strength alone
    [Pinkbelly] What do you think of conversion, Farside?
    [Dr_No] Many of the special units are stealthy...invisble to the enemy
    [Farside] Very fun, but limited to only one government type.
    [Dr_No] Yes, Theocracy
    [Pinkbelly] Only Theocracies can convert the enemy with Clerics.
    [Farside] Most governments have some special advantage for that governemtn only
    [Dr_No] A government of the ancient age
    [Dr_No] Our game is divided into five distinct ages...Ancient, reniassance,modern, genetic, and diamond

    [DanQ] What made you decide to divide the game into five stages?
    [Pinkbelly] That's a great question. Well the game is about 500 Turns and 100 Turns an Age felt right.
    [Dr_No] Each stage has a distinctive feel
    [Pinkbelly] Also, the game has five dramatic parts...
    [Necro] Different sprites, etc...
    [Pinkbelly] Expansion first...
    [Pinkbelly] Then sea colonization and basic warfare...
    [Pinkbelly] Opppss.. sea exploration...
    [DanQ] What's meant by the "diamond" age?
    [Pinkbelly] Then, the modern age -- planes -- etc...
    [Dr_No] as in the Diamond Age by Neal Stephenson
    [Pinkbelly] Then the beginning of undersea cities and space colonies (age four)
    [Dr_No] ie. Nano-technology
    [Pinkbelly] And finally Age Five -- the discovery of Alien life...
    [Pinkbelly] So five just seemed right.
    [Pinkbelly] As for diamond age -- it is a reference to nanotechnology
    [Dr_No] You can do all kinds of wacky things in the Daimond Age....Terraform the earth, Build space Cities, brainwash the worlds population
    [DanQ] Are the ages all going to last the same amount of time? (In Civ 2, the modern age had 1yr turns vs. 20yr in ancient times)?
    [Farside] Diamond Age is where you start getting the Star Trek type (i.e. Magic) technology
    [Dr_No] Each age is 1000 Turns, the number of years varies
    [Lemur] 100 turns
    [Pinkbelly] Each age is 100 Turns -- the years that pass for each Turn varies.
    [Pinkbelly] Years pass quickly near the stone age.
    [Pinkbelly] But slow down as you reach the modern age.
    [DanQ] A member from our auidence has asked if you can change it so that the turns last all years, instead of it "skiping years".
    [Pinkbelly] Well, if you played every single year, you'd have a game that lasted 7000 Turns.
    [Pinkbelly] That is going to take a month to play.
    [Dr_No] It would require a much bigger map!
    [Pinkbelly] But, you could do that (the text files let you)...
    [Necro] We thought of making it real-time...each turn lasted 1 year to play, but...
    [Lemur] it would be a very slow game, though
    [Dr_No] Our game should proabably not take as long to play as Civ 1 or 2. (on average)
    [Dr_No] Maybe 10-12 hours

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