OK here you can find my thoughts during my first CTP2 game.
I have a celeron 400 with 192 RAM and Voodoo 3000 16 RAM. I bought 128 RAM during the game so I compared 64 to 192 RAM:
64: Load= 32 sec next turn= 25 sec at turn 407 (year 1732)
192: Load= 25 sec next turn= 22 sec ...
The huge difference was after playing for 5 hours continuously. With 64 RAM loading a game took about 2 min and next turn 1 min15 sec, whereas after I upgraded there was no difference at all no matter how long I played. The game didn't crash at all although I didn't try any scenario or the cheat options.
Hey civilization fans, four months ago I told you I would not buy Call to Power . Two months ago I could still be found heckling the game on the Apolyton Civilization Site forums. Two weeks ago I announced I would buy the game in lieu of a review. Time has an interesting effect on everyone and everything. The same seems to be true of Call to Power II.
When Activision left us civer's with what seemed like Call to Power version 5000 last year, for all the patching effort, many gamers still felt cheated of their money. Many felt that they had bought a good game that showed promise. I made little room for ambiguity about where I stood on the issue. I hated Civilization: Call to Power, and I expected to hate Call to Power II. I was offended that they had even announced the game.
So far I've won one game on Medium with a high score victory, and lost a second game on Hard to my ally's high score victory (I came in 2nd place). Grifman was annoyed that I didn't mention any good things in my last post so I'll start out with the positive aspects.
History is littered with the unfortunate consequences of nations ill equipped to resist the imperialistic overtures of a more scientifically advanced nation.
In Call to Power II, all nations, regardless of geography or nationality, have access to the same Technology Tree-a complex web of scientific and cultural advances that builds upon itself, mirroring the complex and nonlinear progression of human achievement throughout the ages.
By committing a portion of your resources to scientific research, you will gain insight into these advances. Discover an advance and you will immediately reap the benefits of the knowledge it represents. You will be able to build new units, improvements, tile improvements, and wonders. You will have access to new government types. And, most importantly, you will be able to research newer advances, which lead to even greater items to build and employ.
The key to world domination lies not only in diplomatic prowess, effective government, or even military force, but in the uninterrupted drive to best one’s rivals in the realms of science and culture. You cannot master the arenas of diplomacy, government, or war without the strategic advantages inherent in technological superiority....
At the beginning of Call To Power II, you rule your empire as a tyrant. Your grip on power in your nascent nation is tenuous, and there is a lack of formal government structures. As you progress through the technology tree, you will discover new forms of government, which open your empire to new levels of prosperity and growth.
Your government type represents a particular ideology. Most of the structures that comprise a government type, be they a strong military, a tight grip on the means of production, a laissez-faire market economy, or a strict religious code of conduct are born of the unique viewpoint native to the particular government type.
Many great leaders have found that ruling a vast empire can be challenging from a logistical perspective. As you develop more cities over the map, you may find it difficult to keep up with them. The National Manager screen is designed to enable you to help you manage all your cities at once.
There are two tabs within the National Manager-Resources and Status. From the Resources tab you can view and sort your cities by name, population, happiness, production points, food, gold, science, pollution, and crime rate. From the Status screen you can view and sort by mayor and mayor’s priority, what they’re building, and how many turns to complete the item. From here you can also group cities to manage multiple Build Queues at the same time.
Your empire is much more than people you rule. It is a living entity with unique characteristics and needs. For it to prosper you must take care of as many of these needs as possible, including: keeping your people happy, cultivating a thriving economy, and ridding your cities of crime. Because your choices will directly affect the future of your people, your leadership will define the nature and character of your empire.
As your empire expands, its needs will become increasingly complex. You will find many voices clamoring for their share of finite resources. You will have to weigh the costs and benefits of exploration, growth, expansion, and conquest. This section will allow you to get familiar with the issues you will need to manage. How you manage these things is entirely up to you.
Call to Power II is an epic game of strategy and empire building. Nurture a fledgling nation into the most powerful empire in history. How you weigh your desires to explore the world, discover advances, conquer other nations, and maintain peace will mean the difference between victory and defeat.
Leading an entire nation of people is a Herculean task, and success is not guaranteed. Compelled by duty to your people, you will need to build cities, establish populations, and manage their needs. You will have to master the forces of nature and use land to your advantage without upsetting the delicate balance of the ecology. You must fend off barbarian invasions and engage other nations of all stripes in various arenas-on the battlefield and at the negotiations table. And, perhaps most important, you will shepherd your people through the cultural and scientific advances that will enable your progress through time.
Designer Diary by Dan Hagerty
In Call To Power II, there are no less than four ways in which a player can achieve victory. Perhaps most familiar to fans of Civilization: Call To Power is the Conquest (also known as Bloodlust) Victory, in which you win the game only when you have annihilated every other empire on the map. The second-most familiar victory condition is the High Score Victory, in which the empire with the highest score in AD 2300 (the chronological end of the game) wins. Call To Power II replaces the Alien Life Project Victory from Civilization: Call To Power with a new Sci-Fi Victory, in which players strive to be the first to build a futuristic utopian device known as the Gaia Controller. It also adds an end game focused on diplomacy, called the World Peace Victory, in which players must forge and maintain alliances with ...
Last Updated 11/1/00
Selecting Multiplayer from the Main menu will take you to the Multiplayer Setup screens.
Please note, Due to the complexity and length of the games, we highly recommend that the maximum number of human players in a game is limited to 4.
SELECT CONNECTION: Select a communication protocol form the connection Type list box. You must have a connection to the Internet to use the Internet connection type. You must be connected to a LAN (Local Area Network) to use IPX or TCP/TP. Selecting connection type displays information about the protocol in the Description text box. Click NEXT when you have selected a protocol.
This Readme file contains last minute information regarding Call to Power 2.
This document contains
useful information for Call to Power 2. Please review it carefully for
any questions that you may have about the game. If you are looking for
further answers, please look at our website at <http://www.activision.com> and
Note for Windows® 95 users: In order to view the full Call to Power 2 Help file system, you must have a web browser installed.
November 1, 2000