
The ideas behind the game....
The Call To Power II End Game
By Dan Hagerty, Game Designer
* APOLYTON EXCLUSIVE *
The Great Library, is a part of the CTP2 Section where we will present the various units, city improvments and advances of Call to Power II.
Little pieces of information we found on the net or the forums.
Documentation on the map/scenario and generally modifying the game can be found in the CTP2 Modification pages.
Got a problem or a question? No problem just put it into our CTP2 forum.
At this time of this writing(Feb/15/2000), the games was announced only 2 hours ago. 
Basically, the only info is the press release, which however has some good information. The basic improvements over CTP I are:
After Day 6, the final Day 7...
Editor Documentation
There is currently no readme for the map/editor. It seems that there wont be anything "in the box" as well. Activision is working on it though:
Dave White wrote on a mail replying to me about it
We're working on some extensive documentation for SLIC, the scenario editor and the save game files. Once they're all done we'll make them available on-line.
Two days since Day 5, so Day 6, posted on Day 7. Real life came knocking my door....
Just a small comment on deity and two lengthy replies to posts with lots of questions
The Impossible Medium Game
I've put aside my first game(although i want to end it to see well, how it ends ) and started a new one on impossible(deity) level so far I've survived...
That's what I was saying. The deity game turned out to be a prince(medium) one. Somehow I put the wrong setting... And I was wondering why I do so well 
Anyway, on my second game on medium, the game seemed much easier. BUT the next game which was a really deity one, sees impossible after the first turns. More "research" is needed....
Day 5. Spent most of my time playing instead of keeping notes
like yesterday.
Map/Scenario Editing
Ralf asked about creating maps and scenarios. I've tried the editor a bit today. Cut/copy/paste works nicely. The major difference is that maps and scenarios are distinct. Maps are saved in and loaded from another folder. Also, when you save a scenario, you also set the scenario folder and the scenario name. All the appropriate files are created under /scenarios(where the official scenarios are as well). This means that the scenario you just saved is ready to be tested right away(in ctp1 you had to find the file, create the folders and the text files, move the file, etc etc)
Ralf asks "The .txt tweak-files is much more userfriendly and powerfull then CTP/Civ-2/SMAC, they say. Is that true? In what ways?"
Well, my involvement in the modification of ctp1, was not exactly big. I mainly organized and added the pieces of the apolyton pack, so I didnt get into more imprortant stuff like unit attributes, slic, aip files, etc. Therefore I cant say much about it. Still, here is an interesting example of the personalities.txt which replaces the .fli files.
After day 1 and day 2, this is turning into "Ask MarkG with the 1000 answers", but what the hell....
Explanations, Replies
Anyway, the songs continue to play in the same(or random if you set it) order, no matter what happens. There are though sounds playing at some events: build of a new city, discovery of an advance, entrance into an enemy city, winning and loosing a battle and perhaps more.OK, it's finally here! CTP2 is in our hands (well, ok, mine and Dan's hands)
But first a disclaimer for the following and for the rest of what you will read in these in the next days:
The following is strictly the personal opinions of Markos Giannopoulos and Daniel Quick. We wont try to express the average fan of Civ2, CtP1, SMAC or Quake
here. Just ourselves. There is no guarantee that what we think of the game will be anything like your own opinion if you choose to purchase this game. If you want to get an idea of our other previews, you can check the ctp1 preview.
And a final note: if the following doesn't look consistent, it's because it is simply impressions of a few hours, and not part of a normal preview (wait for "Part 2").
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