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Civilization 2: Offense and City Diffense

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  • Civilization 2: Offense and City Diffense

    OFFENSIVE STRATEGIES

    The main thing I can recommend here is not to make an assault on an enemy city without having all the necessary units nearby. For example, don't just send random assaults by single units. Instead send in several (say 5) assault units [Howitzers, Cannons, etc.], followed by a couple defensive units to hold onto the city after you take it. Also, don't try to take an entire continent at once, unless you have nuclear weapon and they don't. Take it a city at a time, with a few cease fires along the way, if you need to get your troops organized for more victories. But, if you do have nuclear weapons, just build a dozen nuclear missiles and twice as many engineers to get rid of the pollution, along with a comparable number of supporting ground troops. Just Nuke all their cities, and on the same turn, just walk in with your ground troops and begin cleaning up after the previous inhabitants.

    CITY DEFENSE

    The Main thing that seems to come back and bite you is to leave a city undefended, no matter how deep in your territory. A computer unit that you just happen to be at war with usually finds and conquers the city. Of course you just come and take it back, but you've lost all of your city improvements! So what I do to deal with this problem is to try to keep at least 2 units, (more if close to an enemy empire) one of which is defensive, [phalanx, musketeer, or rifleman] and an attacker. You can strike first, in case you see an imposing attack coming. Another good idea is to build fortresses atop hills or mountains and fortify a military unit so you can have a better chance of seeing an immanent attack approaching. Plus it'll help keep other empires' units from running circles around your cities, hurting production. Plus, and I can't stress this enough, you will need to build the City Walls improvement to increase defensive capabilities 50% and any other defensive improvements available. [Coastal Battery, SAM Missile Battery, etc.] Also, after you and a formidable enemy have discovered flight, fortify a Fighter Unit inside your most vulnerable cities to defend against Bombers when the enemy finally gets Advanced Flight.
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      by Martin Gühmann
      Player’s Guide and Strategy Idea
      by Dick Knisely



      With my thanks to Brian Reynolds, Gus Smedstad, M. Philip and the many other Civ2 addicts who contributed ideas and comments.

      Thanks to “Gamelord” for the use of the Civ2 graphic!

      This paper is copyright © R. W. Knisely. Portions of this paper are copyright MicroProse Software, a subsidiary of Spectrum HoloByte, Inc. You are free to distribute, but not sell, this document so long as the entire document is distributed intact and this notice is included. However, it may not be incorporated into a published work in any form, including paper, CD-ROM or other electronic media without the express written permission of its author and Spectrum HoloByte, Inc.

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      This paper is a general guide to playing “Sid Meier's Civilization II”. Its based upon my experience with the game and input received from many of my fellow Civ addicts. It does not pretend to be the authoritative and final word on Civ2 strategy. Civ2 is an extraordinarily rich game with many, many potential ways to play. Also, keep in mind that, as I write, the game is still new, so other strategies will no doubt evolve. While the strategies laid out here work for me and for others, they are not the only possible approaches to the game--and that means we will all have a lot of fun for a long time to come!

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      • My “wish list” of features for Civ 3 (!),
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      I hope you’ll find this useful. At the very least, I think you’ll find the tables both useful in understanding the game and handy as reference material as you play the game.

      Enjoy! Comments, additions and corrections are welcome.

      Dick Knisely, 75046.473 at compuserve.com

      ...
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      by Martin Gühmann
      OFFENSIVE STRATEGIES The main thing I can recommend here is not to make an assault on an enemy city without having all the necessary units nearby. For example, don't just send random assaults by single units. Instead send in several (say 5) assault units [Howitzers, Cannons, etc.], followed by a couple defensive units to hold onto the city after you take it. Also, don't try to take an entire continent at once, unless you have nuclear weapon and they don't. Take it a city at a time, with a few cease fires along the way, if you need to get your troops organized for more victories. But, if you do have nuclear weapons, just build a dozen nuclear missiles and twice as many engineers to get rid of the pollution, along with a comparable number of supporting ground troops. Just Nuke all their cities, and on the same turn, just walk in with your ground troops and begin cleaning up after the previous inhabitants. ...
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      © 1996 by Carsten Straaberg, straaberg at inet.zitech.dk. v. 1.0, August 1. 1996.
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      You can't just nuke people from the start, you need a couple turns of recon before you can even think about killing them. So after that annoying first strike check out the enemy's cities you whis to nuke, check to see whether or not each city has a SDI improvement. Preferably only nuke city's without SDI improvements it's a lot harder for you to turn city's to slag if they have SDI defenses(Much more time too). Your next step is to switch to a fundamentalists government. This new government helps you because you can build 10 units and the other Civ don't hate you as much ( The Eiffel Tower Wonder is a added Plus ). From here on out you go two ways based on whether or not your target's have SDI improvements or not. Also make sure you've got a ton of money it's easier and quicker with money.
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