
In 2016 under the
Civilized Communication banner,
Civilization fans can look forward to the ongoing production of three podcasts. More
Civ co-operative multiplay is to be had in the sixth season of
TurnCast, further exploration of modding in the series on the eighth season of
ModCast and greater
Civ strategy conversations on the landmark tenth season of
PolyCast. Episodes of the latter most are to continue to be
recorded live every other Saturday starting at 12PM ET (North America), starting January 9th (
timezone converter).
Meanwhile, efforts to restart the
Civ social
SCivCast to now focus on the recently released
Civilization Online will be ongoing having begun at the end of last year. Elsewise, the dramedy series
One More Turn is to record and release its fourth season, the thirteen episodes of which are currently being written. Before that the third season blooper reel and commentary is to be released by January's end.
Recurring updates on the above efforts are to be summarized in follow-up posts throughout the calendar year. Keep on
Civ'in, laughing and living....
- 00m25s | Introduction
An introduction to Civilization: World, a strategy/online multiplayer-hybrid game to bring Civ to the Facebook platform.
- 03m19s | Impressions
Panelists share what their initial impressions were upon learning of the game being in development.
- 08m13s | Design
For better and worse, on the design elements of CivWorld.
- 15m09s | Mechanics
Reviewing a number of the game's mechanics that are still very much a work-in-progress.
- 20m55s | Concept
Considering the concept towards what CivWorld is looking to accomplish, and its effectiveness to date.
- 28m49s | Minigames & Maps
What is, and what is not, present within the title's minigames and on its maps to its benefit and detriment.
- 38m34s | Implementation
Assessing the implementation of CivWorld, including whether the means are looking to justify its ends.
- 45m59s | Miscellaneous
The state of the game's Throne Room, Wonder's of the World and reflecting on the involvement of Sid Meier himself.