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    With the Third Pick in the 2012 Demogame Draft, Team Apolyton Picks.... 

    by
    OzzyKP
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    Published on June 11, 2012 20:49



    ..Elizabeth!!

    The rules and settings for the game are now decided and leader picking has begun!! There are nine total teams in the Intersite Demogame, we are picking unrestricted leaders and so are using a serpentine draft to choose. Team Apolyton was given the third spot in the draft and could choose a leader OR a civ. We decided to pick Elizabeth and choose a civ at the end of the second round. Elizabeth was our top choice so we are all pleased she fell to us.

    Negotiations with her agent have begun, we expect her to be signed soon. Team owner, Robert Plomp is going to have to get out the checkbook to sign such a high draft pick, but team president OzzyKP and head coaches Calanthian & mzprox assure him Elizabeth is worth the price.
    7 Comments

    Apolyton Assemble!! Multi-Site Demo Game 3 is forming! Join Team Apolyton! 

    by
    OzzyKP
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    Published on May 8, 2012 17:17



    Any of you have any lingering resentments toward CivFantatics, WePlayCiv, RealmsBeyond, Civ4Players or anyone else? Well now is your chance to help settle the score! Apolyton is taking on the world in a global game of civ! Teams will be fielded from popular civ sites across the Internet! Let's defeat them all in this epic demo game! Every major civ site will have their own team and we get to face off against them! Apolyton has been invited to field TWO teams. One for our Spanish community and one for the rest of us. Join the Apolyton Spanish team here, and the Apolyton English team here.

    Apolyton's active diplogamer community has begun organizing a team and have thus far signed up an impressive squad of:

    DNK
    OzzyKP
    Dick76
    mzprox
    LzPrst
    Hercules
    Robert Plomp
    Toni
    Calanthian

    However we need more!! Polytubbies of all skill levels and time commitments are encouraged to stop by the organization thread and join the team! This is a demo game, so no contribution is too small!
    ...
    Read More Read More 118 Comments

    CivIV BTS Mod for iPhone,Android or Blackberry 

    by
    Magno
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    Published on August 6, 2011 11:00
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    I would like to shard here a new mod for civ IV BTS that we had been working to integrate pitboss game with any Smart device.

    The project has a facebook page at
    http://www.facebook.com/APTmodSD

    The hole idea of this mod is to receive in your mobil device alerts of what evers goes on in your pitboss games. The same messages you normally get in the game, but in your mobile and in real time
    Also, get messages from others players and reply from anywhere without need to connect to the pitboss server and lots of cool more stuff
    ...
    Read More Read More 8 Comments

    2nd batch of Fastmoves Civ4 blogs published at Apolyton 

    by
    Robert Plomp
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    Published on September 15, 2010 03:10

    jobe, Shinzanu and Imhotep have now released the 2nd batch of blogs about Civilization IV, formerly pulished at fastmoves. A first batch was released earlier at Apolyton already. When all Civ4 blogs have been released on Apolyton and Civilization V has been released, jobe, Shizanu and Imhotep intend to continue their series with blogs about Civ5!

    For now enjoy these new ones about Civilization 4!
    Especially since, even with the upcoming release of Civilization 5, Civ4 will most probably never start to bore and more knowledge about the game is always welcome!

    Click Read More to see the list of all recently published blogs!

    ...
    Read More Read More

    Defending in Civ 4 MP 

    by
    ·Imhotep·
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    Published on September 5, 2010 17:15
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    Edit by jobe:

    This is the second part of Imhotep´s series about Combat in Civ4 Multiplayer. The first was about attacking, logically this one covers defending all the way from tile defense bonuses over sentry nets up to the best defensive unit, the catapult



    After our look on the possibilities of attacking we will now examine defending a little bit. We have stated in the previous article that Civ IV is a game that favours the defender. Let`s see what you can do to save your empire from the raging hordes...
    ...
    Read More Read More

    Introduction into Industrial Era in Civ4 

    by
    Shizanu
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    Published on August 31, 2010 12:06
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    Prelude for Apolyton: This is one of the most extensive articles I did for fastmoves and I want to especially recommend it also to singleplayer focused civplayers. While you will probably never actually play this, this article, containing a complete rundown on everything important for industrial multiplayer settings, gives a deeper view into a completely different kind of civilization 4: Later Era Teamer Multiplayer, which is fully understandable for everyone as it starts from scratch and shows an actually played buildup example.
    ...
    Read More Read More

    Spanish Mod solves infamous "Double Move" problem in civ4 

    by
    astrologix
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    Published on August 30, 2010 07:09
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    Editorial by Robert Plomp: Astrologix of the Apolyton Spanish Forum responded to the "1UPT / Simultaneaus" debate in our forum with the following valuable post about the infamous "Double Move" issue that haunts Pitboss games for Civ4!

    At the Apolyton spanish forum, we play simultaneous Civ4BtS pitboss games with a mod created by one of our members, Manolo. This mod does solve entirely the double move problem, because when a war is declared the turn time is doubled. If the time turn is 24 hours, then it becomes 24 (attacker) and 24 (defender). And the mod establishes a schedule. Of course, these are max times. If the players play quickly, the game runs quickly.

    ...
    Read More Read More 40 Comments

    First 10 Fastmoves Civ4 blogs published at Apolyton 

    by
    Robert Plomp
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    Published on August 27, 2010 04:19
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    Shizanu, jobe and Imhotep have published their first 10 Civilization IV blogs at Apolyton. For anybody who's interested in learning more about Civ4, increasing their chances to win a game, or simply to enjoy the game even more, should really read these blogs.




    Civics in Focus I: Government (Shizanu)
    Civics in Focus Part II: Legal (Shizanu)
    Civics in Focus Part III: Labor (Shizanu)
    Civics in Focus Part IV: Economy (Shizanu)
    Civics in Focus Part V: Religion (Shizanu)

    A Top7 of Unique Units (jobe)
    Good UB - Bad UB #1: Unique Buildings (jobe)
    National Wonders #1: Flop3 (Civ4) (jobe)
    Good UB – Bad UB #2: Unique Buildings (jobe)

    The art of attacking in Civilization IV Multiplayer (Imhotep)
    ...
    Read More Read More 1 Comment

    Civilization IV: Civilization Reference 

    by
    Martin Gühmann
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    Published on September 4, 2007 16:01

    If you've been looking for a comprehensive, interactive reference tool for Civilization IV and its Warlods and Beyond the Sword expansion packs your wait is over. Apolyton Civilization Site staff member Robert "CyberShy" Plomp has exhaustively put together such a resource that comes in a general and unit-speicifc variety.

    Through an array of drop-down menus, mix and match combinations of particulars from the basics such as civilization and civics to particular buildings and bonuses on the 'General' sheet, and type through required technology with the 'Unit' document. Information is displayed in data-rich but easy-to-follow table format with colourful icons and pleasant shading.

    Should you any updates needed in future that have not been applied (e.g. as a result of one or more patches), contact Plomp directly.

    If you wanna comment on this please to so in the related forum thread Civ4 Interactive Series Reference Sheets.

    Civilization IV: Unit Reference 

    by
    Martin Gühmann
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    Published on September 3, 2007 18:20

    If you've been looking for a comprehensive, interactive reference tool for Civilization IV and its Warlods and Beyond the Sword expansion packs your wait is over. Apolyton Civilization Site staff member Robert "CyberShy" Plomp has exhaustively put together such a resource that comes in a general and unit-speicifc variety.

    Through an array of drop-down menus, mix and match combinations of particulars from the basics such as civilization and civics to particular buildings and bonuses on the 'General' sheet, and type through required technology with the 'Unit' document. Information is displayed in data-rich but easy-to-follow table format with colourful icons and pleasant shading.

    Should you any updates needed in future that have not been applied (e.g. as a result of one or more patches), contact Plomp directly.

    If you wanna comment on this please to so in the related forum thread Civ4 Interactive Series Reference Sheets.


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