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  • PolyCast Focus: `Civilization V` with Jon Shafer and Pete Murray

    Tantalizing temptation to treat. "Focus: 'Civilization V'" features Daniel "DanQ" Quick, with Tony "GarretSidzaka" Kiehl and Peter "Maniac" Steenbeke from ModCast, interviewing Jon Shafer and Pete Murray from Firaxis Games on Civilization V. Shafer is the game's Lead Designer and Murray is the company's Marketing Associate.

    PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; this is the seventh in its "Focus" series highlighting a particular Civ or Civ-related title. Sibling shows ModCast and RevCast focus on Civ modding and Civilization: Revolution respectively.

    • DanQ
      #1
      DanQ commented
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      Summary of Topics

      - 02m23s | Introduction
      Informing who is Jon Shafer and Pete Murray of Firaxis Games: what does a typical workday for each of them entail.
      - 05m09s | Definitions
      Definition of a game designer, favourite part of the task and working relationship between departments developing Civilization V.
      - 09m56s | History
      Looking back at previous Civ titles to inform design decisions, and then all about the hex-based grid system: decision to use, progression through and getting oriented.
      - 16m21s | Policies
      CiVV's Social Policies mechanic: particulars within variety, choice benefits and consequences, and overall balance.
      - 25m49s | Religion
      The reimagination of representing religion in the Civilization franchise, and good -- as well as bad -- relations with other civs in-game.
      - 31m12s | Modding
      First, future and inception of the CivV in-game Modding browser, quality review within and installation of Mods. Then, influence of CivIV's BUG Mod, and transition from that game's Python to Lua programming language in CiVV. Finally, evolution of Civ's modding capabilities and its furthering, CivV's World Builder, ability to add data to specific objects and personal preferences for content.
      - 43m52s | Legacy
      Challenges and comforts in designing a successor title in an established gaming franchise as compared to one that is new and untested.
      - 45m17s | Comparison
      Comparing CivV to CivIV on terrain and maps, and barbarians.
      - 53m06s | Advisors
      Setting CivV's advisors apart from those found in Civilization: II and Civilization: Revolution.
      - 55m39s | Realization
      Three words: Giant Death Robots.

      - Intro/Outro | Miscellaneous
      Disembodied voices, getting certain medal figurines, adding a certain resource to CivV, exotic protein, and a couple of unmentionables.
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