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    Civilization 5 Table of Civilizations and Leaders 

    by
    Martin Gühmann
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    Published on March 26, 2011 14:57
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    There are 18 civilizations in Civ5 vanilla and 4 additional as downloadable content, each with its own leader and unique unit. In addition, every leader has a semi-unique "personality", consisting of traits that determine their in-game behavior.

    For example, Elizabeth of the English, a historical naval power, emphasizes a pursuit of naval dominance and the choices she makes reflects this desire. However, in order to prevent leaders from becoming too-predictable, these traits have the potential to be changed slightly and weighted differently before a new game begins, keeping diplomacy fresh.

    ...
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    Civilization 5: Victory Conditions 

    by
    Martin Gühmann
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    Published on March 5, 2011 15:40
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    Contents

    Domination Victory
    Science Victory
    Cultural Victory
    Diplomatic Victory
    Points Victory

    There are five ways to win a game of Civilization 5. It's best to pick a goal from the outset of the game and start working for it from the first turn.
    ...
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    Civilization 5: Military Strategy and Tactics 

    by
    Martin Gühmann
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    Published on March 5, 2011 15:37
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    Contents

    Basic Military Strategy
    Managing and Conducting a War
    Basic Military Units
    Basic Military Tactics
    Advanced Military Tactics
    Aerial Combat
    Naval Combat

    The Civ 5 AI isn't brilliant, but it's smart enough to tear you apart if you play badly. A victorious player plans both strategy -- the long term goals and methods of a war -- and tactics -- the methods used to achieve these goals. The strategy and tactics used in the different Eras are discussed below.
    ...
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    Civilization 5: Social Policies 

    by
    Martin Gühmann
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    Published on March 5, 2011 15:31
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    Contents

    Getting Cultured
    Intelligent Policy Making and Recommended Policy Paths

    Social Policies are special powers you unlock with Culture points. Social Policies are available in ten trees. Most Policies require prerequisite selections to access higher-tier abilities. Some Social Policy trees are locked until certain Eras begin, which means that a player interested in opening up some of the most powerful special abilities must make Research a priority.
    ...
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    Civilization 5: Technology 

    by
    Martin Gühmann
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    Published on March 5, 2011 15:26
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    Contents

    How Research Works
    Planning Toward Technological Goals
    Mao's Folly: How the Great Leap Forward Gets You Killed
    Acquiring Technology Outside of Research
    Eras
    Tech Trees

    • Tier 1 - Ancient Era, Part 1
    • Tier 2 - Ancient Era, Part 2
    • Tier 3 - Classical Era
    • Tier 4 - Medieval Era, Part 1
    • Tier 5 - Medieval Era, Part 2
    • Tier 6 - Renaissance Era, Part 1
    • Tier 7 - Renaissance Era, Part 2
    • Tier 8 - Renasissance Era, Part 3
    • Tier 9 - Industrial Era, Part 1
    • Tier 10 - Industrial Era, Part 2
    • Tier 11 - Industrial Era, Part 3
    • Tier 12 - Modern Era, Part 1
    • Tier 13 - Modern Era, Part 2
    • Tier 14 - Modern Era, Part 3
    • Tier 15 - Future Era, Part 1
    • Tier 16 - Future Era, Part 2
    • Tier 17 - Future Era, Part 3
    ...
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    Civilization 5: Economics 

    by
    Martin Gühmann
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    Published on March 5, 2011 15:23
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    Contents

    Citizens
    Food
    Production
    Gold
    Science
    Culture
    Strategic Resources
    Luxury Resources
    Happiness
    Golden Age Progress
    Units
    Great People
    Your Leader

    ...
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    Civilization 5: Diplomacy 

    by
    Martin Gühmann
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    Published on March 5, 2011 15:10
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    Contents

    Busting the Ghost in the Machine
    Trade: Give and Take, Then Take Some More
    Treaties, Privileges, and Alliances
    Bribery
    Betrayal
    Diplomacy With City-States: The Cost of Friendship
    Missions
    ...
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    Civilization 5: Exploration 

    by
    Martin Gühmann
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    Published on March 5, 2011 15:06
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    Contents

    Scouting Ruins
    Different Encounters and Rewards
    Barbarian Settlements
    Natural Wonders

    ...
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    Civilization 5: Building Your City 

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    Martin Gühmann
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    Published on March 5, 2011 15:02
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    Contents

    Expanding and Improving Your Capital City
    Colonization
    Conquest
    Puppet States
    Production
    Citizen Allocation Focus
    Improvements and Labor
    Buying Land
    Growth
    Meeting Demands
    Maintaining Happiness: Long-term solutions, Short-term Fixes
    Disaster Recovery
    Creating Great People
    Utilizing Great People
    Balancing Production Between Multiple Cities
    Mass Production Strategies
    Quick Production Strategies
    Connecting Cities: Transportation Infrastructure and Trade Routes

    ...
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    Civilization 5: Civilizations and Leaders 

    by
    Martin Gühmann
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    Published on March 5, 2011 14:57
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    Contents

    America
    Arabia
    Aztec
    China
    Egypt
    England
    France
    Germany
    Greece
    India
    Iroquois
    Japan
    Ottoman Empire
    Persia
    Rome
    Russia
    Siam
    Songhai

    The civilizations you'll face in Civilization 5 all field unique Units and wield special powers which lend themselves to certain kinds of game play. We've compiled a few facts and hints to help you best engage each competing culture in diplomacy, economics, and war.

    Regardless of Leadership or nationality, all rival civilizations in the Civilization 5 are dangerous. Civilization 5's take on world politics is decidedly bloodier in nature than its recent prequels. Some civilizations act more aggressively than others, but any of them will attack you if they smell weakness. Beware.

    ...
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