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  1. Welcome to the Apolyton Civilization Site.

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  • (P)reviews RSS Feed

    siredgar's First Civilization 5 Impressions 

    by
    siredgar
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    Published on January 18, 2011 18:01
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    I lost terribly in a grinding end.

    I played the Ottomans at the east end of a large continent with England, Russia, Greece, and America as neighbors. There were others, but they seemed to be on the other side of the continent (Germany, Japan, Iroquois, etc).

    Standard size, wet, 10 civs, 20 city-states, and Prince level.

    ...
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    What the civ4 patching may say about the future of Civ5 

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    Robert Plomp
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    Published on October 14, 2010 05:25
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    Does this game work out off the box for you? No! a stunning 47.33% of the responders answered! MP is nearly unplayable someone claimed! Are we talking about Civilization V? No! These are comments about Civ4!. Just after it's release the Civ IV Forums were flooded with complains and cries for help. Was Civilization IV a tragedy? Not at all. After a slow start many (if not most) considered Civ4 to be the best Civgame ever! Even one of the most skeptical Civ-Fans, yin26, in the end had to Eat the Civ4 box as he promised to do if Civ4 would live up to his high expectations!

    How did Civ4 become such legendary iteration in the series after such a slow start? The answer is: Patching! And not only patching, also the expansions, Warlords in 2006 and Beyond the Sword in 2007, expanded the game into something great! What may that say about the Civ5 support in the future?

    ...
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    Civ 5 Processor performance analyzis at Gamespot 

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    MxM
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    Published on October 3, 2010 11:57
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    [...]

    Civilization V makes for a very odd testing scenario. There are no corridors to run down, and shooting the enemy doesn't result in anything more than two little characters poking at each other on a map. As a result, we had to break our testing down into two parts. To beat down the CPU, we actually timed how long it took for the game to complete the AI's turn. This was an amazingly taxing calculation on the CPU that was easily measurable in the tens of seconds and highly repeatable. Video card testing consisted of moving across the same map at the most zoomed-out setting, which dropped frame rates by more than half and proved to be quite consistent. Both tests were performed on a late-game scenario that had numerous computer AIs vying for superiority on a large map. Smaller maps with fewer AI opponents didn't stress the system nearly as much.

    ...
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    Apolyton interviews Jon Shafer at GamesCom 

    by
    Robert Plomp
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    Published on September 21, 2010 04:36

    View our interview with Jon Shafer, Lead Designer of Civilization V, at GamesCom in Cologne! (Read the preview about Civ 5 Modding and the Civ5 SDK here!)



    Credits:
    Camera: jobe
    Images: Shizanu
    Video editing: Rutger van Overbeek
    Interview: Robert Plomp


    Index, Day 1, Day 2, Preview, Interview, Gallery, Nuke, Combat, Other Games, Best Game

    1 Comment

    Civilization V Reviews Reference List 

    by
    Melboz99
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    Published on September 21, 2010 00:45

    • Wired Magazine Posted Sept 17... Rating: 8/10
    • The Escapist (With Video Segment) Posted Sept 17th... Rating: 5/5
    • Destructoid Posted Sept 17th... Rating: 9.5 -- Superb
    • ShackNews Posted Sept 17th... No Rating Given.
    • Joystiq Posted Sept 17th... Rating 5/5
    • G4 Posted Sept 17th... Rating 5/5
    • Gaming Nexus Posted Sept 17th... Rating 'A'
    • Game Informer Posted Sept 17th... Rating 9.75/10
    • GameTrailers Posted Sept 17th... Rating 9.4/10
    • Computer and Video Games Posted Sept 20th... Rating 9.3/10
    • PC Gamer Posted Sept 20th... Rating 9.3/10
    • Cheat Code Central Posted *unknown*... Rating 4.7/5 -- "Must Buy"
    • IGN Posted Sept 20th... Rating 9/10
    • PC Gamer Posted Sept 20th... Rating 93/editor's choice award
    • ars technica Posted Sept 21th... Rating 'buy'
    • gildia (polish) (Translation) Posted Sept 22th... Rating 9.5/10
    • 1UP Posted Sept 22th... Rating 'C'
    • games.on.net Posted Sept 22th... Rating 4.5/5
    • Blast Magazine Posted Sept 22th... Rating A-
    • computeractive Posted Sept 21th... Rating 5/5
    • Stuff.co.uz Posted Sept 24th... Rating 9/10

    More reviews will be added later. Please help by placing review-links in the comments.. ...
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    Gamespot reviews Civ5 Multiplayer and Modding! 

    by
    Robert Plomp
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    Published on September 11, 2010 17:27
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    Gamespot placed a review of the Modding and Multiplayer abilities of Civilization V online! It talks in-depth about Modding: "The worldbuilder itself is remarkably easy to use" the review says. It's even possible to 'tune' the game you're playing: "You can also use the game's "tuner" tool in-game, which lets you change in-game values and units in real time over the course of an actual game." One of the mods-in-progress Gamespot saw was: "a tactical mod that starts all players with a preset handful of military units, which appear to be gigantic on the world map, and that plays less like a game of traditional Civ and more like a game of chess." Mods can even work together: "you can set Civ V's mods to work directly with other mods (or to be exclusive of other mods)"

    ...
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    Civilization 5 Multiplayer Preview by ShackNews 

    by
    Martin Gühmann
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    Published on September 9, 2010 16:28
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    Brian Leahy got to play around 2 hours of Civilization V multiplayer against three human opponents. In general, for him it was a good experience but he had some concerns about the simultaneous-turn multiplayer mode, which is the only mode Civilization V supports right out of the box. His concerns are that the simultaneous-turns may increase computing time, so that even on the quickest settings a game takes hours. And that a turn ends automatically, when all the units have been moved even if there may be some city management left. But this issue is supposed to be addressed before game release.

    However, Brian liked the special multiplayer user interface. There is a quick access to diplomacy screen, without the need for a full leader animated screen, and battles are not animated and so resolve, quickly.



    ...
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    Feel good article from Game Informer on City States 

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    Robert Plomp
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    Published on September 7, 2010 04:37
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    Just two weeks before the release of Civilization 5 (In North America) the magazine Game Informer published an article about City States. It's a feel good article that just describes how City States alter the game, how the mechanics work, why despite the at first sight huge costs pay off in the end. The article reads very entertaining and gives a good idea on how these City States will be a game changer.


    ...
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    PC Gamer Civilization V review: 93% 

    by
    Robert Plomp
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    Published on August 31, 2010 09:38

    The new PC Gamer (printed) is the first magazine to review Civilization 5. The magazine gives a very good score to the game: 93%! According to the article Civ5 "isn't necessarily better than Civilization IV" because that's almost impossible. "This is more of an equal that exists in parallel, offering a fresh and invigorating style of play with more emphasis on combat"

    source

    10 Comments

    Civ5 Modern Combat Video Presentation 

    by
    jobe
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    Published on August 29, 2010 06:59



    During Gamescom Pete Murray and Tiffany Nagano were giving presentations showing combat in the modern age in Civ5. A (relatively low-quality unless you are registered with ESL TV) video of this presentation is now available.

    It´s the same rather "preconstructed" game situation we were shown, but still interesting for anyone who hasn´t seen this part of the game, yet.

    Since embedding doesn´t work with the ESL-TV player, go here to watch.

    Index, Day 1, Day 2, Preview, Interview, Gallery, Nuke, Combat, Other Games, Best Game

    8 Comments

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    What's New...

    zip liztec 100v2 (2 Hits)
    test liztecs t100-151 (2 Hits)
    zip Test setup for Liztecs T0-100 (2 Hits)
    zip Large maps rules files (6 Hits)
    zip RS Land12 Map (13 Hits)
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