As we did with Civ2:MGE and CTP1, we are happy to present you with a preview of the latest civilization game, Call to Power II. Beyond that, we present you with reviews from actual players of the game, as well as links to the entry of CTP2 in the Apolyton Links&Products Directory(where more player reviews can be found) and to the previews and reviews of CTP2 in various gaming sites.
After three year of Call to Power 2, Locutus reviews what was happening in the last three years about mod making and the source code release. Read.
Originally posted on the comp.sys.ibm.pc.games.strategic newsgroup. Quote: " Too many flaws for a classic but a good game still, and could be great if it's properly patched." Read.
Review after the first game. "Once again I felt that "one more turn feeling" which to say the trough had missed since Civ2!" Read.
Quote: "I cannot put my finger on it but CTP 2 has something that CTP did not that actually makes you want to play the game" Read.
CTP1 Hater turns into a CTP2 Lover. "I don't doubt that I may very well finally put my copy of Civ2 to rest" Read.
Coming very soon, no release date though...
Or won't ever. 
Mark's first day with ctp2: Installation, System Requirements, Difficulty Levels, Screen Resolutions, Moving Units, Right-click Menus, Great Library, Diplomacy Impressions, Great Autosave, 32 Civs, No Crash. Read.
Second day for Mark: Explanations, Replies, No Crash, No Crash, No Crash, Manual in electronic format, Army Management, Units stats, Music, Radar Map buttons, Append to Multiple Build Queues, Retreat Button, Comparing Governments, Not yet 32 civs. Read.
Explanations, Replies, Yes 32 Civs, New Way For Resource Gathering, AIPopCheat, Too Many Screens, Borders and Trespassing, 1280x1024 With "Clear" Map, ICS still there or not, CTRL+S CTRL+L Read.
Text files, Trade Routes, Commerce Tile Improvements, Scientific Victory, Screens and LDL Files, Alexander's Way To Victory Read.
Map/Scenario Editing, Why He Hates You, Mayors Do Tiles, Control Panel Totally Gone, Threats Work, Advices In Unit Manager, Flanking Units Read.
The Impossible Medium Game, Reply to Ralf, Reply to Slingshot Read.
Editor Documentation, Editor Experiences, Map Sizes/World Map, Diplomacy: The Friendly Side, Diplomacy: The Ugly Side, Diplomacy: Treaties Read.
Thanks to the brilliant insight of some of Activision's (former) game developers, the most distinctive feature about the Call to Power games is without a doubt their customizability. Of course, now that the source code has been released, this has feature has become infinitely stronger than it already was. The community that has been modmaking and customizing these two games and that has lobbied for the release of the code has a history going back 5 years. But only a handful of people have been regulars at Apolyton since the site's inception, so many people are probably not aware of some or most of this history. In this article I will dive into the deepest corners of my mind to try and tell the tale of the CtP modmaking community, and how the release of the source code came to be. (I apologize in advance for leaving out any important people, mods, events, etc -- my memory has more holes than Swiss cheese, so I probably didn't mean to.)
...OK here you can find my thoughts during my first CTP2 game.
I have a celeron 400 with 192 RAM and Voodoo 3000 16 RAM. I bought 128 RAM during the game so I compared 64 to 192 RAM:
64: Load= 32 sec next turn= 25 sec at turn 407 (year 1732)
192: Load= 25 sec next turn= 22 sec ...
The huge difference was after playing for 5 hours continuously. With 64 RAM loading a game took about 2 min and next turn 1 min15 sec, whereas after I upgraded there was no difference at all no matter how long I played. The game didn't crash at all although I didn't try any scenario or the cheat options.
Hey civilization fans, four months ago I told you I would not buy Call to Power . Two months ago I could still be found heckling the game on the Apolyton Civilization Site forums. Two weeks ago I announced I would buy the game in lieu of a review. Time has an interesting effect on everyone and everything. The same seems to be true of Call to Power II.
When Activision left us civer's with what seemed like Call to Power version 5000 last year, for all the patching effort, many gamers still felt cheated of their money. Many felt that they had bought a good game that showed promise. I made little room for ambiguity about where I stood on the issue. I hated Civilization: Call to Power, and I expected to hate Call to Power II. I was offended that they had even announced the game.
After Day 6, the final Day 7...
Editor Documentation
There is currently no readme for the map/editor. It seems that there wont be anything "in the box" as well. Activision is working on it though:
Dave White wrote on a mail replying to me about it
We're working on some extensive documentation for SLIC, the scenario editor and the save game files. Once they're all done we'll make them available on-line.
Two days since Day 5, so Day 6, posted on Day 7. Real life came knocking my door....
Just a small comment on deity and two lengthy replies to posts with lots of questions
The Impossible Medium Game
I've put aside my first game(although i want to end it to see well, how it ends ) and started a new one on impossible(deity) level so far I've survived...
That's what I was saying. The deity game turned out to be a prince(medium) one. Somehow I put the wrong setting... And I was wondering why I do so well 
Anyway, on my second game on medium, the game seemed much easier. BUT the next game which was a really deity one, sees impossible after the first turns. More "research" is needed....
Day 5. Spent most of my time playing instead of keeping notes
like yesterday.
Map/Scenario Editing
Ralf asked about creating maps and scenarios. I've tried the editor a bit today. Cut/copy/paste works nicely. The major difference is that maps and scenarios are distinct. Maps are saved in and loaded from another folder. Also, when you save a scenario, you also set the scenario folder and the scenario name. All the appropriate files are created under /scenarios(where the official scenarios are as well). This means that the scenario you just saved is ready to be tested right away(in ctp1 you had to find the file, create the folders and the text files, move the file, etc etc)
Ralf asks "The .txt tweak-files is much more userfriendly and powerfull then CTP/Civ-2/SMAC, they say. Is that true? In what ways?"
Well, my involvement in the modification of ctp1, was not exactly big. I mainly organized and added the pieces of the apolyton pack, so I didnt get into more imprortant stuff like unit attributes, slic, aip files, etc. Therefore I cant say much about it. Still, here is an interesting example of the personalities.txt which replaces the .fli files.
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