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    by Published on December 6, 2000 17:06
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    From Activision’s Call to Power 2 development team, we present the World War 2 Scenario --- An exclusive for the Apolyton web site.


    In this scenario, it is May 10, 1940. German forces are massing on the eastern borders of Belgium, France, and the Netherlands. You may either lead the Invasion of France or defend against it.

    To begin the scenario, start a New Game, click on the Scenario button, and then select the "1940: The Invasion of France" scenario.

    Please check the Scenario Rules in the Great Library for more information about the scenario objectives, new tile improvements, and units, which are made specifically for this scenario.
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    by Published on November 4, 2000 20:46
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    Source: Apolyton

    COMING TO YOU THIS FALL

    (16 February 2000, 15:51 EST/CtP2) Plans are to release Call To Power II this fall reports an article on GameCenter, a division of C|Net, in a discussion with Activision's Senior Producer Parker Davis.

    He also said that some of the fundamental elements of the original will be revamped in this sequel, in response to at times detrimental criticism from analysts and gamers alike.

    "We've taken a lot of [the criticism, re: the original CTP] to heart. It's definitely shaped our strategy and our goals for this project. The previous product was spread a bit too thin... more isn't always better".

    In addition to simplifying the user interface and balancing the game's combat, the design team is improving the game's diplomacy. In CTPII, the player will be able to make diplomatic proposals and counterproposals, as well as threats. More importantly, according to Davis, "diplomacy will be much more directly tied into the game", so AI behavior will be more consistent between enemies and friends.

    One of the more prominent items on the chopping block is the Space Era that was very much apart of CTP.

    "We actually are removing [the futuristic space era] altogether, because that was an area where we really bit off more than we could chew".

    While the time span of the sequel is shedding some decades, the number of turns is being increased to 500, from the 350 in CTP, to improve the overall pacing of the game.

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    by Published on November 4, 2000 16:36

    Welcome to the Great Library, a part of the CTP2 Section where we will present the various units, city improvments and advances of Call to Power II.

    UNITS

    CITY IMPROVEMENTS

    ADVANCES

    Stay tuned on Apolyton for more info on Call to Power II as we learn more about it...

    by Published on November 3, 2000 18:17
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    Source: IGN Preview

    FIRST LOOK ON CTP2!

    (13 May 2000, 17:37 EST) IGN also published the first preview of CTP2. Some quotes
    On AI and borders
    "We've made the AI a lot more robust," explains White, "it understands a lot more about borders and if you're friendly it won't come into your territory. Of course, it will also expect the same behavior of you."
    ...
    Diplomacy AI has also been improved – you can now make offers to the computer and posture based on the result. There's nothing nicer than threatening a neighbor if they won't agree to your proposals"

    Source: Gamecenter

    GAMECENTER PREVIEW

    (13 July 2000, 23:46 EST) GameCenter posted a brief preview of Call To Power II today.

    "Another change Activision is touting is a much-enhanced diplomatic system. The AI will be much more in-depth and will react much more realistically to your civilization's overtures of friendship, proposals, treaty offers, threats, counter-threats, and more."

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    by Published on November 2, 2000 20:08
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    Science

    Why Science?

    History is littered with the unfortunate consequences of nations ill equipped to resist the imperialistic overtures of a more scientifically advanced nation.

    In Call to Power II, all nations, regardless of geography or nationality, have access to the same Technology Tree-a complex web of scientific and cultural advances that builds upon itself, mirroring the complex and nonlinear progression of human achievement throughout the ages.

    By committing a portion of your resources to scientific research, you will gain insight into these advances. Discover an advance and you will immediately reap the benefits of the knowledge it represents. You will be able to build new units, improvements, tile improvements, and wonders. You will have access to new government types. And, most importantly, you will be able to research newer advances, which lead to even greater items to build and employ.

    The key to world domination lies not only in diplomatic prowess, effective government, or even military force, but in the uninterrupted drive to best one’s rivals in the realms of science and culture. You cannot master the arenas of diplomacy, government, or war without the strategic advantages inherent in technological superiority.

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    by Published on November 2, 2000 19:08
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    Government

    At the beginning of Call To Power II, you rule your empire as a tyrant. Your grip on power in your nascent nation is tenuous, and there is a lack of formal government structures. As you progress through the technology tree, you will discover new forms of government, which open your empire to new levels of prosperity and growth.

    Your government type represents a particular ideology. Most of the structures that comprise a government type, be they a strong military, a tight grip on the means of production, a laissez-faire market economy, or a strict religious code of conduct are born of the unique viewpoint native to the particular government type.

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    by Published on November 1, 2000 19:13
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    Advanced City Concepts

    National Manager

    Many great leaders have found that ruling a vast empire can be challenging from a logistical perspective. As you develop more cities over the map, you may find it difficult to keep up with them. The National Manager screen is designed to enable you to help you manage all your cities at once.

    There are two tabs within the National Manager-Resources and Status. From the Resources tab you can view and sort your cities by name, population, happiness, production points, food, gold, science, pollution, and crime rate. From the Status screen you can view and sort by mayor and mayor’s priority, what they’re building, and how many turns to complete the item. From here you can also group cities to manage multiple Build Queues at the same time.

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