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Spanish Mod solves infamous "Double Move" problem in civ4

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  • Spanish Mod solves infamous "Double Move" problem in civ4

    Editorial by Robert Plomp: Astrologix of the Apolyton Spanish Forum responded to the "1UPT / Simultaneaus" debate in our forum with the following valuable post about the infamous "Double Move" issue that haunts Pitboss games for Civ4!

    At the Apolyton spanish forum, we play simultaneous Civ4BtS pitboss games with a mod created by one of our members, Manolo. This mod does solve entirely the double move problem, because when a war is declared the turn time is doubled. If the time turn is 24 hours, then it becomes 24 (attacker) and 24 (defender). And the mod establishes a schedule. Of course, these are max times. If the players play quickly, the game runs quickly.


    When other players come into that war, they must be careful on their first turn into that war, to play into the right half of the turn, then the mod places them on the right side and so on. So, complicated wars with many players involved are possible. When a player tries to enter the game in the "wrong" half of the turn, the mod don't allow them to enter. They must wait until the last player of the other camp has played, in which case the mod sends an email to the next players. Other peaceful players, can enter the game when they want.

    We are very happy with this mod and play a whole championship, the so called APT, since two years from now. The mod not only manage the turns, it does more things, for exemple to help the admin to manage saves and restart games easily and accurately if problems occurs.

    You can read about here:
    http://apolyton.net/showthread.php/1...LASIFICACIONES

    And download the mod here (we have a second mod for Next War games) :
    http://apolyton.net/showthread.php/1...=1#post5607432

    Download it and try it!

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