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Published on June 29, 1998 18:15
LDespot: I had a chance to sit down with Sid and Brian at E3 and ask some questions concerning their latest game. Here are the questions and the answers I recieved:
LDespot: Tell us more about unit configuration.
Brian: Units in the game are fully customizable in any of five different categories: chassis, weapon, shielding, reactor, and special abilities. There are literally thousands of possible units as a result. Chassis determines the type of unit (land, sea, or air), and the number of movement points it has. Weapon is the offensive armament, or may be replaced by a non-combat package such as terraformer equipment, supply pod, colony pod, etc. Shielding is the defensive capability of the unit. The reactor determines the hit points, and more advanced reactors decrease the overall cost of the unit. Special abilities confer special bonuses on the unit, either at a cost or at a penalty to some other aspect of the unit. Cost increases exponentially with new features, so a unit with the best armor AND best weapon will cost much more than two units, one with the best armor and one with the best weapon. This keeps unit design interesting--there is never one clear choice to build, since you have to weigh cost issues as well as capabilities--do I want to build a lot of cheap, less powerful units or a few monster units.
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