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Civilization 4: Buildings

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  • Civilization 4: Buildings

    Regular Buildings Requires Cost Effects
    Palace At least 4 cities
    Can only have one
    160 Makes this city the Capital
    Reduces maintenance in nearby cities
    +2 culture
    +1 happiness
    +8 commerce
    Walls Masonry 50 +50% Defense (Except vs. gunpowder-based units)
    Required to build castle
    Double production speed with stone
    Castle Engineering
    Walls
    100 +50% Defense (Except vs. gunpowder-based units)
    +1 culture
    Double production speed with stone
    Barracks - 60 New land units receive +4 experience points
    Required to build Heroic Epic
    Bunker Electricity 100 -75% damage from air units
    Bomb Shelters Electricity
    Manhattan Project
    100 -75% damage from nukes
    Granary Pottery 60 Stores 50% of food after growth
    +1 health from Corn, Rice, Wheat
    Available for free on Renaissance and later starts
    Aqueduct Mathematics
    Masonry
    100 +2 health
    Required to build The Hanging Gardens
    Available for free on Industrial and later starts
    Hospital Medicine 200 +3 health
    Heals units extra 10% damage / turn
    Required to build Red Cross
    Recycling Center Ecology 300 No unhealthiness from buildings
    Lighthouse Sailing 60 Water tiles +1 food
    Required to build The Great Lighthouse
    Available for free on Industrial and later starts
    Harbor Compass 80 +50% trade route yield
    +1 health from Crab, Clams and Fish resources
    Available for free on Modern and later starts
    Drydock Steel 120 New water units receive +4 experience
    Build water units 50% faster
    +1 unhealthiness
    Airport Flight 250 Can airlift 1 land unit per turn
    +1 trade route
    +1 unhealthiness
    Forge Metal Casting 120 +25% hammer production
    Can turn 1 citizen into engineer
    +1 happiness from Gems, Gold, Silver
    +1 unhealthiness
    Required to build Ironworks, The Colossus, The Eiffel Tower, The Statue of Liberty
    Available for free on Modern and later starts
    Factory Assembly Line 250 +25% hammer production
    +50% hammer production with power
    Can turn 2 citizens into engineer
    +1 unhealthiness
    Required to build Coal Plant, Hydro Plant, Nuclear Plant
    Coal Plant Assembly Line
    Factory
    150 Provides power
    +2 unhealthiness if used
    Hydro Plant Plastics
    Factory
    200 Provides power
    Nuclear Plant Fission
    Factory
    250 Provides power with Uranium
    Small chance of nuclear meltdown
    Obelisk Mysticism 30 +1 culture
    Obsolete with Calendar
    Academy Great Scientist - +50% science in city
    +4 culture
    Library Writing 90 +25% science in city
    +2 culture
    Can turn 2 citizens into scientist
    Required to build University, National Epic, Great Library
    University Education
    Library
    200 +25% science in city
    +3 culture
    Required to build Oxford University
    Observatory Astronomy 150 +25% science in city
    Can turn 1 citizen into scientist
    Required to build Laboratory
    Laboratory Computers
    Observatory
    250 +25% science in city
    +50% spaceship production
    Can turn 1 citizen into scientist
    +1 unhealthiness
    Theatre Drama 50 +1 happiness per 10% culture rate
    Can turn two citizens into artist
    +1 happiness from Dye
    +3 culture
    Required to build Globe Theatre
    Colosseum Construction 120 +1 happiness
    +1 happiness per 20% culture rate
    Broadcast Tower Mass Media 175 +50% culture
    +1 happiness per 10% culture rate
    Can turn 2 citizens into artist
    +1 happiness from Hit Singles, Hit Musicals, Hit Movies
    Market Currency 150 +25% gold in city
    Can turn 2 citizens into merchant
    +1 happiness from Fur, Ivory, Silk, Whale
    Available for free on Industrial and later starts
    Grocer Currency
    Guilds
    150 +25% gold in city
    Can turn 2 citizens into merchant
    +1 health from Banana, Spicer, Sugar, Wine
    Required to build Supermarket
    Available for free on Industrial and later starts
    Bank Banking 200 +50% gold in city
    Required to build Wall Street
    Available for free on Modern and later starts
    Supermarket Refrigeration
    Grocer
    150 +1 health from Cow, Pig, Deer, Sheep
    Courthouse Code of Laws 120 -50% maintenance
    Required to build Forbidden Palace
    Jail Constitution 120 -25% war weariness
    Available for free on Modern and later starts


    Religious Buildings Requires Cost Effects
    Buddhist Temple Priesthood
    Buddhism
    80 +1 happiness
    +1 culture
    Can turn 1 citizen into priest
    Buddhist Monastery Meditation
    Buddhism
    60 +10% science in city
    +2 culture
    Required to train Buddhist Missionary
    Obsolete with Scientific Method
    Buddhist Stupa Music
    Buddhism
    300 +50% culture
    +2 happiness if Buddhism is state religion
    Can turn 2 citizens into priest
    +1 happiness from Incense
    Double production speed with Copper
    Hindu Temple Priesthood
    Hinduism
    80 +1 happiness
    +1 culture
    Can turn 1 citizen into priest
    Hindu Monastery Meditation
    Hinduism
    60 +10% science in city
    +2 culture
    Required to train Hindu Missionary
    Obsolete with Scientific Method
    Hindu Mandir Music
    Hinduism
    300 +50% culture
    +2 happiness if Hinduism is state religion
    Can turn 2 citizens into priest
    +1 happiness from Incense
    Double production speed with Marble
    Jewish Temple Priesthood
    Judaism
    80 +1 happiness
    +1 culture
    Can turn 1 citizen into priest
    Jewish Monastery Meditation
    Judaism
    60 +10% science in city
    +2 culture
    Required to train Jewish Missionary
    Obsolete with Scientific Method
    Jewish Synagogue Music
    Judaism
    300 +50% culture
    +2 happiness if Judaism is state religion
    Can turn 2 citizens into priest
    +1 happiness from Incense
    Double production speed with Stone
    Confucian Temple Priesthood
    Confucianism
    80 +1 happiness
    +1 culture
    Can turn 1 citizen into priest
    Confucian Monastery Meditation
    Confucianism
    60 +10% science in city
    +2 culture
    Required to train Confucian Missionary
    Obsolete with Scientific Method
    Confucian Academy Music
    Confucianism
    300 +50% culture
    +2 happiness if Confucianism is state religion
    Can turn 2 citizens into priest
    +1 happiness from Incense
    Double production speed with Copper
    Taoist Temple Priesthood
    Taoism
    80 +1 happiness
    +1 culture
    Can turn 1 citizen into priest
    Taoist Monastery Meditation
    Taoism
    60 +10% science in city
    +2 culture
    Required to train Taoist Missionary
    Obsolete with Scientific Method
    Taoist Pagoda Music
    Taoism
    300 +50% culture
    +2 happiness if Taoism is state religion
    Can turn 2 citizens into priest
    +1 happiness from Incense
    Double production speed with Copper
    Christian Temple Priesthood
    Christianity
    80 +1 happiness
    +1 culture
    Can turn 1 citizen into priest
    Christian Monastery Meditation
    Christianity
    60 +10% science in city
    +2 culture
    Required to train Christian Missionary
    Obsolete with Scientific Method
    Christian Cathedral Music
    Christianity
    300 +50% culture
    +2 happiness if Christianity is state religion
    Can turn 2 citizens into priest
    +1 happiness from Incense
    Double production speed with Stone
    Islamic Temple Priesthood
    Islam
    80 +1 happiness
    +1 culture
    Can turn 1 citizen into priest
    Islamic Monastery Meditation
    Islam
    60 +10% science in city
    +2 culture
    Required to train Islamic Missionary
    Obsolete with Scientific Method
    Islamic Mosque Music
    Islam
    300 +50% culture
    +2 happiness if Islam is state religion
    Can turn 2 citizens into priest
    +1 happiness from Incense
    Double production speed with Marble
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