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    by Published on April 8, 1997 17:30

    ;------------------------------------------------------------------------------------------------------------- 
    ; The Rocky Mountain Civilization II Site 
    ;-------------------------------------------------------------------------------------------------------------- 
    ; 
    ;   RULES.TXT Comments and Notes 
    ; 
    ;    May 1997 by Jeff Head and the Rocky Mountain Civilization II Site 
    ; 
    ;	What follows are the notes and comments that I have made in my own rules.txt file
    ;	for the changes I make to Civ II when making a Mod Pack.  Some of it is the stock
    ;	notes that Microprose sent out with the game, a lot of it has been added to or
    ;	clarified based on my many “trial and error” experiences.
    ;
    ;	We release this as a help to those making Mods, not as an “end-all”. Although
    ;	these comments represent our general experiences, they could well be sub-sets
    ;	of the actual game operation and programming, meaning they may not work as
    ;	stated in all cases.
    ;-------------------------------------------------------------------------------------------------------------- 
    			...
    			
    by Published on February 6, 1997 19:08

    ---
    ---
    What follows is a raw log of the 02/07/97 Online Chat with Sid Meier. An HTML version will be produced shortly.

    ---
    Fri Feb* 7 20:04:07 1997: Paul says, "Welcome everybody!"
    Fri Feb* 7 20:04:30 1997: Paul says, "Allow me to introduce Sid Meier. A man I'm sure who requires little introduction to this crowd."
    Fri Feb* 7 20:04:32 1997: Paul says, ""
    Fri Feb* 7 20:04:40 1997: Paul says, "Welcome Sid."
    Fri Feb* 7 20:04:52 1997: Sid says, "Thanks, great to be here."
    Fri Feb* 7 20:05:35 1997: Paul says, "tell us what you are up to. "
    Fri Feb* 7 20:06:08 1997: Sid says, "Well, since last May I've been working at Firaxis Software..."
    ...
    by Published on October 19, 1996 18:36

    This is version 3.0 of the FAQ
    Spain. October 19th, 1996.

    A terrible mini FAQ created by the inquisitive mind of:

    Antonio Leal (C) 1996aleal at ctv.es


    Well, this doesn't pretend to be too much serious. Just to tell you some weird things I have discovered playing the game and changing the parameters. I have also added interesting tips from Civ2 gamers all around the Net. First of all, you must have your Civ2 copy ready. Afterwards, you'll be free to change the numbers and files as I explain here, if you are enough suicide... Hey, always backup your original files before experimenting anything.

    1. The Mega City

    If you play the game, the maximum population for a city might be 40 or 42. I must say I have never reach that level (38 maybe, I don't remember). Though, the real max number is 127. Yes, this is impossible to get in a normal play, but if you alter the rules.txt file, let's say the wheat resource to be 52 instead of 3, there is no problem. If you found a city close to 3 or 4 wheat resources, the magical number of 127 population is at your feet. You can also change the banana/fruit resource or whatever food one.

    Hey, wait a moment! This cluster of wheat resources so closer is not possible! Don't panic. Read the section 2, changing the seed source. (If you change the wheat to 100, for instance, the effect could be brutal when you have a look to the city display: your food container is overhelmed).

    Why not a city of 1000 population? No. If you try to put something more than 127, negative or lower numbers appear.

    Well, take into account that this is just possible if you're making a scenario, where you can vary the characteristics of play at your will.
    ...
    by Published on August 1, 1996 16:58

    © 1996 by Carsten Straaberg, straaberg at inet.zitech.dk. v. 1.0, August 1. 1996.
    Please, do not link this page directly, but make a link to my Civ2-page in stead.
    You are not allowed to redistribute this material without expressed permission!

    This is my own experiences, though, I am aware that other people has similar views on how to get a good start in Civ2. This document focuses mainly on getting a good start. But, the rest of the game is also shortly covered. The aim in this document is to win by launching the Space Ship. The described approach is not optimal for conquering the world.

    Comments are welcome by email to: straaberg at inet.zitech.dk.

    1. Settling down

    At the beginning of the game you should build your first city as fast as possible. This implies building on the square where you start out, unless this is an extremely bad terrain square. If any of the squares you can see immidiately is a grassland square or a river square, then move there and settle. If you see a goody house, take the chance and get it. If it contains barbarians you are probably killed, but so early in the game that is not a big tragedy.
    ...
    by Published on June 4, 1996 16:50

    version 1.0
    by Patrick Williams
    June 4, 1996
    email: Radiospace at aol.com

    This FAQ is designed to help you build scenarios for Civilization II. It is completely unofficial and not affiliated with Microprose in any way. Then again, neither is Brian Reynolds, so what the hey.

    Some of the Menu Items I mention might have a slightly different name, as I’m writing from memory, but other than that the information is accurate, except where I note that I’m guessing about something.

    If you are new to building scenarios for Civ2, or even experienced but achieving unsatisfactory results, these notes may help you in your next effort. The material is organized as follows:

    1. Choosing a scenario
    2. Designing the map
    3. Placing the tribes on the map
    4. Starting the game
    5. Editing cities
    6. Creating units
    7. Controlling technology
    8. Influencing diplomacy
    9. Miscellany
    ...
    by Published on April 28, 1996 17:43

    Original Author:
    Mike DelPrete
    4/28/96

    Here we will discuss some common questions players of Civilization II have. If you have any questions, answers, or comments, send them my way at shivadeath at msn.com.


    Q: What is the best form of government?
    A: This is a hard question to answer, since it depends on what level of the game you are playing at, your strategy and goals in the game, and the size of your empire. The most useful forms of government are the two that are most commonly used, Fundamentalism and Democracy. Fundamentalism is good because you don’t have to worry about unhappy citizens (very useful in harder games) or unit shield maintenance unless you have a lot of units. This keeps production up high and the folks at home happy. The down side is that science production is cut in half, so unless you have a lot of libraries and universities your scientific community will suffer. This government is best used when you are involved in a large war where defeating the enemy comes before anything else.
    The other government used the most is Democracy, which is for the more peaceful player who want to be on top with research and money. Using this method it is possible to have enough money to subvert enemy cities rather than attack them. This is much like the Republic except the restrictions on declaring war and senate interference are not as bad. These two governments are the extremes of all possibilities, and it is very possible to play with other types if it suits your needs.

    ...
    by Published on April 24, 1996 18:57

    Original Author: Mike DelPrete
    4/25/96

    CONTENTS

    I. Starting Strategies
    II. World Conquest
    III. Space Race (coming soon)
    IV. Diplomacy (coming soon)
    ...
    by Published on April 6, 1996 16:26
    Article Preview

    Player’s Guide and Strategy Idea
    by Dick Knisely



    With my thanks to Brian Reynolds, Gus Smedstad, M. Philip and the many other Civ2 addicts who contributed ideas and comments.

    Thanks to “Gamelord” for the use of the Civ2 graphic!

    This paper is copyright © R. W. Knisely. Portions of this paper are copyright MicroProse Software, a subsidiary of Spectrum HoloByte, Inc. You are free to distribute, but not sell, this document so long as the entire document is distributed intact and this notice is included. However, it may not be incorporated into a published work in any form, including paper, CD-ROM or other electronic media without the express written permission of its author and Spectrum HoloByte, Inc.

    Introduction

    This paper is a general guide to playing “Sid Meier's Civilization II”. Its based upon my experience with the game and input received from many of my fellow Civ addicts. It does not pretend to be the authoritative and final word on Civ2 strategy. Civ2 is an extraordinarily rich game with many, many potential ways to play. Also, keep in mind that, as I write, the game is still new, so other strategies will no doubt evolve. While the strategies laid out here work for me and for others, they are not the only possible approaches to the game--and that means we will all have a lot of fun for a long time to come!

    This paper contains several sections:

    • General strategy notes for the early, middle and late parts of the game,
    • Specific strategy ideas concerning special purpose cities and my thoughts about the Wonders of the World,
    • A number of tables extracted from the various game parameter definition files that come with the standard Civ 2,
    • My “wish list” of features for Civ 3 (!),
    • And some references to other sources of good information from both the publisher and from more of your fellow Civ addicts.

    I hope you’ll find this useful. At the very least, I think you’ll find the tables both useful in understanding the game and handy as reference material as you play the game.

    Enjoy! Comments, additions and corrections are welcome.

    Dick Knisely, 75046.473 at compuserve.com

    ...
    by Published on March 31, 1996 16:11

    The unofficial Civ2 strategy FAQ

    Release v2.2
    Last Updated: May 31, 1996 15:44 GMT
    Original authors:
    Edward Kenworthy (ekenworthy at cix.compulink.co.uk)
    P&P Enterprises (Agent00god at aol.com or pauls at fast.net)
    visit us at HTTP://members.aol.com/agent00god/index.htm

    A PLEA FROM THE HEART

    I had a hard disk crash which meant I lost version 2.1 and all the contributions made by people after that. If you contributed and your contribution is not here can you get back to me. I'm particularly keen to get the naval strategy someone contributed - but I can't even get back to them to ask because my email address book went with the hard disk.

    This is version 2.2

    DISCLAIMER

    The purpose of this FAQ is to aid the public regarding strategies and tactics to use in the game Civilization II, by Micrprose. In no
    way should this promote your killing yourself, killing others, or killing in any other fashion.

    Edward Kenworthy or P&P Enterprises claims NO responsibility regarding any illegal activity concerning this FAQ, or indirectly related to this FAQ.

    TRADEMARK INFORMATION

    Civilization 2 is a trademark, and is so acknowledged. Any trademarks not mentioned here are still acknowledged.

    COPYRIGHT NOTICE

    This article is Copyright 1996 by Edward Kenworthy and P&P Enterprises. All rights reserved. You are granted the following rights:

    I. To make copies of this work in original form, so long as
    (a) the copies are exact and complete;
    (b) the copies include the copyright notice and these paragraphs in their entirety;
    (c) the copies give obvious credit to the author, Edward Kenworthy;
    (d) the copies are in electronic form.

    II. To distribute this work, or copies made under the provisions above, so long as
    (a) this is the original work and not a derivative form;
    (b) you do not charge a fee for copying or for distribution;
    (c) you ensure that the distributed form includes the copyright notice, this paragraph, the disclaimer of warranty in their entirety and credit to the author;
    (d) the distributed form is not in an electronic magazine or within computer software (prior explicit permission may be obtained from Edward Kenworthy);
    (e) the distributed form is the NEWEST version of the article to the best of the knowledge of the distributor;
    (f) the distributed form is electronic.

    You may not distribute this work by any non-electronic media, including but not limited to books, newsletters, magazines, manuals, catalogs, and speech. You may not distribute this work in electronic magazines or within computer software without prior written explicit permission. These rights are temporary and revocable upon written, oral, or other notice by Edward Kenworthy. This copyright notice shall be governed by international copyright law.

    If you would like additional rights beyond those granted above, write to the author at "ekenworthy at cix.compulink.co.uk" on the Internet.

    CONTENTS:



    [3] Important information not in the manual
    [3-1] [blank]

    -Section Two- STRATEGIES
    *5* The Early Game
    [6] The Mid Game
    *7* The Late Game
    *8* Player tips
    [9] War Stories

    Section Three- MISCELLANEOUS
    *10* Internet resources
    *11* Bugs, updates, future games
    [11-1] The wishlist
    [11-2] Questions regarding Civ2 present and future
    *11-3* Update patches
    [11-4] Errors in the Civ2 manual
    [12] Conclusion
    *13* Revision History

    CHAPTER [1]: Introduction

    [1-1]: Foreword

    I was rather disappointed at the lack of any sort of strategy guide or faq for Civ2 - so rather whine about it I decided to write my own. And here it is. What are my credentials? Well I've been playing Civ since 4000BC (or does it just seem that way) and Civ2 ever since it was published (about five minutes ago). I've never scored over 200% (basically because I declined to use the various "cheats" in Civ (goody two shoes!) but did regularly score over 100% on Emperor. I seem to be managing similar scores in Civ 2.

    If you have any new tips, comments or questions please email them to ekenworthy at cix.compulink.co.uk. Good ones will be included in the next version of this document - with a credit of course.

    [1-2]: About the unofficial Civilization 2 Strategy FAQ

    Welcome to v2.2 of the Unofficial Civilization 2 Strategy FAQ. Version 2.2 is an update from v2.0 but excludes material in v2.1 because I had a hard disk crash. See top of this faq for a plea for help.

    'Unofficial' means that this FAQ is not supported by Microprose. Civilization II is the name of the game. FAQs are (F)requently (A)sked (Q)uestions.

    Revision classification works something like the following. If a new version of the FAQ has only a small amount of information changed or added, the version number is increased by 0.1, and is called a 'minor revision.' If a new version of the FAQ has a substantial amount of new information changed or added, the version number is increased by 0.5, and is called a 'standard revision.' If a new version of the FAQ has a huge amount of added or changed information, major parts of the FAQ are rearranged, or major parts of the FAQ are rewritten, the version number is increased by 1.0, and it is called a 'major revision.'

    You may be wondering why chapter numbers are enclosed in either []'s or **'s. The definition of these is as follows:

    []: Chapters enclosed in square brackets mean that the information contained in the chapter has not been updated since the previous FAQ.
    **: Chapters enclosed in asterisks mean that the information contained in the chapter is new or has been updated for the current version of the FAQ you are reading.

    [1-2-1]: Is the FAQ related to the Official Guide to Civilisation II?

    No, the Unofficial Civilization II Strategy FAQ is not related in any way with the Official Guide to Civilization 2 other than in topic.

    Nor is the Unofficial Civ2 Strategy FAQ meant to be competition to the Official Guide.

    [1-3]: Getting the unofficial Civ2 Strategy FAQ

    [1-3-2]: via Usenet

    The unofficial Civ2 Strategy FAQ is posted on the first of every month (or earlier if a new version is released) on the following Usenet groups.

    (1) comp.sys.ibm.pc.games.strategic

    The 'Subject:' line of the post will be 'Unofficial Civ2 Strategy FAQ v??.??' where '??.??' is the version number of the FAQ.

    [1-3-3]: via Internet FTP

    New releases of the Unofficial Civ II Strategy FAQ can be found at the following Internet FTP sites:

    [well actually nowhere yet. But if someone would care to carry it and let me know I'll note it here.]

    The file name of the upload will be 'civ2s??.faq' where '??' is the version number of the FAQ. This filename is for FTP sites only. BBS
    ...
    by Published on March 26, 1996 20:10

    Advanced Scenario Design

    Leon Marrick (Leon2M at aol.com), assisted by Harlan Thompson (harlant at hawaii.edu) and others.
    Please see Credits for details.

    This manual is designed to assist those with both a firm understanding of the map editor and of the Cheat menu used in preparing scenarios to improve and polish their work. Novices are urged to read some of the excellent documents for beginners found on the "Ultimate Civ2 Page" now Apolyton, and practice with a design or two before delving too deeply into this document.

    This is a long essay, but not even close to being comprehensive. Additions are welcomed.

    If you see a section referance - example "(Section 5a)" - that section of the document (in this case, the discussion of the rules.txt file's cosmic principles area) will have further information on the subject.
    ...

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