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    Civilization 2: Wonders of the Renaissance 

    by
    Martin Gühmann
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    Published on September 14, 1998 17:49

    ...
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    Civilization 2: Wonders of the Ancient World 

    by
    Martin Gühmann
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    Published on September 11, 1998 17:40

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    Civilization 2: Units 

    by
    Martin Gühmann
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    Published on September 7, 1998 19:02

    Here are all the units in Civilization 2. The unit list is organized in the following categories:

    1. Stone Age-Medieval Era Units
    2. Early Medieval-Industrial Era
    3. Non-Mechanized Modern Units
    4. Modern Mechanized Units and Artillery
    5. Air Units
    6. Modern Naval Units
    7. Weapons of Mass Destruction
    8. Noncombatant Units
    9. Diplomacy Units
    ...
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    Civilization 2: Tips and Hints 

    by
    Martin Gühmann
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    Published on September 3, 1998 18:16

    Here you will find files that are designed to help you in your Civilization game. All of these files were created by gamers like you, so if you have any particular strategies that you want to share please feel free to add them to the comments.

    Name and Weblink Compressed Download Description
    A Recipe for Invasion in Civ2 Ryan Ross shows us that good invasion is like a good meal: It needs the right ingredients, good properation and accurate execution!
    Scenario Guide & Templates (html) Player's Guide and Strategy Ideas / Scenario Guide & Templates (128K) Two quite informative and details documents by Dick Knisely.
    Civ2: Player's Guide and Strategy Ideas (html) Player's Guide and Strategy Ideas / Scenario Guide & Templates (128K) Two quite informative and details documents by Dick Knisely.
    A science city A strategy analysis: Why having a science city is a good thing...
    Advanced Scenario F.A.Q. (html) Advanced Scenario F.A.Q. (43k) Its title is self-explanatory. Updated with the latest information available. Its worth your while!
    CivilizationII Strategies (html) CivilizationII Strategies (9.55k) Contains five pages of extensive strategies for every gamer, covering beginning strategies and ways to conquer the world. It is still under construction, so it is not complete. Word for Windows 95 format.
    Player's FAQ (html) Player's FAQ (4.72k) This is where you can find commonly asked questions about gameplay in Civilization II. It is far from complete, so send me some of your questions! Word for Windows 95 format.
    Civilization Guide (html) Civilization Guide (19k) This document (in Word format) gives you a general outline on the gameplay of CivII, and some tips on how to make the most out of your Civ'ing. Its worth your while.
    CivII Player Guide & Strategy Ideas (html) CivII Player Guide & Strategy Ideas (60k) An excellently documented guide with lots of helpful tidbits along the way. Very comprehensive. In Word format.
    Wonders FAQ (html) Wonders FAQ (7.87k) Here we have a listing, rating, and explanation of each wonder in the game.
    Scenario FAQ (html) Scenario FAQ (25.1k) This is a great 11 page file that tells you how to make custom scenarios. Includes examples and it goes over every step of the process. Created by Radiospace. In Word for Windows format.
    How to Nuke in Style (html) How to Nuke in Style (2k) Authord by Tim McBride, he will tell you how to wage a successful nuclear war. From cities with SDI defense, to the solution to the hazardous pollution avermath, he will take you through step by step, in .txt format.
    The Unofficial Civ II Strategy FAQ v2.27 (html) The Unofficial Civ II Strategy FAQ v2.27 (18k) The latest update of this FAQ is now available. It's for the beginning CivII player and the CivII guru pros --- from Game Elemnts to the miscellaneous, you will have some good reading on your hands for keeps, and future reference. In .txt format. Authored by Edward Kenworthy, version 2.2.
    Custom Units (html) Custom Units (2k) 20 simple steps from Antonio Leal on how to create your own units for scratch, or how to edit existing ones. Very imformative for the adventerous CivII custom designer. In .txt format. If you have a question or a comment to make about this file.
    Get a Good Start (html) Get a Good Start (5k) Let Carsten Straaberg, share his 11 steps to getting a good start in a game of CivII. Especially helpful for those beginners out there!
    Fire!; Making War in Civilization II (html) Fire!; Making War in Civilization II (29k) Comprehensive information on how to wage war in CivII can give you a head start in your games and this creation will tell you how to do it! Author: Marc Fisher
    MicroProse Scenario CD Impact (html) MicroProse Scenario CD Impact (2k) Jeff Head will take you through what he feels the CivII Scenario CD released by MicroProse will have on Sid Meir's Civilization II overall. Author: Jeff Head
    Winning in Deity Mode (html) Winning in Deity Mode (2k) Having difficulties playing at CivII's most difficult level of play? Let Jeff Head guide you through the rough and turbulent world of Deity and, after reading his FAQ, turn into one! Author: Jeff Head
    Scenario Creation (html) Scenario Creation (2k) Six simple steps in helping you create better scenarios is what is in store for you in this FAQ. Author: Jeff Head
    CivII Scenario Design FAQ v1.0 (html) CivII Scenario Design FAQ v1.0 (26k) Radiospace (Patrick Williams) separtes fact from fiction and want from need in the first (and only known) version of his Scenario Design FAQ. There are some good pointers to be heeded here. In .doc format. Author: Radiospace
    Scenario Creation (html) Scenario Creation (2k) Six simple steps in helping you create better scenarios is what is in store for you in this FAQ. Author: Jeff Head
    Ultimate Civ2 Guide (4k) Six simple steps in helping you create better scenarios is what is in store for you in this FAQ. Author: Roger Forssen

    The Rocky Mountain Civilization II Site presents: Mod Packs, Scenarios, Units, Hints and Tips 

    by
    Martin Gühmann
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    Published on September 3, 1998 18:01

    The Rocky Mountain Civilization II Site presents:

    Mod Packs, Scenarios, Units, Hints and Tips provided by our site are SHAREWARE
    This means that you are free to look at them, download them, use them, abuse them, etc. If you like ours, and they are of benefit to you, we ask that you consider sending us the following to offset the site subscription, email, counter, etc. costs, so we can continue providing all of this to Civ II enthusiasts around the world:
    Our Hints & Tips that help ......................... $ 1.00 (US)
    Our Scenarios you like ............................... ...
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    Civilization II Wonder Ratings 

    by
    Martin Gühmann
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    Published on March 12, 1998 17:40
    Article Preview

    Original Author: kcottone at tir.com

    This is my evaluation of all the wonders of the world available in Civilization II. I rate them on a scale of 1 - don't even bother, to 5 - priority one. These ratings are purely my opinion, but I back them with about six months experience. Here they are in alphabetical order:
    ...
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    VIKING SCRIBE #4: My Aggressive Intelligence Service. 

    by
    Martin Gühmann
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    Published on March 12, 1998 16:38

    Original Author: Timothy Hain

    I was the Sioux, playing on a randomly generated world, and those Fundamentalistic Russians were getting on my nerves. I was at peace with them--in theory. They were always walking through my land--and staying there. Every time I met with them, they wanted some more advances, but I did not always want to share them. I needed to prove to the Russians that I was independant, and capable of as much power as I wanted.

    ...
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    VIKING SCRIBE #3: Starting Civ2 on Earth 

    by
    DanQ
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    Published on March 3, 1998 16:07

    Original Author: DanQ

    I started out on a map of Earth, on the North American continent all alone. The only company I had to keep my military units at strength were raging hordes of barbarains. My first job was to explore N. America and settle cities in appropriate areas, spacing them out, just in case another civilization happened to land on my shores. After building Marco Polo's Embassy, I was able to contact my two rivals and, through the sharing of our world maps, able to discover that both the Germans and the Aztecs shared the same continent, Asia. I made pernament strategic alliances with them on my first contact, and it was smooth sailing from there. Like myself, they seemed occupied with building up the cities they all ready had on Asia so they did not appear interested in across-ocean settlement. This left me plenty of undistrubed room to expand and grow.

    ...
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    VIKING SCRIBE #2: I have a Viking, but I'm not sharing her. 

    by
    Martin Gühmann
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    Published on March 3, 1998 15:53

    Original Author: Unknown

    As for stories, well, here I was in my first full-scale civ2 game. I was getting my butt kicked my the gosh darn Carthagenians. So I reckoned it was time to teach them a little about human engenuity.

    First I made a cease-fire with them. Then I gave them a technology, made peace, and got a map of all their cities. They had about thirty cities on a distant continent (those buggers really reproduce in this version!) So I located their captital.

    ...
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    VIKING SCRIBE #1: Three wars - one turn 

    by
    Martin Gühmann
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    Published on February 19, 1998 21:02

    Original Author: Joe Rudmin

    I am playing the Chinese in Deity Raging Hordes on Earth. Things have been going well for me. I have in excess of 220 cities. Yeah, I maxed out the cities. That way no one can challenge my hegemony of the Americas. I have about five or six camps where I am producing "NONE" settlers. The annoying problem is that the Mongols are my neighbors. Every so often they sneak attack me, and do minimal damage. I have to take a city of their to make peace. So I usually buy it, and in the meantime I eliminate every Mongol unit I can reach which is not in a walled city or fortification. Right after I take the city the Mongol asks to speak with me and we make peace since I have the UN. Fine. Except that often I am using the Mongol city I take to produce NONE settlers, and when I take it, there goes the investment in those camps! If it were up to me, the Mongols could keep their cities, and I would keep mine, and produce lots of "NONE" settlers. Perhaps I could even max out the number of units permitted with "NONE" settlers alone! Then I wouldn't have to worry about nasty things like enemy armor or nukes when the technology comes out.

    ...
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    Page 2 of 5 FirstFirst Previous 1 2 3 4 5 Next LastLast
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