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Feel good article from Game Informer on City States

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  • Feel good article from Game Informer on City States

    Just two weeks before the release of Civilization 5 (In North America) the magazine Game Informer published an article about City States. It's a feel good article that just describes how City States alter the game, how the mechanics work, why despite the at first sight huge costs pay off in the end. The article reads very entertaining and gives a good idea on how these City States will be a game changer.






    Writing about City States is impossible without going in dept on the social policy "Patronage" and writing out all benefits of this branche:

    "So, what does this enormous investment in Patronage give us? Check it:


    • Influence degradation drops by another 25% (putting Alex's at -0.37 influence/turn due to Hellenic League)
    • Allied city-states contribute half the research they generate for themselves to your empire
    • Gifted luxury resources generate 50% more happiness, and gifted strategic resources are doubled
      in quantity
    • Allied city-states occasionally gift you Great People
    • Your minimum influence level is 20, making it easier to make new friends
    • Monetary gifts generate 25% more influence"


    The article writes about other aspects of these City States, like luxurious resources, cultural bonuses, great people gifts, etc. Worth a read for sure!

    Head towards Game Informer to read the entire article.

    Attached Files

    • Sir Og
      #3
      Sir Og commented
      Editing a comment
      "occasionally gift you units" sounds quite uncertain. While 1 food per city each turn is super powerfull. If you have 8 cities and two maritime CS then you have a total of +16 food each turn (might be even more, because the capitol receives more than +1 IIRC)
      This means that you can run 8 specialist for free or work 8 productive tiles that give no food. And all that is guaranteed every turn. Compare this to the "occasional" gifting of units from two militaristic CS.

      I know it's too early to talk but at first glance maritime seems overpowered in comparison to militaristic at least in mid game and later stages.

    • adnana
      #4
      adnana commented
      Editing a comment
      When you're getting your ass kicked by your underdeveloped neighbour because he's got a lot more army than you due to his 2 militaristic CS you won't think the same

    • jobe
      #5
      jobe commented
      Editing a comment
      I too think that on first sight the bonus on food looks much stronger than getting a couple of units, especially since tile yields are generally smaller here than in civ4. Impossible to judge finally though before knowing exactly how those mechanics work, when they trigger and what the rest of the game looks like.
    Posting comments is disabled.

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