Decrease zoom. The one-hundred-and-forty-sixth episode of PolyCast, "Forest for the Trees", features regular co-hosts Daniel "DanQ" Quick, "Makahlua" and Philip "TheMeInTeam" Bellew with first-time guest co-host Danny "snarzberry" Steele; it has a runtime of 59m59s; listeners are encouraged to rate the show on iTunes and follow on Twitter.
Recording live before a listening audience every other Saturday, PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding and TurnCast on Civ multiplay.
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Latest Articles
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by DanQIn 2016 under the Civilized Communication banner, Civilization fans can look forward to the ongoing production of three podcasts. More Civ co-operative multiplay is to be had in the sixth season of TurnCast, further exploration of modding in the series on the eighth season of ModCast and greater Civ strategy conversations on the landmark tenth season of PolyCast. Episodes of the latter most are to continue to be recorded live every other Saturday starting at 12PM ET (North America), starting January 9th (timezone converter).
Meanwhile, efforts to restart the Civ social SCivCast to now focus on the recently released Civilization Online will be ongoing having begun at the end of last year. Elsewise, the dramedy series One More Turn is to record and release its fourth season, the thirteen episodes of which are currently being written. Before that the third season blooper reel and commentary is to be released by January's end.
Recurring updates on the above efforts are to be summarized in follow-up posts throughout the calendar year. Keep on Civ'in, laughing and living....-
Channel: Civilization News
January 2, 2016, 16:20 -
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by DanQWinter welcome. The two-hundred-and-forty-forth episode of PolyCast, "Not Just a Lame Clip Show XVII", features regular co-hosts Daniel "DanQ" Quick, "Makahlua", Philip "TheMeInTeam" Bellew and "MadDjinn" with then first-time guest co-host Lotfi "ZTZaorish" Kerzabi in the seventeenth compilation of segments archived from previous episode recordings and not released previously. Its 59m59s runtime is extended coverage of a broad topic: the response to a detailed outline for designing a Civilization VI with an empire management design philosophy is just as comprehensive (recorded for Episode 237).
Recording live every other Saturday, PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding, SCivCast on Civ social gaming and TurnCast on Civ multiplay. Concluding PolyCast's ninth season, another compilation is to be published on January 9th as its Season 10 premiere... right after the live recording of its next episode.-
Channel: Civilization News
December 31, 2015, 17:26 -
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by DanQThe more things change, the more they stay the same until that moment that reverberates. The thirteenth and final episode of dramedy podcast One More Turn's (OMT) third season is now available. Entitled "Another Turn", it has a runtime of 08m10s. A story set in the near future, OMT features geeks deal with non-geeky problems. One can follow the show on Twitter and check out its YouTube channel for caption capability.
OMT features the voice talents of Civilization strategy-centric podcast PolyCast regular co-hosts Daniel "DanQ" Quick and Stephanie "Makahlua" among others; Quick is also the show's writer and creator. Selections of American music and soundtrack composer Kevin MacLeod's work is included throughout the series. Next on the show's release schedule is its Season 3 Blooper Reel set for January 20th, 2016....-
Channel: Civilization News
December 30, 2015, 12:37 -
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by DanQAnswers aplenty. The 2015 PolyCast Christmas Special, "What Civ Is This?", is now available for netcasting. Join regular panelists Daniel "DanQ" Quick, "Makahlua", Philip "TheMeInTeam" Bellew and "MadDjinn" as they give their take on questions and comments received from members of the show's audience and otherwise in this hour-long plus (73m02s) production.
PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; its final episode of this, its ninth season, is number 244 set to be released in one week's time. Fellow sibling shows also in production presently are ModCast on Civ modding and TurnCast on Civ multiplay.-
Channel: Civilization News
December 24, 2015, 01:17 -
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by DanQSegments inclusion preference? Favourite regular co-host? These are two of the five questions being asked of the 2015 ModCast (MC) audience as its seventh season has concluded.
To provide your input on/by January 02nd, 2016, follow the link below:
http://thepolycast.net/modcastsurvey
ModCast is the first spin-off of the Civ strategy-centric PolyCast; it has been renewed for a 6-episode eighth season in 2016.-
Channel: Civilization News
December 23, 2015, 11:47 -
- 03m22s | Senate
Comparing the merits of promotions for Galleys, and a generalized "to do" list in the early game, both for Civilization IV.
- 15m40s | Forum Talk
Considering the possibility of a demo for the Civilization V expansion pack Gods & Kings, as well as the most anticipated scenario(s) from it.
- 24m40s | Research Lab
Contrasting the Scout unit in CivIV and CivV in the context of revising its promotion capabilities.
- 31m20s | Miscellaneous
On the implications for CivV's game mechanics from the upcoming G&K expansion, ethics and legalities of Civilization's developer and publisher incorporating community-generated MODs into the base game (47m49s; recorded for Episode 122), playing CivV without any Victory Conditions (50m18s; recorded for Episode 124), and how to keep CivIV interesting after all these years since its release (52m02s; recorded for Episode 134).
- Intro/Outro | Miscellaneous
Losing focus as quickly as it was obtained on the appearance of one's cities in Civ, and how to win for gaming by failing in reality.
If you observe some notable differences in audio quality for the worse in this, as compared to most of our episodes, it is because we had to rely on our backup recording as the primary recording software failed unexpectedly -- and unknowingly at the time -- shortly after starting. Pardon the inconvenience for the affected parts of this episode.