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[MOD] SECOND REVOLUTION 2.0 (FOR WARLORDS)
(6 December 2006, 04:37 | Civilization IV Creators | 1 comments)

The Second Revolution 2.0 (for Warlords)

This is a fictional mod based on modern politics and featuring a destabilizing domestic war in North America!

Over 40 new units with graphics!
Almost 20 new buildings!
New Tech Tree!

Civilizations:
America Led by Bush
Mexico Led by Calderon
Canada Led by Harper
Cuba Led by Castro Brothers
Rebel Coalition Led by Committee
Zapatistas Led by Marcos

Starting Era:
Modern.
2007
*month* long turns

Ideologies:
Ideologies replace religion in Second Revolution. You have a "State Ideology", create Ideology buildings, and produce the "Activist" Units to spread your ideology. Ideology yields extra money and diplomatic assistance. Here is a list of the new Ideologies:

Anarchism
Autonomism
Communism
Conservatism
Nationalism
Neo-Liberalism

New Victory:
Ideological Victory occurs when you spread your ideas across 2/3 of the cities on the map. You can only attempt at spreading ideologies Civs that are peaceful with you.

Units:
With from the weakest, Protesters fighting back agains Riot Police, to the strongest, Rods from the Gods orbital bombardment, the units in Second Revolution are unique and powerful. While you can only have Rods From the Gods with the second to last tech, Space Weapons, and you can only have one (National Unit); you may build protesters in any city in only one turn (but you will lose population growth). There are many units to fit any appetite for conquest.

Mods Inside:
Dale's Combat Mod
Fabrysse's International Calling Python Mod

You can download this mod from the Apolyton Directory and discuss it in the forums. - GarretSidzaka

[MOD] EUROPA MOD + SCENARIO 2006
(14 October 2006, 14:20 | Civilization IV Creators) [INDENT]
MOD 15 more civ

Austria (K.u.k. Infantrie and Tegethoff Class) 4 leaders
Croatia (Guard Mechanized Brigade) 4 leaders
Magyar (Hussar and Tegethoff Class) 4 leaders
Portugal (Carrack) 2 leaders
Lythuania (Vytis) 1 leader
Serbia (Cetnik) 1 leader
Ireland (Fianna) 1 leader
Israel (Maccabe) 2 leaders
Poland (Heavy Ussar) 2 leaders
Ukraine (Cossack) 4 leaders
Romania (vanatori) 1 leader
Netherlands (Swiss Mercenary) 2 leaders
Switzerland (Swiss Mercenary) 1 leader
Bulgaria (Bulgarian horseman) 1 leader
Czech (Hussit) 2 leaders
Denmark 1 leader
Belgium 1 leader

Italy replace Rome, but remain Roman Empire as long description civ. (Alpino and Pretorians).



UPDATE

Version 1.2 - Aug 28, 2006 (Compatible with Civ4 Warlords)



EUROPA MOD
This versions include

Changes in version 1.1

Fixed error diplomatic dialogues (first contact) and diplomatic screen.
Cities names in English.
Fixed flags Ireland and Lithuania.
Refit Map, and include new VERY (!) Huge Map with starting point.
New Leader
3 for Ukraine, 1 for Italy, 1 for Netherlands
I two polish leaders now are animated.
New city and new Civ.
DenMark, Belgium (to complete)
New civilipedia texts in correct languages with Tr@nslation Plus and the national Wikipedia versions.

NEW UNIT ANIMATED!
Mobile Artillery, Mobile SAM, Tank Mark V (WWI), Biplane, Basic Infrantry (WWI), Redshirt (UU Italy), Heavy Hussar (UU Poland).


UPDATE

Version 1.3 - Sep 5, 2006 (Compatible with Civ4 Warlords)

Changes in version 1.2


This versions include includes a new scenario 2006 on very huge european map.


SCENARIO 2006 with 29 civilizations:
Russia
Arab World
Egypt
Israel
Turkey
Ukraine
Baltic States
Magyar
Croatia
Austria
Germany
French
Italy
Spain
Portugal
Scandinavia (with Finland)
Denmark
Benelux
United Kingdom
Ireland
Poland
Czechia
Romania
Bulgaria
Greece
Serbia
North African States
USA (occupied Iraq)

The leaders are actual.

The scenario proposes the situation geopolitics of Europa and Middle East in the summer 2006.
Forms of government, religions, technologies and Armies have been calibrated for a realistic effect.


New texts in English languages.

NEW UNIT ANIMATED!
Italian commando frogmen (UU Italy), AEGIS Cruise.

NEW BUILT
Joan Sebastian Bach Cathedral (UB Austria), Conscription Center.

FINALLY October 14, 2006

1.4 update is out

1 - NEW UNITS

Tank: Merkava, Leopard2, M26, UN armor, L640, Tiger, T-90,T-72,Type 99, Future Tank etc. etc. etc.
Fighter: Tornado, F-4-14-15-16-18-35-117, P-38, Mig-3-15-21-27-33-37-47, Su-25, Su-27, A-10, Mirage, Me 262, He-111, Fokker, Spitfire, DH2, SpadVII, Fiat CR42, etc. etc. etc.
Truck, Federdand, Bofors, LightAA, Guerrilla, Resistant, AEGIS, Cruiser, V1, Missile Cruise, Nuke Cruise, Satellite, Nuclear Submarine, Los Angeles and Akula Class, Modern Battleship, Modern Infantry, Blue Helmet, Mi-24, Mi-26, Chinook Chopper, KA-50, M113, BTR-80, WW2 Infantry, Red Army, SS Waffens, WW2 Heavy Tanks, WWI Units, Zeppelin, and again, again, again.

2 - some new buttons for units, techs, building.

3 - New Building: Reichstag, Modern Palace, Modern Granary, Modern Harbor (change classic harbor in modern era), INDUSTRY, Excalibur Saga, Kings Saga, Senate, Dionysus Theatre, Platos Academy, Statue of Zeus, High Wall, Shipyard, Military Encampment, Agora.

4- 50 New Techs

5 - New flags

6 - fixed bug building, scenario, belgium and denmark flags.



DOWNLOAD - Italico

DALE`S COMBAT MOD!
(14 August 2006, 02:30 | Civilization IV Creators | 2 comments) Dale’s Combat Mod v1.01!

Civilization. The Grand Strategy Empire Builder. Millions of fans World-wide. Millions of games played, Empires forged, and battles fought. Hang on a second, one versus one combat? In a game of grand strategic depth and complexity there’s a 25-year old concept such as one versus one combat?

WELL NO MORE!

Introducing Dale’s Combat Mod v1.01! Bombard your enemy units, improvements and cities using ranged bombardment, rain terror on the cities and units of your enemies with your cruise missiles and strategic nuclear warheads, play Nuclear Chicken with your super-power rivals with targeted nuke MAD (Mutually Assured Destruction) systems, and last but not least, for the first time in the Civilization series, use full combined arms stack attacking to destroy the armies of your enemies!

12 months in development! Alluded to by Firaxians in interviews before Civ IV’s release! The result of an extended discussion between Soren Johnson, Jon Schafer and a number of stacked combat supporters.

The challenge has been met!

Features:

1. Ranged Field Bombardment:
In Civ IV the decision was made to change how bombarding units function. They lost the ability to bombard in the field (or ocean) other units. This rendered bombarding units as attacking units with their ability to cause collateral damage. The combat mod returns bombarding units to a defensive unit with the return of field/ocean/coastal bombardment. Further, bombarding units can bombard units, improvements and cities. With the ranged ability these units can now bombard a number of tiles away. EG: Artillery and battleships can now bombard 2 tiles away. This functionality is possible on any unit with a simple addition to the unit’s XML definition.

2. Missiles:
Missile units are sorely missed in Civ IV. The loss of such units as the V2 rocket, cruise missile and tactical nukes render the possibility of a Cold War impossible. These units make their return in the combat mod. Further, it is now possible to give the missile function (where the unit will be destroyed during combat) to any unit’s XML definition. So kamikaze zero’s are now possible in a World War II Pacific scenario. It is now possible to build cruise missiles and tactical nukes with my mod.

3. MAD System (Mutually Assured Destruction):
During the Cold War the USSR and the USA developed computerised automatic defence systems in case of an enemy Nuclear First Strike. These systems were known as MAD systems. This is now implemented within the combat mod. Simply target your nukes at potential enemy’s cities to begin the standoff. The MAD system will also provide valuable information on incoming targets from the enemy. Rest easy in the knowledge that if a nuke is launched at you, that you’ll take out the bugger as well.

4. Combined Arms Stack Attack:
By far this component of the combat mod is the most ambitious change attempted in Civ IV so far. Taking a mixture of the existing Civ IV un-modded one-on-one combat model and CTP2’s stacked combat model, a new model of combined arms stacks has been created. Now, your entire stack of units will battle an enemy stack of units, working in unison to eliminate the enemy. Your frontline troops will receive automatically air support, artillery support and ranged support. Flankers will automatically attempt to out flank the enemy to strike at their backlines. Fighters on carriers will automatically intercept enemy fighters, defending the fleet and striking at the enemy ships. Artillery will automatically bombard the enemy from the safety of their backlines, while melee troops take the brunt of the fight. Counter-battery fire will occur between archers and bombards. Cavalry will ride around the enemy frontline to harass their catapults. And more! Best of all, this can be easily defined using three XML definitions in the unit’s XML file.
- Dale

FIELD BOMBARDING AND TACTICAL COMBAT
(9 May 2006, 18:04 | Civilization IV Creators) Q. Do you think siege units should be able to bombard other units in the field?
Q. Do you think that vanilla Civ4's 1-on-1 combat is lacking?
Q. Do you have an idea on how you'd like Civ4's combat to work?

Then Dale's Combat Mod might be for you!

Features:
- Field Bombardment has been activated for land and naval units (coastal bombardment, battleship battles, siege warfare)
- True Stacked Combat has been implemented utilising a virtual tactical map, allowing combined arms to work together to destroy an enemy stack

Currently at Beta1.5 stage a public test has been opened to help make this mod a fully-fledged combat remodel of Civ4.

To participate just head over to: http://www.apolyton.net/forums/showt...'s thread.


Ancient battles come alive with Dale's Combat Mod! - Dale

FINNISH TRANSLATION
(13 February 2006, 10:29 | Civilization IV Creators | 9 comments) In 13th of February I have published Finnish translation for Civilization 4.

I translated everything but not Civilopedia.

Homepage:
http://koti.mbnet.fi/kahoset/civ4.php - Kahkonen

CIV4 MODIFICATION WIKI GOES PUBLIC
(16 November 2005, 05:59 | Civilization IV Creators | 4 comments) Undercover during the beta period, the Civ4 Modification Wiki (short named "Modiki", accessible at modiki.apolyton.net) goes public today!

Our goal is to create an open web space for anything related to ''Civ4'' Creations, from xml editing to scenario design and from python scripting to map editing!

The Wiki platform will allow for a collaborative enviroment without the constant need of a webmaster or any technical person without whome nothing can be done.

Currently guides from Dale, Rhye, Trip and Isak are online. YOUR help is needed! - MarkG

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