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CTP2:AE REVISION 866 RELEASED
(14 April 2008, 11:31 | CTP2 Source Code Project | 3 comments) Revision 866 of the CtP2:Apolyton Edition playtest has been released in the CtP2 Source Code Project forum thanks to Martin Gühmann.

This latest release features mainly fixes for game play and the AI, but also a new option for modders. Included is a fix for the Great Wall wonder, which now protects the owner from Barbarians, and causes them instead to attack another player.

The release also allows modders for the first time to add new road-like tile improvements alongside existing ones. Allowing for new movement improvements such as highways or stone roads.

You can find the full list of changes since the last revision, and full details on how to install and use this playtest release here. - Maquiladora

CTP2:AE REVISION 849 RELEASED
(11 February 2008, 16:43 | CTP2 Source Code Project | 3 comments) Revision 849 of the CtP2:Apolyton Edition playtest has been released in the CtP2 Source Code Project forum thanks to Martin Gühmann.

This release features MANY AI improvements, including improved AI use of transports, more frequent and accurate road building, and more decisive attacking. Also included are improvements to the intelligence window and additional tools for testing the AI.

You can find the full list of changes since the last revision, and full details on how to install and use this playtest release here. - Maquiladora

CTP2:AE REVISION 836 RELEASED
(4 January 2008, 20:48 | CTP2 Source Code Project | 3 comments) Revision 836*of the CtP2:Apolyton Edition playtest was recently released in the CtP2 Source Code Project forum*thanks to Martin Gühmann.

Notable recent improvements include fully playable Play-By-E-Mail and HotSeat modes (including working diplomacy), instant feedback on current city growth when adjusting specialists and empire settings, and increased AI use of bombardment.

You can find the full list of changes since the last revision, and full details on how to install and use this
playtest release here. - Maquiladora

FOUR YEAR ANNIVERSARY OF THE SOURCE CODE!
(28 October 2007, 14:52 | CTP2 Source Code Project) Here we are! Its been four years since the source code has been released. In that time there have been a lot of changes over 800 as a matter of fact.

Many have contributed not only to coding efforts but, just as important, playtesting as well.

Feel free to add your experiences, hopes, and dreams as we go into year five of the Ctp2 source code release!

While you're at it please check out the new playtest released by Martin - he's done a lot to improve PBEM and Hot-Seat! - Ekmek

REVISION 771 BETA TAKES ON THE SEA TRANSPORT LAG!
(24 July 2007, 16:01 | CTP2 Source Code Project) Apolyton and CTP2 forum newcomer CajunArson has taken a stab at the sea transport lag thats been pestering us for quite awhile. I have uploaded a new build that includes his his fix along with some of Martin Guhmann's improvements here. Test it out and let us know how it goes. - Ekmek

REVISION 748 IS READY TO PLAY!
(2 July 2007, 15:44 | CTP2 Source Code Project) Get the latest playtest build Revision 748 here! Some small changes are in. I've reworked the herald graphic based on Maquiladora's proposal. Also there is the ability, for modders , to have units promote to elite status from veteran and a chance for elite units to spawn Great Generals. For more details ask in the forums. There is still more work to be done so come and help out this summer! - Ekmek

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