CIV2-ToT MOD-PACK UNIT-MANIA - Version 1.0 - 15 July 1999 --------------------------------------------------------- Warning!: You need to have Civ2 test of Time for this Mod-Pack to work! An Unpolished Mod-Pack for people to try out. HISTORY ; V 1.0 - Initial untested version. This Mod-Pack was developed so that I could fit in a whole heap of modern land, sea & air units into the slots made available as a result of the Test of Time changes I wanted to go 'mad' with Unit options to try to make unit choices difficult as time went on (without compromising the AI too much) and to explore the diversity of units that became available after the invention of Gunpowder. I also wanted to 'smooth' the capabilities of new units so that smaller jumps in ability occurred from one advance to another. And so the progression of defensive land units : Warriors - Phalanx - Pikemen & Archers - Musketeers - Infantrymen - Riflemen - Advanced Riflemen and Machine-Gun group and Bicycle Troops - Modern infantry and Mechanised infantry As well as : Musket Militia - Conscipts and slow offensive land Units : Legion - Longbowmen - Cannon Catapult - Bombard - Cannon - Artillery - Modern Artillery - Howitzer - Self Propelled Howitzer and fast offensive land units : Horsemen - Knights - Dragoons - Cavalry & Tank - Armor - Advanced Battle Tank is in smaller steps. For the same reason I added in the Zeppelin (Early analogue of the Helicopter) And the Twin-engined Fighter Bomber (Early analogue of the advanced four-engined bomber). As well I wanted to try out the "Domain 3" Land/Sea capabilities and so the "Navy SEALS" and "Naval Artillery" Units were born. (I have long been frustrated by enemy warships bombing my ports and not being able to shoot back at them.) (A slight problem or bug, the AI tends to put the Naval Artillery on a barge and send it across the ocean 1 square at a time, making it an easy target for any passing warships, this probably gives the human player/s a distinct advantage.) I have added in a few other unique or oddball units for example : Suicide Squad Mortar Unit Stinger Unit Scouts Poison Gas Dreadnought Hovercraft Clipper Ship Civil Defense Unit Advanced Freight Even then I didn't have room for a few I would have liked to include such as : - Gatling Gun, - Air Freight (Alas, I haven't been able to get that one working) - Mech. Cavalry, - Terraformer, - Patrol Boat, - SAM Launcher, and so on. Note also that the Partisans Unit cannot now be built (The Commandos, which replace the Alpine troops, are stronger, with the same abilities and of the same cost) but they will still be created automatically if a city is taken (and will be upgraded to Commandos on the next scientific advance if the player has the Leonardo's Workshop wonder and it has not yet expired.) See the Excel Spreadsheet - UNITS.XLS for further details as to specifications for all the new and modified Units. Other than that I have tried to leave the other Civilisation rules alone and retain the traditional objectives as I am not sure that any other mods I could make would add much value to what is already a fine mixture. (I was very tempted to change the expiration for Leo's Workshop from "Automobile" to "Mobile Warfare" but ultimately felt that this made it too powerful a wonder.) Gameplay will probably be as for normal CIV2 until Gunpowder is developed when masses of ever-improving military Units become available with new Technologies discovered, muddying the strategies as to what is the best thing to build at any one time. No Soundfiles I'm Afraid. (I don't yet have a sound-card). Use as a Modpack. Files should be copied into the appropriate directory. CREDITS -------- Most Terrain & Units images have been borrowed (stolen / pillaged), (Although I have made minor mods to some) & apologies to all the designers from whom I have pillaged them , but I can't remember all the places I found them. Here is an attempt to assign credit as far as I can reconstruct my wide ranging surfing to find images... The Jungle Terrain Gifs are a combination of some tweaking I have done, with some pictures liberally borrowed from such scenarios as : Eldorado - by Jesús Balsinde (jbalsinde@ucsd.edu) Newcivr - by Curtis Vinson (aka LeMay) Andalus1 - by Jesús Balsinde (jbalsinde@ucsd.edu) Havana - by Andrew Hoekzema (ahoekzema@hotmail.com) with Jesus Balsinde (jbalsinde@uscd.edu) The Desert image is a combination of terrain images I have made from those found in the original game with those available in the "MARS" scenario from Micrprose. The Mountains are borrowed from "Danube" by Michael Jeszenka mjeszenka@usa.net. The Scrubland Gif was borrowed from Newcivr - by Curtis Vinson (aka LeMay) and modified to make it a little more 'bushy'. The Unit Gif credits are as follows : Reservists - come from Civilwar (from "Conflicts in Civilization") - and were then modified. Scouts - are also from Civilwar. Naval Artillery - comes from Allard Höfelt's Unit Collection Riflemen comes from the VERNE Scenario Adv Riflemen - comes from USSR and were then modified. Infantrymen - comes from a general collection off the Internet - I merely reversed it and added a bayonet. Modern Infantry - comes from "WW2UNITS.GIF" compiled by Harlan Thompson Bicycle Troops - Ditto Navy SEALS - Ditto Commandos - Ditto Paratroopers - Ditto Marines - Ditto Machine-Gun Grp - Ditto Mortar Unit - Ditto Engineers - Ditto Modern Artillery - Ditto Destroyer - Ditto Hovercraft - Ditto Dreadnought - Ditto Transport - Ditto (by ST) Nuclear Submarine - Ditto (by MD) Steel Juggernaut - Ditto (by ST) Adv. Battle tank - Ditto Zeppelin - Ditto (by ST) Ftr Bomber - Ditto (by MB) Jet Bomber - Ditto Clipper Ship - From the VERNE Scenario Transport - From the "Hi-Res Modpack by.. Barbarian leader - From the "Hi-res The Fantastic Worlds Image editor appears to eliminate "invisible" initials, sorry. If anyone else wants credit, or I have got any of the above wrong, please E-Mail me & I will ensure that appropriate credit is given. ----------------------------------------------- Regards, Kestrel17@bigpond.com