Civilization II: Multiplayer Gold Edition
P R E V I E W
December 4th, 1998
It's been a long time coming, but now it's been prepped and just shipped to a computer outlet near you. MicroProse sent me a copy of the finished product a couple of weeks ago for review. Earlier this year I had the pleasure of beta testing this product, when it was still known as 'Ultimate CivII' (and yes, I still have that CD). What I saw had promise; the basics were there, the interface was laid out and gameplay wasn't too shabby. Some features at the time had yet to be implemented but nonetheless were excellent. At the time I wrote a mini-preview of what I had seen and thought of it so far. Now I'm hear to give you a follow up report.
Unfortunately due to time constraints, I have not yet had the opportunity to playtest all of the aspects of the game and make notes on them to date. So this is a preview, rather than a full-fledged review at this point. I am just going to make mostly factual observations for now, however, perhaps when I have some significant amounts of time to myself (hopefully some time soon), I will take a crack at a top-to-bottom review. Hopefully this will tide you over until then. Sound good? Here we go...
Daniel Quick, aka "The Emperor"
MY OBSERVATIONS
DOCUMENTED POINTS OF INTEREST
MULTIPLAYER EFFECTS: Wonders Of The World
There are three Wonders of the World whose effects reduced and/or ignored by human opponents in multiplayer games:
MULTIPLAYER GAMES: Breaking Strategic Alliances
In a multiplayer game, human players are not forced to remove their troops from another human's territory when they break a Strategic Alliance with that player. In human-A.I. interactions, this situation is still resolved just as it is in a single player game.
MULTIPLAYER SCENARIO PLAY: Special Advances And Events
All of the scenarios included in Civilization II Multiplayer Gold Edition can be played in multiplayer mode. It should be
noted, however, that the scenarios were designed for single player games, and may be quite unbalanced in a multiplayer
environment.
* Alien (Hodads)
Typical problems associated with special events and advances in these
scenarios include:
* The loss of ability to build a unit type after trading or receiving a special advance.
These problems are, unfortunately, unavoidable. The only solution is to avoid these scenarios in multiplayer or refrain from having human players control the affected civilizations therein.
MAINTAINENCE: Rising Cost For Barracks
The maintenance cost for the Barracks improvement increases by one gold each time it is rendered obsolete by a civilization advance. When first constructed the cost is one gold. After the discovery of Gunpowder and the Barracks is rebuilt it costs two gold. Finally, after the discovery of Mobile Warfare and the Barracks is rebuilt the cost is three gold.
DOWN THE ROAD
On the assumption that Test of Time is still on the board for development, we have yet another CivII add-on to look forward too. But perhaps you interpret the heading as to mean what sort of "support" one can expect once Civ2: MGE is released. If that's the case then, believe it or not, MicroProse is already on it.
November 28th, 1998
"Hey what can I say, I like to yibber-yabber..." {grin}
[From what MicroProse told me, this problem may still be persistent in some machines although they are unsure as to the cause. They suggest checking to ensure that you have up-to-date drivers installed on your system.]
Notes Courtesy MicroProse
Note that these three Wonders function normally with regard to AI-controlled civilizations in multiplayer games.
In addition, there are certain scenarios that contain special events and/or advances associated with certain civilizations that can potentially lead to unpredictable results when the scenario is played in multiplayer mode. The scenarios (and the affected civilizations therein) include:
* Apocalypse (Mutants, New Beetles, Eradicators, Saurians, Kritters)
* Hidden (BON2) (Freaks, Paranoids, Martians, Revolutionaries)
* Ice Planet (All Civilizations)
* Midgard (All Civilizations)
* Samurai (English, Koreans)
* Jules Verne (Exotics, Secret Evil Society)
* X-COM (All Civilizations)
* Text messages describing inexplicable events.
* Inability to complete the scenario.
What After MGE's release?
My source at MicroProse admitted to me that some minor bugs have been discovered in the final cut of MGE sent for mass production but that a patch is already in the works. Most certainly this patch will be available for free download off of the 'Net.