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CivNet FAQ
Courtesy Ambraīs CivNet Scenario Page
http://userpage.fu-berlin.de/~mcsnooky
Frequently Asked Questions and Answers
Here is a brief explanation of some of the questions you may have about my CivNet Scenarios.
1 - What exactly is a CivNet Scenario?
2 - Are there any special requirements to play?
3 - Can I play a scenario in multiplayer and in singleplayer mode?
4 - What are the advantages and features of scenarios?
5 - What are the main characteristics of the scenarios posted here?
6 - Which strategy shall I go for in a scenario game?
7 - How can I make my own scenario?
***
1 - What exactly is a CivNet Scenario?
Since you have landed on this page you should already know! :) A scenario is a simple savegame file for
CivNet. The only difference to a "normal" savegame file is that nothing in this game has happened by
chance so far. Therefore you will find a start situation that is styled fair for each tribe. All scenarios at
this page have been made by myself and have nothing to do with Microprose or Spectrum Holobyte.
2 - Are there any special requirements to play?
No, all you need is the "CivNet" program by Microprose. The downloadable savegames are zipped files,
use "WinZip" to unzip them. If you wanna play a scenario with others via Internet you should make sure
that all have installed "Patch3" (which is a necessary program requirement for multiplayer netgames
and is not special to scenarios). For further information (especially good for newbies at this field) and for
technical informations look here.
3 - Can I play a scenario in multiplayer and in singleplayer mode?
Yes. I made all scenarios to be capable for multiplayer games. So best would be a multiplayer game in
which all tribes of the game were played by human players! Nevertheless it is of course possible to play
alone in a singleplayer game (the computer makes no difference in the files). But be aware: The computer players
will be hard opponents (at least in scenarios with many tribes) because they will get already well equipped
realms... So: both is possible and both is funny!
4 - What are the advantages and features of scenarios?
Scenario games cannot replace traditional games in which you style your own empires from the origin on.
But if they have been made carefully they can be a really funny alternative and provide you some exiting
features especially for multiplayer games like:
You will start right into the action for sure!
Play in the ancient, mediaeval or modern era with the technologies and weapons belonging to it. Face
game situations which will certainly not occur in a "normal" game!
The game depends more on individual strategy than a traditional game in which often the randomized
landmass and resource distribution means a preliminary decision.
All players exactly know all participating tribes (at least they have the possibility to do so!).
Everyone has got the original scenario-file and is able to practise with any realm at any time! So there is no
determined plot in a scenario game but all players know what they can exspect from it!
5 - What are the main characteristics of the scenarios posted here?
The main intentions and characteristics of my scenarios are:
Each civilisation has got the same number of cities (3-7 depending on scenario) which all have the same
size and same type of buildings (the status of the grain/granary also levels with)
Each civ starts with no advantage over another regarding discoveries, rates, treaties (none), units,
territory, resources, ports or uncancelled wonders (with slight exeptions)
Each civ has to start its production with empty garrets (that means no shields and no bulbs have already
been produced by anyone when the game starts!)
Each civ has got the same resources for disposal (at least concerning golds, coals, diamonds and oils)
Each civ commands the same number and type of military units
Each civ starts with the same govt. and credits
Huts have been discovered up as far as possible to prevent unjust "extra presents".
Especially to make the scenarios run good and quick in multiplayer games I tried to create maps and civs
so that no exessive growth is possibile which would cause lags and long waits in multiplayer games.
Unfortunately experience showed that those problems are caused by increasing number of cities and
untis in games with large and widespread empires.
Therefore I choose only few-city-realms and made further settlement lengthy or even unprofitable
because there is no more expansion territory. Almost any square not within the scope of one of the cities is
"infertile ground". Normally there are no other good (and unused) resources and only very few places
where you can found at all (without getting into your neighbours territory). So peaceful expansion chiefly
means to fit out your main cities for growth in population (which they have been well prepared for).
6 - Which strategy shall I go for in a scenario game?
This of course depends on your preferences and on your opponents behavior! Nevertheless there are some
good advices to prepare for a scenario game:
Do not underestimate the importance of the wonders! Because all realms have got the same conditions it is
even more important who will get the good wonders in a scenario. I suggest you to battle for most of the
wonders with all means as long as your security situation allows you to do so!
You may not found new cities in most of my scenarios. The left space is almost anywhere territory that
already is within one of your cities so that the economic advantage is minimal. In the early versions (small
cities, only few techs discovered) you can of course use the overlap space between your cities to found some
new ones, in the later versions (large cities, many techs) this may only worth the effort for strategical
rather than for economic reasons. From the strategical standpoint it is more wise to use your settlers to
build border fortresses, railroads etc. in the remaining time.
Especially if you play the modern versions of the World or the Europe scenarios you can increase science
& trade by establishing trade routes with foreign cities. Due to the large city sizes trade routes will have
an enormous impact on your rates!
Consider to sell certain buildings to get wonders and units faster depending on their necessity at the
moment.
Do not forget to build Barracks if you decide for a totally military solution! :)
Use diplomats to establish embassies (it is important for you to know what techs your neighbors discover)
and to steal techs if you can risk war with the respective tribe. You can also use diplomats to guard your
borders or to move military units over foreign territory (even while in peace!). Diplomats can eventually
help you to overtake cities in many regards.
7 - How can I make my own scenario?
One thing beforehand: Making a scenario for CivNet is not an easy thing because there is no real editor
available to do that. So if you wanna make your own civnet scenario you should have at least some patience
and eagerness! But there are ways to speed it up:
I have worked out this method to speed up the process of creating a scenario which allows you to finish your
whole project in about 5 to 10 hours of work (depending on number and size of civs and cities). The basic idea of
this method is to style all realms with only one civilization and overtake the "reserved" cities later with the
former comp-players! This allows you the persistent use of the very helpful cheat code tool (
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