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  1. Civ V, Multiplayer - the future

    by , February 6, 2011 at 06:32 (Life Debugger - the Civ world from the view point of a coder)


    Now Civ V is out for roughly 5 months and a lot of people have stated their opinion about the game. Some have expressed that they are content with the game, and that they have a lot of fun with it. Others - and seemingly the majority of players - have stated that the game is a failure in most aspects, and that they have put it aside after a few months or weeks even. I'm not going to give judgement on who is right on this matter, I'll just describe my own view on the game in general and most

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    Updated February 6, 2011 at 06:38 by ·Imhotep·

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  2. MP duel described from both sides

    Sean and me spend the world wide launch of civ5 with a MP duel (and some waiting for the game to actually be available ).

    We played Egypt vs. France on duel sized Inland_Sea. It was quick game speed and in an attempt to keep land fair(er), we used legendary resources.

    Here is a description of the game from both sides.
  3. Civilization V Multiplayer Concepts: City Defense and the Choke

    by , September 11, 2010 at 16:01 (Life Debugger - the Civ world from the view point of a coder)

    With Civilization V only roughly two weeks away it's time to think about the new features and how they may affect Multiplayer. Robert Plomp already has started a discussion about how one unit per tile will affect MP. I'll try to take a look at a new feature of Civ V that has the potential to change Multiplayer at least in the early stages of the game radically: The new defense abilities of cities. As the game isn't out yet some of this is based on assumptions and speculations, but I'll revisit this

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    Updated September 11, 2010 at 16:11 by ·Imhotep·

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  4. The art of attacking in Civilization IV Multiplayer

    by , August 25, 2010 at 12:14 (Life Debugger - the Civ world from the view point of a coder)
    This article was originally published on the fastmoves Civ blog and was one of the most popular there, we hope it will be useful to you here too.

    Civ Multiplayer is different to Single Player in many aspects. One of those aspects is the concept of city elimination thresholds. In most teamer and CTON type games the city elimination threshold is set to 2, meaning if a player loses two cities, he is entirely eliminated from the game. In other formats – such as the duel played in the ...

    Updated September 6, 2010 at 05:52 by ·Imhotep·

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