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  1. Quiz Time #2: The Eternal City

    What is the biggest city size you can achieve at least for one turn on a theoretical setup of a Civ IV game with the following rules?
    • Map is duel sized (24x16 tiles), e.g. Inland_Sea


    • Resources on flood plains are not allowed.


    • You can make any tile on the map be whatever you like just it have to be tiles occuring on usual civ maps.


    • You can use the entire map = make it be in your cultural borders (just as if you planted it all)


    ...
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  2. Good UB Bad UB #6: Unique Buildings (Civ4)

    Even though the title suggests different, there are basically no just good or just bad unique buildings (and units). Every UB and UU has to be evaluated in the context of the game settings and overall strategy its supposed to be used in. A (fictional) unique unit archer that gets +100% against melee units is useless in an game played on Islands, where you have no (military) contact with your opponents until Astronomy is researched and archers are long obsolete. A unique building is good if it significantly ...
  3. Quiz Time #1: Solution

    This is the solution to the question from "Quiz Time #1".

    Solution to Quiz Time #1
    Since the goal is maximum production we are obviously looking for production modifiers. Expansive gives 25% on workers, Imperialistic 50% on settlers, Aggressive 100% on Barracks and Expansive the same for Granaries. Industrial gives 50% on wonders and certain wonders receive a 100% bonus from resources, for instance Stonehenge, Pyramids and Great Wall from stone, giving an overall bonus of 150% ...

    Updated September 15, 2010 at 09:45 by jobe

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  4. Introduction into Medieval Start

    Buildup

    Initial Setup


    Compared to Ancient or Classical start games, the initial setup on Medieval is different in only a few, but significant ways.

    First of all it`s the first era where you start with more than one settler. Second your cities get a granary for free from the start. Third you already have Mathematics. Finally Civil Service for Bureaucracy is close and quickly reachable - bulbing it with a Merchant around turn 10 is currently the norm ...
  5. Concept: Mapdesign for Multiplayer Civ

    Types of "fair" maps for Multiplayer

    The current pool of available maps for multiplayer is not very rich. Keeping in mind that the game and with it multiplayer gaming is four and half years old it can be assumed that a lot that is possible has been tried. The CCCAC (the clan council that organizes the biggest multiplayer tournament, the CCC) is always on the search for new and exciting settings. The condition though is and has to be that a setup provides equal or at least pretty similar ...
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