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  1. Fastmoves Challenge "Robinson Crusoe´s thirst for knowledge" + Video Solution

    Prelude for Apolyton: Why am I posting an old GotM here? First I hope the challenge might still be tempting for someone to try, without reading the solution beforehand (and if someone is up to it, you can try beating the 41 turns - back then after having seen the other two 41 results, I thought 40 turns was likely possible by combining them).
    Second the more interesting part might be, that we provided a detailed very close to optimal video solution + explanation how to approach the challenge. ...
  2. Defending in Civ 4 MP

    by , September 5, 2010 at 17:12 (Life Debugger - the Civ world from the view point of a coder)
    After our look on the possibilities of attacking we will now examine defending a little bit. We have stated in the previous article that Civ IV is a game that favours the defender. Let`s see what you can do to save your empire from the raging hordes...

    A. Defense basics

    One of the major factors for any defensive effort is terrain. Just to recapitulate: "Flat" terrain gives no defense bonuses, hills give +25% bonus (with an additional +25% for archer units), forests ...

    Updated September 6, 2010 at 06:10 by ·Imhotep·

  3. The Art of Boating (Civ4)

    Boating is the act of loading units into a unit carrying boat (Galley, Galleon, Transport) in order to send them to the opponent. While this may sound mundane, it actually involves many different aspects which combined together significantly influence the game of the player attempting to attack via sea.

    Aspects of Boating

    Boat Types and Technology Requirements

    There are three kinds of boats (and the Portuguese Carrack) that can carry military units.

    Updated September 8, 2010 at 08:39 by jobe

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  4. National Wonder #3: Good. Basic. Not Game Breaking. (Civ4)

    This is the third edition of a four-part series about National Wonders which is supposed to describe the scenarios in which those play a role. As usual when evaluating a building, unit etc. in civ it´s vital to not only look at effects and abilities, but as well at costs, required technologies and most importantly the overall context: In what situation in what kind of game will the building/unit/etc. help me achieve a certain goal? The more situations and different kinds of scenarios there are, ...
  5. MP Strategies #3: Ironman/ffa - The great Modern war

    This edition of MP Strategies features about the only possibility to fight a war relying on brute force against an opponent that is rather close to you in tech and production in an Ironman/ffa game.

    The Idea

    When you are running a cottage economy from the point of having researched Democracy on, your production will quickly multiply. While before you have virtually no base production and slave everything, Universal Suffrage already gives you about 1 per tile you are ...
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