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  1. National Wonders #1: Flop3 (Civ4)

    This is the first edition of a four-part series about National Wonders which is supposed to describe the scenarios in which those play a role. As usual when evaluating a building, unit etc. in civ itīs vital to not only look at effects and abilities, but as well at costs, required technologies and most importantly the overall context: In what situation in what kind of game will the building/unit/etc. help me achieve a certain goal? The more situations and different kinds of scenarios there are, ...

    Updated September 1, 2010 at 08:17 by jobe

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    Uncategorized
  2. Civics in Focus Part III: Labor

    Slavery

    Required Tech: Bronze Working
    Effect: Can sacrifice population to finish production in a city
    Use: Main means of production till Modern age

    Slavery is the most efficient way to produce till you either have a fully developed cottage economy running Universal Suffrage or workshops with State Property and Caste System. That is because with granaries growing your city and slaving that pop gives more hammers, then working mines with that pop during ...

    Updated August 26, 2010 at 06:21 by Shizanu

    Categories
    Fastmoves , Civics in Focus
  3. Gamescom Photo Gallery

    Here are some more impressions from Gamescom 2010 to while away the time waiting for CivV.



    Civilization Booth


    Rift Area


    Thats what I call relaxed gaming


    Press day was better


    Interviewing Jon Shafer


    Apolyton Gamescom Team: From left to right: Robert Plomp, Jobe (Peter Grabowitz), ...

    Updated August 24, 2010 at 19:00 by Shizanu

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    Gamescom 2010
  4. Good UB - Bad UB #1: Unique Buildings (Civ4)

    Even though the title suggests different, there are basically no just good or just bad unique buildings (and units). Every UB and UU has to be evaluated in the context of the game settings and overall strategy itīs supposed to be used in. A (fictional) unique unit archer that gets +100% against melee units is useless in an game played on Islands, where you have no (military) contact with your opponents until Astronomy is researched and archers are long obsolete. A unique building is good if it ...
  5. How will 1UPT affect Simultaneous Multiplaying

    Civilization 5 will bring us the biggest change to the game since the beginning of the series. Since Civ2 the "stack of doom" has been haunting the series. While the original Civilization had the most effective way to deal with this problem (When the first unit of the stack got attacked, and lost, all units of the stack were gone, unless they were in a fortress). Despite the collateral damage introduced with Civ4, stacks of doom remained of major importance. Especially when the stack included some

    ...
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