Apolyton.net and fastmoves.de announced that both their staff and their content have merged and that they will try to create a new, exciting place for every Civ fan. Apolyton.net has sat down with the two owners of the respective sites and asked them what this is all about.
Imhotep: Hi Robert, hi jobe! Thanks for this interview. Now we have learned that apolyton and fastmoves have merged, resulting in an interesting mix of approaches. Apolyton always was more SP oriented, while fastmoves
Required Tech: Monotheism
Effect: Can build Missionaries without Monastery, +25% for Buildings in Cities with State Religion
Use: Spreading Religions in any game type, speeding up production of buildings in Ironman/ffa and classi/medi teamers.
Organized Religion has three kind of uses. The first is in Ironman/ffa where its what you usually run longterm, when you were able to found a Religion. Missionaries can then be used to get the
Even though the title suggests different, there are basically no just good or just bad unique buildings (and units). Every UB and UU has to be evaluated in the context of the game settings and overall strategy it´s supposed to be used in. A (fictional) unique unit archer that gets +100% against melee units is useless in an game played on Islands, where you have no (military) contact with your opponents until Astronomy is researched and archers are long obsolete. A unique building is good if it
Required Tech: Banking
Effect: +1 Free Specialist per City, No Foreign Trade Routes, Foreign Corporations have no effect
Use: Getting free additional GP points in Ironman/ffa and Renaissance to Future start games. Increasing research in combination with Representation. Speeding up start with additional Hammers from free engineers in Renaissance to Modern start games.
Mercantilism provides you with a free Specialist in all your cities while
This article was originally published on the fastmoves Civ blog and was one of the most popular there, we hope it will be useful to you here too.
Civ Multiplayer is different to Single Player in many aspects. One of those aspects is the concept of city elimination thresholds. In most teamer and CTON type games the city elimination threshold is set to 2, meaning if a player loses two cities, he is entirely eliminated from the game. In other formats – such as the duel played in the
Updated September 6, 2010 at 05:52 by ·Imhotep·