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  1. Good UB – Bad UB #3: Unique Buildings (Civ4)

    Even though the title suggests different, there are basically no just good or just bad unique buildings (and units). Every UB and UU has to be evaluated in the context of the game settings and overall strategy itīs supposed to be used in. A (fictional) unique unit archer that gets +100% against melee units is useless in an game played on Islands, where you have no (military) contact with your opponents until Astronomy is researched and archers are long obsolete. A unique building is good if it significantly ...
  2. Introduction into Industrial Era

    Prelude for Apolyton: This is one of the most extensive articles I did for fastmoves and I want to especially recommend it also to singleplayer focused civplayers. While you will probably never actually play this, this article, containing a complete rundown on everything important for industrial multiplayer settings, gives a deeper view into a completely different kind of civilization 4: Later Era Teamer Multiplayer, which is fully understandble for everyone as it starts from scratch and shows an ...
  3. A Flop5 of Unique Units (Civ4)

    After I had some fun with the Top 7 List of Unique Units now a Flop 5 of those. Thanks to Moineau for the idea

    The idea is to evaluate in what possible scenarios each unique unit can be of help and how much so. Those that have the fewest scenarios where you want to have them are the weakest, the floppiest . That does not mean that each of those units is generally useless. Actually all unique units have a place in a possible scneario in a game, unlike some unique buildings which ...

    Updated September 4, 2010 at 10:46 by jobe

  4. Ironman/ffa: Interaction of traits and choice of leader

    This article continues my series about Ironman&ffa, taking my previous articles on Traits in ffa and Ironman and Ironman/ffa: maps, difficulty, settings – How to adapt as a basis. I recommend reading them first.

    So after those two, what is this article still about: I want to explain why picking certain trait combinations isnīt good, though the single traits are. For example on Grid Ironman Fin and Philo are good traits, but Elizabeth isnīt a good pick (though not a bad one as well). ...
  5. National Wonders #2: Top3 (Civ4)

    This is the second edition of a four-part series about National Wonders which is supposed to describe the scenarios in which those play a role. As usual when evaluating a building, unit etc. in civ itīs vital to not only look at effects and abilities, but as well at costs, required technologies and most importantly the overall context: In what situation in what kind of game will the building/unit/etc. help me achieve a certain goal? The more situations and different kinds of scenarios there are, ...
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