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  1. National Wonders #2: Top3 (Civ4)

    This is the second edition of a four-part series about National Wonders which is supposed to describe the scenarios in which those play a role. As usual when evaluating a building, unit etc. in civ it´s vital to not only look at effects and abilities, but as well at costs, required technologies and most importantly the overall context: In what situation in what kind of game will the building/unit/etc. help me achieve a certain goal? The more situations and different kinds of scenarios there are, ...
  2. Ironman/ffa: maps, difficulty, settings - How to adapt

    Continuing the series on Ironman/ffa (see here for “Traits in ffa and Ironman”) this article is going to describe what impact different maps and other options like difficulty have on the game, how you need to adopt your game style to that and what influence that has on how good the different traits and civs are, with a special focus on choice of civ.

    Ironman or ffa-diplomacy

    First games have to be categorized into two groups: Ironmans and ffa-diplo games. both formats ...
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  3. The "Happiness Cap" (Civ4)

    City happiness is an important factor of civ - whatever the settings are, you´ll always have to deal with keeping your cities happy. In teamer games that are restricted to one era, you will either run Hereditary Rule, basically giving you unlimited happiness at least till you move out for an attack or additionally use the culture slider. This text is not about how to most effectively avoid (too much) unhappiness especially when slaving, but about the concept of the happiness cap (aka "happy cap"). ...

    Updated August 28, 2010 at 11:19 by jobe

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  4. Traits in ffa and Ironman

    Introduction

    The following Article is about the individual usefulness of traits for ffa and Ironman type games (for description of game types see here) and how you have to adopt your game style to those traits in order to put them to full use.
    Some traits are only useful in certain situations or on certain settings, e.g. organized. Others require a very specific game style to be of use, e.g. philosophical. So there aren't just good or bad traits in general, but you have to ...
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  5. Firaxis announces release date of the Civilization V demo game!

    by , August 27, 2010 at 15:54 (Life Debugger - the Civ world from the view point of a coder)
    Today Firaxis has announced the release date of the demo game of Civilization V - it's September 21st, the date of the release for North America. More info here:

    http://www.civilization5.com/#/commu...o_release_date

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