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  1. User generated content on apolyton.net - why and how to

    by , August 20, 2010 at 12:54 (Life Debugger - the Civ world from the view point of a coder)
    Yes, user generated content. Web 2.0. Blah blah. Yet another site which tries to cut down on the own work load by hiring the users to generate the site's content for free, you might think. But in reality, it's the other way round. Any site - and Apolyton of course is no difference here - is all about the users. As a coder you see users as something somehow ambigous - the paranoid in you always thinks of SQL injections and XSS attacks and of other malicious ways people try to to exploit your beautiful ...
  2. Good UB - Bad UB #1: Unique Buildings (Civ4)

    Even though the title suggests different, there are basically no just good or just bad unique buildings (and units). Every UB and UU has to be evaluated in the context of the game settings and overall strategy it´s supposed to be used in. A (fictional) unique unit archer that gets +100% against melee units is useless in an game played on Islands, where you have no (military) contact with your opponents until Astronomy is researched and archers are long obsolete. A unique building is good if it ...
  3. How will 1UPT affect Simultaneous Multiplaying

    Civilization 5 will bring us the biggest change to the game since the beginning of the series. Since Civ2 the "stack of doom" has been haunting the series. While the original Civilization had the most effective way to deal with this problem (When the first unit of the stack got attacked, and lost, all units of the stack were gone, unless they were in a fortress). Despite the collateral damage introduced with Civ4, stacks of doom remained of major importance. Especially when the stack included some

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  4. National Wonders #1: Flop3 (Civ4)

    This is the first edition of a four-part series about National Wonders which is supposed to describe the scenarios in which those play a role. As usual when evaluating a building, unit etc. in civ it´s vital to not only look at effects and abilities, but as well at costs, required technologies and most importantly the overall context: In what situation in what kind of game will the building/unit/etc. help me achieve a certain goal? The more situations and different kinds of scenarios there are, ...

    Updated September 1, 2010 at 08:17 by jobe

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  5. Good UB – Bad UB #2: Unique Buildings (Civ4)

    Even though the title suggests different, there are basically no just good or just bad unique buildings (and units). Every UB and UU has to be evaluated in the context of the game settings and overall strategy it´s supposed to be used in. A (fictional) unique unit archer that gets +100% against melee units is useless in an game played on Islands, where you have no (military) contact with your opponents until Astronomy is researched and archers are long obsolete. A unique building is good if it ...
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