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  1. User generated content on apolyton.net - why and how to

    by , August 20, 2010 at 12:54 (Life Debugger - the Civ world from the view point of a coder)
    Yes, user generated content. Web 2.0. Blah blah. Yet another site which tries to cut down on the own work load by hiring the users to generate the site's content for free, you might think. But in reality, it's the other way round. Any site - and Apolyton of course is no difference here - is all about the users. As a coder you see users as something somehow ambigous - the paranoid in you always thinks of SQL injections and XSS attacks and of other malicious ways people try to to exploit your beautiful ...
  2. A Top7 of Unique Units (Civ4)

    It´s time for a good old list of "Top of Something" - in this case Unique Units (= UU) in Civilization 4: Beyond The Sword multiplayer. First of all, while the exact order might be subjective (and more for fun then serve a purpose ), I hope the arguments for why a specific unit is good at achieving something are logical and convincing.

    There is some tendency towards early era units, but then again there are more of those in the game. ...

    Updated August 23, 2010 at 07:33 by jobe

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  3. Good UB - Bad UB #1: Unique Buildings (Civ4)

    Even though the title suggests different, there are basically no just good or just bad unique buildings (and units). Every UB and UU has to be evaluated in the context of the game settings and overall strategy it´s supposed to be used in. A (fictional) unique unit archer that gets +100% against melee units is useless in an game played on Islands, where you have no (military) contact with your opponents until Astronomy is researched and archers are long obsolete. A unique building is good if it ...
  4. Good UB – Bad UB #3: Unique Buildings (Civ4)

    Even though the title suggests different, there are basically no just good or just bad unique buildings (and units). Every UB and UU has to be evaluated in the context of the game settings and overall strategy it´s supposed to be used in. A (fictional) unique unit archer that gets +100% against melee units is useless in an game played on Islands, where you have no (military) contact with your opponents until Astronomy is researched and archers are long obsolete. A unique building is good if it significantly ...
  5. MP Strategies #3: Ironman/ffa - The great Modern war

    This edition of MP Strategies features about the only possibility to fight a war relying on brute force against an opponent that is rather close to you in tech and production in an Ironman/ffa game.

    The Idea

    When you are running a cottage economy from the point of having researched Democracy on, your production will quickly multiply. While before you have virtually no base production and slave everything, Universal Suffrage already gives you about 1 per tile you are ...
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