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  1. Good UB Bad UB #3: Unique Buildings (Civ4)

    Even though the title suggests different, there are basically no just good or just bad unique buildings (and units). Every UB and UU has to be evaluated in the context of the game settings and overall strategy its supposed to be used in. A (fictional) unique unit archer that gets +100% against melee units is useless in an game played on Islands, where you have no (military) contact with your opponents until Astronomy is researched and archers are long obsolete. A unique building is good if it significantly ...
  2. A Flop5 of Unique Units (Civ4)

    After I had some fun with the Top 7 List of Unique Units now a Flop 5 of those. Thanks to Moineau for the idea

    The idea is to evaluate in what possible scenarios each unique unit can be of help and how much so. Those that have the fewest scenarios where you want to have them are the weakest, the floppiest . That does not mean that each of those units is generally useless. Actually all unique units have a place in a possible scneario in a game, unlike some unique buildings which ...

    Updated September 4, 2010 at 09:46 by jobe

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  3. National Wonders #2: Top3 (Civ4)

    This is the second edition of a four-part series about National Wonders which is supposed to describe the scenarios in which those play a role. As usual when evaluating a building, unit etc. in civ its vital to not only look at effects and abilities, but as well at costs, required technologies and most importantly the overall context: In what situation in what kind of game will the building/unit/etc. help me achieve a certain goal? The more situations and different kinds of scenarios there are, ...
  4. The "Happiness Cap" (Civ4)

    City happiness is an important factor of civ - whatever the settings are, youll always have to deal with keeping your cities happy. In teamer games that are restricted to one era, you will either run Hereditary Rule, basically giving you unlimited happiness at least till you move out for an attack or additionally use the culture slider. This text is not about how to most effectively avoid (too much) unhappiness especially when slaving, but about the concept of the happiness cap (aka "happy cap"). ...

    Updated August 28, 2010 at 11:19 by jobe

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  5. Good UB Bad UB #2: Unique Buildings (Civ4)

    Even though the title suggests different, there are basically no just good or just bad unique buildings (and units). Every UB and UU has to be evaluated in the context of the game settings and overall strategy its supposed to be used in. A (fictional) unique unit archer that gets +100% against melee units is useless in an game played on Islands, where you have no (military) contact with your opponents until Astronomy is researched and archers are long obsolete. A unique building is good if it ...
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