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Life Debugger - the Civ world from the view point of a coder

Originally, the author of this blog was part of the fastmoves blog team and wrote an article or two. His main task, however, was preparing and coding a new home for fastmoves. Since this became obsolete with the merge with apolyton.net, his free time and energy was dedicated to other coding projects within the fastmoves world (more on that soon ). Coders are weird people. And such are their views on real life, the Civ world, and the entire universe. As a creator, the coder is always at strife with the laws - of computer logic, nature, and creation itself. But in the end, he has to accept what Ilùvatar, the One, says in the Silmarillion:

And thou, Melkor, shalt see that no theme may be played that hath not its uttermost source in me, nor can any alter the music in my despite. For he that attempteth this shall prove but mine instrument in the devising of things more wonderful, which he himself hath not imagined.

(J.R.R. Tolkien, The Silmarillion)

And so I will report on things in the Civ world from a coder's view, with a focus on mulltiplayer. Let the music begin.

  1. Civilization V Multiplayer Concepts: City Defense and the Choke

    by , September 11, 2010 at 16:01 (Life Debugger - the Civ world from the view point of a coder)

    With Civilization V only roughly two weeks away it's time to think about the new features and how they may affect Multiplayer. Robert Plomp already has started a discussion about how one unit per tile will affect MP. I'll try to take a look at a new feature of Civ V that has the potential to change Multiplayer at least in the early stages of the game radically: The new defense abilities of cities. As the game isn't out yet some of this is based on assumptions and speculations, but I'll revisit this

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    Updated September 11, 2010 at 16:11 by ·Imhotep·

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