##Those darn hard-coded strings 03-09-99 str_ldl_Already_Offer "You are already offering that good. Replace old offer?" ##That one last change 03-07-99 ENDGAME_WON_OTHER "All Civilizations will now bow to a new master, [player.1.leader_name] has completed the Alien Life Project." ##FINAL FINAL FINAL batch of string added 03-05-99 (yea right) str_ldl_comma "," ###Strings Moved Over from Junk### CAPITALIZATION "Capitalization " INFRASTRUCTURE "Infrastructure " #Age Names# AGE_NAME_ANCIENT "Ancient" #AGE_NAME_CLASS "Classic" #AGE_NAME_MEDIEVAL "Midieval" AGE_NAME_RENAISS "Renaissance" #AGE_NAME_INDUST "Industrial" AGE_NAME_MODERN "Modern" #AGE_NAME_COMPUTER "Computer" AGE_NAME_GENETIC "Genetic" AGE_NAME_DIAMOND "Diamond" #AGE_NAME_FUTURE "The Future" YOU_BROKE_ALLIANCE "You have broken an alliance with the [player.1.civ_name_plural]." YOU_BROKE_CEASE_FIRE "You have broken a peace treaty with the [player.1.civ_name_plural]." DIPxxx3_AGREEMENT_END_POLLUTION "Eco Pact" CANT_ATTACK_ALLIES "You have an alliance with the [player.1.civ_name_plural], you cannot attack them without first breaking the alliance. Do you wish to break the alliance now?" X_LAB "X-lab" GENE_SEQUENCER "Gene Sequencer" ###END EX_JUNK STRINGS### ##Final FINAL batch of strings hardcoded into engine 03-04-99 str_ldl_Turn "Turn" ##Final batch of strings hardcoded into engine 02-28-99## str_ldl_No_item_selected "No item selected!" str_ldl_Trade_offer_created "Trade offer created!" str_ldl_Source_and_Destination_same "Source city and Destination city are the same!" str_ldl_No_caravans_available "No caravans available!" str_ldl_CANCEL_OFFER_CAPS "CANCEL OFFER" str_ldl_No_item_selected_in_list "No item selected in the list!" str_ldl_Foreign_Attitude "Foreign Attitude" str_ldl_Local "Local" str_ldl_Neutral "Neutral" str_ldl_mp_dbase_out_of_synch "Database is out of synch. Returning to Lobby" ##This is the latest batch from Add_str.txt 02-26-99## str_ldl_TILE_RESOURCES_Colon "TILE RESOURCES:" str_ldl_TOTAL_GOLD_FROM_TRADE "TOTAL GOLD FROM TRADE" str_ldl_Waiting_For_Servers "Waiting For Servers" str_ldl_nodialup "You need to dialup, to use internet" str_ldl_connectionerr "Network connection error" str_ldl_Enemy_Moves_Off "Show Enemy Moves Off" str_ldl_Enemy_Moves_On "Show Enemy Moves On" NETWORK_PLAYER_STATUS_HUMAN "Local" NETWORK_PLAYER_STATUS_CONNECTED "Connected" NETWORK_PLAYER_STATUS_AI_OPEN "AI (Open)" NETWORK_PLAYER_STATUS_AI_CLOSED "AI (Closed)" KEY_NAME_TAB "Tab" KEY_NAME_ENTER "Enter" KEY_NAME_SPACE "Space" KEY_NAME_BACKSPACE "Back Space" QUEUE_OVERWRITE "You are about to save over a previously saved queue.\nDo you want to continue?" str_ldl_Base_Pollution "Base Pollution" str_tbl_ldl_Select_Unit "Select Unit" str_tbl_ldl_Close_Message "Close Message" str_tbl_ldl_Yes "Yes" str_tbl_ldl_No "No" str_tbl_ldl_Quit "Quit" str_tbl_ldl_Next_Round "Next Turn" str_tbl_ldl_Open_Monuments "Monuments Screen" str_tbl_ldl_Open_Chat "Chat screen" str_tbl_ldl_Toggle_Space "Space On/Off" str_tbl_ldl_Open_Network_Screen "Network Screen" str_tbl_ldl_Civ_Tab "Empire Tab" str_tbl_ldl_Max_Tab "Max Tab" str_tbl_ldl_Pop__Tab "Labor Tab" str_tbl_ldl_Prod_Tab "Production Tab" str_tbl_ldl_City_Tab "City Tab" str_tbl_ldl_Unit_Tab "Unit Tab" str_tbl_ldl_Control_Build "Build Selected Item" str_tbl_ldl_Control_Next "Next Item" str_tbl_ldl_Control_Prev "Previous Item" str_tbl_ldl_Reform "Reform" str_tbl_ldl_Execute_Orders "Execute All Orders" str_tbl_ldl_Clear_Queue "Clear Queue" str_tbl_ldl_Message "Message" str_tbl_ldl_Open_Alien_Screen "Alien Screen" str_tbl_ldl_Save_World "Quick Save" str_tbl_ldl_Load_World "Quick Load" SAVE_OVERWRITE "You are about to save over a previously saved game.\nDo you want to continue?" str_ldl_Expectations "Expectations" POLLUTION_HEAVY "Heavy" POLLUTION_MODERATE "Moderate" POLLUTION_LIGHT "Light" POLLUTION_NONE "None" POLLUTION_TOXIC "Toxic" str_ldl_Total_City_Pollution "Total City Pollution" str_ldl_Pollution_Level "Pollution Level" CANT_ATTACK_HAVE_TREATY "This action will break our treaty with the [player.1.civ_name_plural]. Are you sure you wish to continue?" AT_LEAST_ONE_COULDNT_BE_EXPELLED "The [player.1.civ_name_plural] were not able to find accomodations for all their armies in our territory. They pledge to remove their units as soon as possible." str_ldl_RES_CHANGE_BUTTON "Screen Size" str_ldl_RES_TITLE "Screen Size" str_ldl_RES_REBOOT_WARNING "This change will take effect when you restart Call to Power II." DIP_EXCHANGE_ADVANCE_NONE "Cannot exchange advances." str_ldl_Cant_disband_city "You cannot disband cities of size 4 or more." DELETE_SAVE_CONFIRM "Are you sure?" str_ldl_CAPS_TARGET "TARGET" str_ldl_Cheat_Tile "Tile" str_ldl_AFB_SPLICER "Gene Splicers (Optional):" str_ldl_Show_Map "Show Map" str_ldl_Hide_Map "Hide Map" str_ldl_Cheat_gold "ENTER AMOUNT OF GOLD TO ADD" str_ldl_Cheat_pw "ENTER AMOUNT OF PUBLIC WORKS TO ADD" str_ldl_unitpad_Space "Space" str_ldl_ready_to_launch "Ready to launch! Waiting for all other players to launch." str_ldl_dont_have_cd "Please insert your Call to Power II disc and press Launch again." str_ldl_connectionlost "Your connection was lost." str_ldl_Pw_COLON_ "Settlers: " str_ldl_Pw "Settlers" str_ldl_Polluter "Polluter" str_ldl_NonPolluter "Non-polluter" str_ldl_PRODUCTIONTURN "PRODUCTION/TURN:" str_ldl_Turns "Turns" DELETE_QUEUE "Are you sure you want to delete this build queue?" str_tbl_ldl_Ongoing "Ongoing" BUTTON_CONTINUE "Continue" BUTTON_END_GAME "End Game" LOADING "Loading..." str_ldl_Server_Name_COLON "Server Name:" ## rsh012799 - added for city tab pollution str_tbl_ldl_Light "Light" str_tbl_ldl_Heavy "Heavy" str_tbl_ldl_Danger "Danger" str_tbl_ldl_Toxic "Toxic" ## ## rsh012899 - added for 'Q' press QUIT_DIALOG "Are you sure you want to quit?" ## # is the At War icon in the diplomatic string that is missing str_tbl_ldl_upd006_tga "upd006.tga" ## rsh012999 - added str_ldl_Disband_selected_units "Disband the selected units?" str_ldl_Disband_selected_cities "Disband the selected cities?" ## ## rsh013099 - added for popups BREAK_ROUTE "Break trade route?" REMOVE_OFFER "Remove trade offer?" SAVING "Saving..." ## # Alien Feedback Panel str_ldl_AFB_TITLE "Alien Embryo Development" str_ldl_AFB_STAGE1 "Stage 1" str_ldl_AFB_STAGE2 "Stage 2" str_ldl_AFB_STAGE3 "Stage 3" str_ldl_AFB_END "End" str_ldl_AFB_TURNS_LEFT "Turns Until Next Stage" str_ldl_AFB_ECD "ECD's (Built/Next Stage/Final):" str_ldl_AFB_FIELD "Fields (Built/Next Stage/Final):" str_ldl_AFB_CHANCE "Chance of Failure:" BUTTON_EXPEL "Expel" ## bmh012099 - added for throne room/monument screen str_ldl_Monument_Title "Monuments" str_ldl_Monument_Upgrade_Available "Select a monument to upgrade." ## rsh011899 - added for civ status screen str_ldl_CAPS_GOVERNMENT "GOVERNMENT" str_ldl_SURPLUS "SURPLUS" str_ldl_EQUAL "=" str_ldl_SAVINGS "SAVINGS" ## ## rsh012099 - added for work view str_tbl_ldl_FOOD_COLON "FOOD:" str_tbl_ldl_PROD_COLON "PROD:" str_tbl_ldl_GOLD_COLON "GOLD:" str_ldl_Message "Message" ## ## rsh012199 - added for instant action popups str_ldl_CAPS_PIRATE "PIRATE" str_ldl_Whose_Trade_Route "Whose Trade Route would you like to Pirate?" str_ldl_What_course_of "What course of Action will\nyou take?" str_ldl_CAPS_ATTACK "ATTACK" str_ldl_CAPS_EXPEL "EXPEL" str_ldl_CAPS_CANCEL_MOVE "CANCEL MOVE" str_ldl_END_TUTORIAL "END TUTORIAL" CANT_ATTACK_ALLIES_CAN_EXPEL "Do you wish to break your treaty with the [player.1.civ_name_plural]? You may expel the units without breaking the treaty." str_tbl_ldl_You_Need_Embassy_To_Demand "You need to have an embassy to demand advances." str_tbl_ldl_GIFT_MAP "GIFT MAP" ## rsh011899 - for government rankings str_tbl_ldl_POOR "AWFUL" str_tbl_ldl_FAIR "BAD" str_tbl_ldl_AVERAGE "AVERAGE" str_tbl_ldl_GOOD "GOOD" str_tbl_ldl_EXCELLENT "EXCELLENT" ## ## rsh011899 - added for civ status screen str_ldl_CAPS_GOVERNMENT "GOVERNMENT" ## str_ldl_POPSCIENCE "Gold converted to Science" str_ldl_POPPW "Production converted to Public Works" str_ldl_PLANE "Player Launched" str_ldl_CROWN "Game Host" str_ldl_NUMBPLAYERS "# of Players in Game" str_ldl_PASSWORD "Password Protected" str_ldl_GAMELOCK "Game Locked" str_ldl_GAMELAUNCH "Game in Progress" str_ldl_MUTED "Player Muted" str_ldl_Back "Back" str_ldl_Next "Next" str_ldl_worldtype1 "Wet: " str_ldl_worldtype2 "Warm: " str_ldl_worldtype3 "Ocean: " str_ldl_worldtype4 "Island: " str_ldl_worldtype5 "Uniform: " str_ldl_worldtype6 "Goods: " str_ldl_Config_Header "CONFIG" str_ldl_Game_Header "GAME" str_ldl_Map_Header "MAP" str_ldl_QUITTOSHELL "QUIT" str_ldl_Tutorial_Advice_Off "Tutorial Advice Off" str_ldl_Tutorial_Advice_On "Tutorial Advice On" str_ldl_Right_Click_Move "Right Click On" str_ldl_Left_Click_Move "Left Click On" str_ldl_Auto_Cycle_Turn_Off "Auto Cycle Turns Off" str_ldl_Auto_Cycle_Turn_On "Auto Cycle Turns On" str_ldl_Auto_Cycle_Units_Off "Auto Cycle Units Off" str_ldl_Auto_Cycle_Units_On "Auto Cycle Units On" str_ldl_Battle_View_Off "BattleView Off" str_ldl_Battle_View_On "BattleView On" str_ldl_Walk_Animation_Off "Walk Animations Off" str_ldl_Walk_Animation_On "Walk Animations On" str_ldl_Animated_Goods_Off "Animated Goods Off" str_ldl_Animated_Goods_On "Animated Goods On" str_ldl_Attack_Animation_Off "Attack Animations Off" str_ldl_Attack_Animation_On "Attack Animations On" str_ldl_Animated_Trade_Routes_Off "Animated Trade Routes Off" str_ldl_Animated_Trade_Routes_On "Animated Trade Routes On" str_ldl_Wonder_Movies_Off "Wonder Movies Off" str_ldl_Wonder_Movies_On "Wonder Movies On" str_ldl_Great_Library_Animation_Off "Great Library Animations Off" str_ldl_Great_Library_Animation_On "Great Library Animations On" str_ldl_Bouncing_Message_Off "Bouncing Messages Off" str_ldl_Bouncing_Message_On "Bouncing Messages On" str_ldl_Water_Animation_Off "Water Animations Off" str_ldl_Water_Animation_On "Water Animations On" str_ldl_Movie_Windowed "Windowed Movies" str_ldl_Movie_Full_Screen "Full Screen Movies" str_ldl_Grid_Off "Map Grid Lines Off" str_ldl_Grid_On "Map Grid Lines On" str_ldl_CHEAT_MODE "CHEAT MODE" str_ldl_Cheat_Mode_Case "Cheat Mode" str_ldl_Music_Off "Music Off" str_ldl_Music_On "Music On" str_ldl_Show_City_Inflence_Off "Hide City Influence" str_ldl_Show_City_Inflence_On "Show City Influence" str_ldl_Auto_Tab_Select_Off "Auto Tab Select Off" str_ldl_Auto_Tab_Select_On "Auto Tab Select On" ##Missing Stuff?### str_ldl_Monument_Screen_Off "Monument Screen Off" str_ldl_Monument_Screen_On "Monument Screen On" str_ldl_Delete "Delete" str_ldl_Bloodlust_On "Bloodlust On" str_tbl_ldl_Bloodlust_Off "Bloodlust - Off" str_tbl_ldl_Bloodlust_On "Bloodlust - On" str_ldl_Scorewarn "Score will not be saved for this game." ##End missing## str_tbl_ldl_You_Need "You need to have an embassy to exchange advances." str_tbl_ldl_Very_Weak "Very Weak" str_tbl_ldl_Weak "Weak" str_tbl_ldl_Average "Average" str_tbl_ldl_Strong "Strong" str_tbl_ldl_Very_Strong "Very Strong" str_tbl_ldl_You_Dont_Have_Enough_Gold "You don't have enough gold to give." str_ldl_CAPS_TARGET_CITY "TARGET CITY" str_ldl_CAPS_TYPE "TYPE" str_ldl_CAPS_GAIN_LOSS "GAIN/LOSS" ##New Pop Help## str_ldl_Alien "Xenoform Laboratory" str_ldl_Mscreen "Monument Screen" str_ldl_Ulock "Unlock Group" str_ldl_Glock "Lock Group" str_ldl_Wow "Wonders of the World" str_ldl_Imps "City Improvements" str_ldl_Unis "Units" str_ldl_Prod "Production" str_ldl_Happ "Happiness" str_ldl_Goldy "Commerce" str_ldl_Scien "Science" str_ldl_Food "Food" str_ldl_Veter "Veteran" str_ldl_Activ "Active Defense" str_ldl_Space "Toggle Space View" str_ldl_Tile "Place Tile Improvements" str_ldl_Zoomin "Zoom In" str_ldl_Zoomout "Zoom Out" str_ldl_Year "Game Year/Turn" str_ldl_Public "Public Works Account" str_ldl_Savings "Gold in Savings" str_ldl_Nunit "Next Unit" str_ldl_Ncity "Next City" str_ldl_Undo "Undo Turn" str_ldl_End "End Turn" str_ldl_Clock "Turns Remaining" str_ldl_Tbuild "Production Cost" str_ldl_Tprod "Turns to Build" str_ldl_Specforce "Special Forces" str_ldl_Bomb "Bombard Ability" str_ldl_Supp "# of these Units being built" str_ldl_AdvisorYear "Year" str_ldl_AdvisorTurn "Turn" ### New Stuff -Probably not implemented ### #Barbarian Threat #Rename City #Delete #### TILE IMPROVEMENT DESCRIPTIONS ####### DESCRIPTION_TILEIMP_FARMS "Farms. Cost 200 PW." DESCRIPTION_TILEIMP_ADVANCED_FARMS "Advanced Farms. Cost 500 PW." DESCRIPTION_TILEIMP_HYDROPONIC_FARMS "Hydroponic Farms. Cost 1400 PW." DESCRIPTION_TILEIMP_MINES "Mines. Minimum Cost 300 PW." DESCRIPTION_TILEIMP_ADVANCED_MINES "Advanced Mines. Minimum Cost 800 PW." DESCRIPTION_TILEIMP_MEGA_MINES "Mega Mines. Minimum Cost 1600 PW." DESCRIPTION_TILEIMP_UNDERSEA_MINES "Undersea Mines. Minimum Cost 400 PW." DESCRIPTION_TILEIMP_ADVANCED_UNDERSEA_MINES "Advanced Undersea Mines. Minimum Cost 1000 PW." DESCRIPTION_TILEIMP_LEVEL_MEGA_UNDERSEA_MINES "Mega Undersea Mines. Minimum Cost 2200 PW." DESCRIPTION_TILEIMP_NETS "Nets. Minimum Cost 200 PW." DESCRIPTION_TILEIMP_FISHERIES "Fisheries. Minimum Cost 500 PW." DESCRIPTION_TILEIMP_AUTOMATED_FISHERIES "Automated Fisheries. Minimum Cost 1400 PW." DESCRIPTION_TILEIMP_ROBOTIC_DOCKS "Assembly Bays. Cost 600 PW." DESCRIPTION_TILEIMP_ADVANCED_ROBOTIC_DOCKS "Advanced Assembly Bays. Cost 1400 PW." DESCRIPTION_TILEIMP_MEGA_MANUFACTURING_BAY "Mega Assembly Bays. Cost 2200 PW." DESCRIPTION_TILEIMP_FOOD_PODS "Food Pods. Cost 600 PW." DESCRIPTION_TILEIMP_FOOD_MODULES "Food Modules. Cost 1400 PW." DESCRIPTION_TILEIMP_FOOD_TANKS "Food Tanks. Cost 2200 PW." DESCRIPTION_TILEIMP_RUINS "Ruins" DESCRIPTION_TILEIMP_ROAD "Roads. Minimum Cost 60 PW." DESCRIPTION_TILEIMP_RAILROAD "Railroads. Minimum Cost 120 PW." DESCRIPTION_TILEIMP_MAGLEV "MagLevs. Minimum Cost 240 PW." DESCRIPTION_TILEIMP_UNDERSEA_TUNNEL "Undersea Tunnels. Minimum Cost 1200 PW." #### installation DESCRIPTIONS #### DESCRIPTION_INSTALLATION_LISTENING_POSTS "Listening Post. Cost 1000 PW." DESCRIPTION_INSTALLATION_RADAR_STATIONS "Radar Station. Cost 1000 PW." DESCRIPTION_INSTALLATION_AIR_BASES "Airbase. Cost 1000 PW." DESCRIPTION_INSTALLATION_FORTIFICATIONS "Fortification. Cost 1000 PW." DESCRIPTION_INSTALLATION_SONAR_BUOYS "Sonar Buoy. Cost 150 PW." #### terrain transform DESCRIPTIONS "####" DESCRIPTION_DESERTS "Desert" DESCRIPTION_FORESTS "Forest" DESCRIPTION_GLACIERS "Glacier" DESCRIPTION_GRASSLAND "Grassland" DESCRIPTION_HILLS "Hill" DESCRIPTION_RAINFOREST "Jungle" DESCRIPTION_ALPINE "Mountain" DESCRIPTION_SAVANNAH "Plains" DESCRIPTION_SWAMPS "Swamps" DESCRIPTION_TUNDRA "Tundra" ###Keeper Stuff### ## KEEPER STUFF 1 ## str_ldl_ARDM_nospace "A/R/D/M" str_ldl_UPKEEP "UPKEEP" str_tbl_ldl_Total_Upkeep "Total Upkeep" str_tbl_ldl_NOT_BUILDING "Not Building" str_ldl_CLOSE "Close" str_tbl_ldl_S "S" str_ldl_small_Disband "Disband" str_tbl_ldl_DisbandButton "DisbandButton" str_ldl_Cost_ "Cost " str_tbl_ldl_Speed_Cities "Speed Cities" str_tbl_ldl_Seconds_Per_City_COLON "Seconds Per City:" # strings for scoring list str_tbl_ldl_Positive_Points_For_Colon "Positive Points For:" str_tbl_ldl_Negative_Points_For_Colon "Negative Points For:" str_tbl_ldl_Total_Positive_Points_Colon "Total Positive Points:" str_tbl_ldl_Total_Negative_Points_Colon "Total Negative Points:" str_tbl_ldl_Total_Points_Colon "Total Points:" str_tbl_ldl_Civ_Score_Colon "Score:" #Who knows where this goes?# UNIT_ORDER_TRANSPORTED "In Transport" TITLE_CITY_BUILD_QUEUE_IS_EMPTY "{city[0].name}" str_tbl_ldl_The_Diplomats "Our leaders are busy. We are not interested in discussing anything with you at this time." str_tbl_ldl_Select_a_new "Select a new Advance to research." str_ldl_Review_Tutorial_Messages "Review Tutorial Messages" str_ldl_END "END" str_ldl_End_Tutorial_Dialog "Are you sure you want to end the tutorial?" str_ldl_Skill_Level "Skill Level" str_ldl_Barbarian_Threat "Barbarian Threat" str_ldl_LAUNCH "LAUNCH" str_ldl_Random_Custom "Random/Custom" # additional Info screen strings str_ldl_Top_5_Cities "Top 5 Cities" str_ldl_Power_Graph "Power Graph" str_ldl_Civ_Score "Score" str_ldl_Year_Founded_COLON "Year Founded:" str_ldl_Turns_to_Next_Disaster "Turns to Next Disaster" str_ldl_CAPS_MAKE_QUEUE "MAKE QUEUE" str_ldl_CAPS_LOAD_QUEUE "LOAD QUEUE" str_ldl_CAPS_DELETE_QUEUE "DELETE QUEUE" str_tbl_ldl_Your_queue_has_been_saved "Your queue has been saved." str_ldl_LOAD "LOAD" str_ldl_CAPS_ASSIGN "ASSIGN" str_ldl_CAPS_CONTENTS "CONTENTS" str_ldl_Disband_seleted_unit "Disband the selected units?" str_ldl_Disband_selected_city "Disband the selected cities?" str_ldl_MY_GOODS "MY GOODS" str_ldl_CAPS_DOMESTIC "DOMESTIC" str_ldl_CAPS_FOREIGN "FOREIGN" str_ldl_NEXT "NEXT" # Age Names AGE_NAME_ANCIENT "Ancient Age" AGE_NAME_RENAISS "Renaissance Age" AGE_NAME_MODERN "Modern Age" AGE_NAME_GENETIC "Genetic Age" AGE_NAME_DIAMOND "Diamond Age" # strings for victory window str_ldl_YOUR_CIVILIZATION_SCORE_IS_COLON "YOUR SCORE IS:" str_ldl_YOUR_NAME_WILL_GO_DOWN_IN_THE_ANNALS_OF_HISTORY_AS "YOUR NAME WILL GO DOWN IN THE ANNALS OF HISTORY AS" str_ldl_POPULATION_COLON "POPULATION:" str_ldl_CIV_SCORE "SCORE" str_ldl_POWER_GRAPH "POWER GRAPH" str_ldl_DEFEAT "DEFEAT" str_ldl_THE_DESTITUTE "THE DESTITUTE" str_ldl_THE_SQUIRREL_HEARTED "THE SQUIRREL HEARTED" str_ldl_THE_RED_FACED "THE RED FACED" str_ldl_THE_WEARY "THE WEARY" str_ldl_THE_MEEK "THE MEEK" str_ldl_THE_UNREADY "THE UNREADY" str_ldl_THE_EARNEST "THE EARNEST" str_ldl_THE_WISE "THE WISE" str_ldl_THE_VALIANT "THE VALIANT" str_ldl_THE_LION_HEARTED "THE LION HEARTED" str_ldl_THE_INDOMITABLE "THE INDOMITABLE" str_ldl_THE_CIV_LORD "THE ALMIGHTY" str_ldl_CAPS_TRADE "TRADE" str_ldl_Small_Type "Type" str_ldl_Caravans_COLON "Caravans:" str_ldl_Gold_From_Trade_COLON "Gold From Trade:" str_tbl_ldl_Goods "Goods" str_tbl_ldl_Exports "Exports" str_tbl_ldl_View_Goods "View Goods" str_tbl_ldl_View_Exports "View Exports" str_tbl_ldl_From "From" str_tbl_ldl_Destination "Destination" str_tbl_ldl_upd001_tga "upd001.tga" str_tbl_ldl_upd005_tga "upd005.tga" ##Network Game Messages## #NETWORK_PLAYER_LEFT "[action.1.name] has left the game. A computer player will take control of the exiting player's empire." #NETWORK_PLAYER_JOINED "[action.1.name] has taken control of the [player.1.civ_name_plural]" #NETWORK_DIFFERENT_PLAYER_JOINED "[action.1.name] is joining as the [player.1.civ_name_plural], but that empire originally belonged to someone else. Do you wish to eject them?" #BUTTON_EJECT "Eject" #BUTTON_LET_THEM_STAY "Let Them Stay" #NETWORK_YOU_ARE_NOW_HOST "You are now the host of this game." #NETWORK_NEW_HOST "[action.1.name] is now the host of this game." #NETWORK_YOU_ARE_NOW_HOST "You are now the host of this game." #NETWORK_NEW_HOST "[action.1.name] is now the host of this game." #NETWORK_SESSION_LOST "Connection to host lost, returning to lobby" #NETWORK_WAITING_ON_PLAYERS "Waiting on players" #NETWORK_WAITING_FOR_DATA "Waiting for data" #NETWORK_RESYNCING "Resynchronizing" # Button label strings BUTTON_ACCEPT "Accept" BUTTON_CANCEL "Cancel" BUTTON_CLOSE "Close" BUTTON_GOAL "Goal" BUTTON_LIBRARY "Library" BUTTON_MAYBE "Maybe" BUTTON_NO "No" BUTTON_OK "Close" BUTTON_RANDOM "Random" BUTTON_READY "Ready" BUTTON_REJECT "Reject" BUTTON_RESEARCH "Research" BUTTON_SET_PRICE "Set Price" BUTTON_STEAL_THIS "<- Steal This" BUTTON_YES "Yes" ACCEPT "Accept" REJECT "Reject" YES "Yes" NO "No" str_ldl_Abort "Abort" str_ldl_Open "Open" str_ldl_Close "Close" str_ldl_Activlink_Internet "Activlink/Internet requires an active dial-up or direct connection to the Internet." str_ldl_ADD2 "Add" str_ldl_ADD "ADD" str_ldl_Add_AI "Add AI" str_ldl_Advance "Advance" str_ldl_Advance_ "Advance " str_ldl_Advances "Advances" str_ldl_ADVANCES_KNOWN_TO_COLON "ADVANCES KNOWN TO:" str_ldl_Advertise "Advertise. Cost 500 Gold" str_ldl_AGAINST_YOU "AGAINST YOU" str_ldl_Ages "Ages" str_ldl_Aggression "Aggression" str_ldl_AI "AI" str_ldl_Aid_Uprising "Aid Uprising. Cost: Variable" str_ldl_Air_Force "Air Force" str_ldl_All_Advancements "All Advancements" str_ldl_ALLIANCE "ALLIANCE" str_ldl_Alpha_Blending "Alpha Blending" str_ldl_Animated_Goods "Animated Goods" str_ldl_Animated_Trade_Routes "Animated Trade Routes" str_ldl_APPLY "APPLY" str_ldl_ARD "A/R/D" str_ldl_ARDM "A / R / D / M" str_ldl_Army "Army" str_ldl_Asking_For "Asking For" str_ldl_Asks_For "Asks For" str_ldl_Assault "Assault" str_ldl_At_War "At War" str_ldl_Attack_Animation "Attack Animation" str_ldl_Attack_COLON "Attack:" str_ldl_ATTACK_ENEMY "ATTACK ENEMY" str_ldl_Attackers "Attackers" str_ldl_ATTITUDE "ATTITUDE" str_ldl_ATTITUDE_COLON "ATTITUDE:" str_ldl_Available_Governments "Available Governments" str_ldl_Available_Scenarios "Available Scenarios" str_ldl_Average "Average" str_ldl_Average_Happiness "Average Happiness" str_ldl_BACK "BACK" #str_ldl_BANKERS "Merchants" str_ldl_BATTLE_VIEW "BATTLE VIEW" str_ldl_Blood_Lust "Bloodlust" str_ldl_Bold "Bold" str_ldl_Bomb_Cabinet "Bomb Cabinet. Cost 1000 Gold" str_ldl_Bombard "Bombard" str_ldl_BRACKET_TILENAME "" str_ldl_Branch "Franchise. Cost 250 Gold" str_ldl_BREAK_ROUTE "BREAK ROUTE" str_ldl_Build "Build" str_ldl_BUILD_LIST "BUILD LIST" str_ldl_BUILD_OPTIONS "BUILD OPTIONS" str_ldl_BUILDING "BUILDING" str_ldl_BUILDINGS "BUILDINGS" str_ldl_BUY "BUY" str_ldl_BUY_GOODS "BUY GOODS" str_ldl_Buy_Now "Buy Now" str_ldl_BY_YOU "BY YOU" str_ldl_Cancel "Cancel" str_ldl_Cancel_Route "Cancel Route" str_ldl_CAPS_ACTION "ACTION" str_ldl_CAPS_ADVANCE "ADVANCE" str_ldl_CAPS_ADVANCES "ADVANCES" str_ldl_CAPS_AT_WAR "AT WAR" str_ldl_CAPS_BUILD "BUILD" str_ldl_CAPS_CANCEL "CANCEL" str_ldl_CAPS_CHANGE "CHANGE" str_ldl_CAPS_CHANGE_LOBBY "CHANGE LOBBY" str_ldl_CAPS_CITIES "CITIES" str_ldl_CAPS_CITY "CITY" str_ldl_CAPS_CIVILIZATION "EMPIRE" str_ldl_CAPS_CIVILIZATION_COLON "EMPIRE:" str_ldl_CAPS_COST "COST" str_ldl_CAPS_CUSTOM "CUSTOM" str_ldl_CAPS_DIFFICULTY "DIFFICULTY" str_ldl_CAPS_EXCLUSIONS "EXCLUSIONS" str_ldl_CAPS_FEMALE "FEMALE" str_ldl_CAPS_FOOD "FOOD" str_ldl_CAPS_FOOD2 "NET\nFOOD" str_ldl_CAPS_FOOD_LOST_TO_CRIME "FOOD LOST TO CRIME" str_ldl_CAPS_FORTIFY "FORTIFY" str_ldl_CAPS_FROM "FROM" str_ldl_CAPS_GO_TO_CITY "GO TO CITY" str_ldl_CAPS_GOLD2 "NET\nGOLD" str_ldl_CAPS_GOLD "GOLD" str_ldl_CAPS_GOLD_COLON "GOLD:" str_ldl_CAPS_GOODS "GOODS" # Spacing changed - updated string in add_ldl # str_ldl_CAPS_GREAT_LIBRARY "GREAT LIBRARY" str_ldl_CAPS_HAPPINESS "HAPPINESS" str_ldl_CAPS_HAPPY "HAPPY" str_ldl_CAPS_HEALTH "HEALTH" str_ldl_CAPS_INFO "RANKING" str_ldl_CAPS_INTELLIGENCE "INTELLIGENCE" str_ldl_CAPS_LAND "LAND" str_ldl_CAPS_LOAD_QUEUE "LOAD QUEUE" str_ldl_CAPS_LOCK "LOCK" str_ldl_CAPS_MALE "MALE" str_ldl_CAPS_MAP "MAP" str_ldl_CAPS_MAX_GOODS "MAX GOODS" str_ldl_CAPS_MILITARY_READINESS "MILITARY READINESS" str_ldl_CAPS_NAME "NAME" str_ldl_CAPS_NAME_COLON "NAME:" str_ldl_CAPS_NO "NO" str_ldl_CAPS_ON_ALERT "ON ALERT" str_ldl_CAPS_PER_TURN "PER TURN" str_ldl_CAPS_PLAYERS "# EMPIRES" str_ldl_CAPS_POLLUTION "POLLUTION" str_ldl_CAPS_POPULATION "POPULATION" str_ldl_CAPS_PRODUCTION "PRODUCTION" str_ldl_CAPS_PRODUCTION_COLON "PRODUCTION:" str_ldl_CAPS_PROFILE "PROFILE" str_ldl_CAPS_QUEUE "QUEUE" str_ldl_CAPS_QUIT "QUIT" str_ldl_CAPS_RATIONS "RATIONS" str_ldl_CAPS_REVOLUTION "REVOLUTION" str_ldl_CAPS_RULES "RULES" str_ldl_CAPS_SCIENCE "SCIENCE" str_ldl_CAPS_SCIENCE2 "NET\nSCIENCE" str_ldl_CAPS_SEA "SEA" str_ldl_CAPS_SELL "SELL" str_ldl_CAPS_SIZE "SIZE" str_ldl_CAPS_SLAVES "SLAVES" str_ldl_CAPS_SLEEP "SENTINEL" str_ldl_CAPS_SPACE "SPACE" str_ldl_CAPS_STAND_DOWN "STAND DOWN" str_ldl_CAPS_STATUS "STATUS" str_ldl_CAPS_STRENGTH "STRENGTH" str_ldl_CAPS_TILE_IMP "TILE IMPROVEMENTS" str_ldl_CAPS_TO "TO" str_ldl_CAPS_TOTAL_GOLD "TOTAL GOLD" str_ldl_CAPS_TRADE "TRADE" str_ldl_CAPS_TRIBE "EMPIRE" str_ldl_CAPS_UNHAPPY "UNHAPPY" str_ldl_CAPS_UNIT "UNIT" str_ldl_CAPS_UNITS "UNITS" str_ldl_CAPS_VALUE "VALUE" str_ldl_CAPS_WAGES "WAGES" str_ldl_CAPS_WONDERS "WONDERS" str_ldl_CAPS_WORKDAY "WORKDAY" str_ldl_CAPS_WORKERS "WORKERS" str_ldl_CAPS_WORLD_SHAPE "WORLD SHAPE" str_ldl_CAPS_YES "YES" ### Keeper Stuff 2 ### str_ldl_Capture_City "Capture City" str_ldl_Capture_Slaves "Capture Slaves. Cost 250 Gold" str_ldl_Cargo "Cargo" str_ldl_CEASE_FIRE "PEACE TREATY" str_ldl_CELEB_COLON "CELEB:" str_ldl_Celebration "Celebration" str_ldl_Change "Change" str_ldl_Change_Lobby "Change Lobby" str_ldl_CHANGE_SCIENCE "RESEARCH" str_ldl_CHANGE_TO_COLON "CHANGE TO:" str_ldl_CHECK_INTELLIGENCE "CHECK INTELLIGENCE" str_ldl_Chieftain "Beginner" str_ldl_Choose_Difficulty_Level "Choose Difficulty Level" str_ldl_Choose_Map_Size "Choose World Size" str_ldl_Choose_Risk_Level "Choose Difficulty Level" str_ldl_Choose_World_Shape "Choose World Shape" str_ldl_Choose_World_Type "Choose World Type" str_ldl_Cities "Cities" str_ldl_CITIES_COLON "CITIES:" str_ldl_City "City" str_ldl_City_Bonus_COLON "City Defense:" str_ldl_City_Builder "City Builder" str_ldl_CITY_ESPIONAGE "CITY ESPIONAGE" str_ldl_CITY_GOLD "CITY GOLD" str_ldl_CITY_HAPPINESS "CITY HAPPINESS" str_ldl_City_List "City List" str_ldl_City_Lost_Warning "City Lost Warning" str_ldl_City_Name "City Name" str_ldl_CITY_NAME_COLON "CITY NAME:" str_ldl_CITY_QUEUE "CITY QUEUE" str_ldl_CITY_SCIENCE "CITY SCIENCE" str_ldl_City_Size "City Size" str_ldl_CITY_STATUS "CITY STATUS" str_ldl_City_Style "City Style" str_ldl_CITY_VIEW "CITY VIEW" str_ldl_CIV "EMPIRE" str_ldl_Civ_Name "Empire Name" str_ldl_CIV_STATUS "EMPIRE STATUS" str_ldl_Civilization "Empire" str_ldl_Civilization_COLON "Empire:" str_ldl_Civilization_Message "Empire Message" str_ldl_CIVILIZATION_STATUS "EMPIRE STATUS" str_ldl_CIVILIZATIONS_COLON "EMPIRE:" str_ldl_Civs "Empires" str_ldl_Cloak "Cloak" str_ldl_Command_All "Command All" str_ldl_CONCEPTS "CONCEPTS" str_ldl_Conduct_Hit "Conduct Hit. Cost: 500 Gold" str_ldl_Connecting_To_Lobby "Connecting To Lobby..." str_ldl_Connection_Type_COLON "Connection Type:" str_ldl_Continent "Continent" str_ldl_CONTINUE "CONTINUE" str_ldl_CONTINUE_GAME "CONTINUE GAME" str_ldl_CONTINUE_NEGOTIATIONS "CONTINUE NEGOTIATIONS?" str_ldl_Convert_City "Convert City. Cost: 100 Gold" str_ldl_Cost "Cost" str_ldl_Could_not_join_lobby "Could not join lobby." str_ldl_Create_Game "Create Game" str_ldl_Create_New_Setup "Create New Setup" str_ldl_Create_Park "Nanite Cleansing" str_ldl_Create_Profile "Create Profile" str_ldl_Create_Rift "Create Rift" str_ldl_Creating_Game "Creating Game..." str_ldl_CREDITS "CREDITS" str_ldl_CRIME "CRIME" str_ldl_Custom "Custom" str_ldl_CUSTOM_RULES "CUSTOM RULES..." str_ldl_CUSTOMIZE "CUSTOMIZE" str_ldl_Cut_and_Paste "Cut and Paste" str_ldl_Defenders "Defenders" str_ldl_Defuse_Bomb "Defuse Bomb" str_ldl_Deity "Impossible" str_ldl_Delete_Profile "Delete Profile" str_ldl_Delete_Setup "Delete Setup" str_ldl_Descend "Descend" str_ldl_Difficulty "Difficulty" str_ldl_Difficulty_Level "Skill Level" str_ldl_DIPLOMACY "DIPLOMACY" str_ldl_DIPLOMACY_STATUS "DIPLOMACY STATUS" str_ldl_Disaster "Disaster" str_ldl_DISBAND "DISBAND" str_ldl_Diverse "Diverse" str_ldl_Domestic "Domestic" str_ldl_Doughnut_World "Doughnut World" str_ldl_Dry "Dry" str_ldl_Dynamic_Join "Dynamic Join" str_ldl_Dynamic_Joining_On "Dynamic Joining On" str_ldl_Earth_World "Earth World" str_ldl_East_and_West_edges_of_the_map_connect "East and West edges of the map connect." str_ldl_EAST_WEST "EAST_WEST" str_ldl_East_West_and_North_South_edges "East/West and North/South edges of the map connect." str_ldl_EATEN "EATEN" str_ldl_ECO_PACT "ECO PACT" str_ldl_Edit_Profile "Edit Profile" str_ldl_Elite "Elite" str_ldl_EMBASSY "EMBASSY" str_ldl_Emperor "Very Hard" str_ldl_ENACT "ENACT" str_ldl_Enact_Government "Enact Government" str_ldl_ENEMY "ENEMY" str_ldl_Enemy_Intrusion "Enemy Intrusion" str_ldl_Enter_Password_COLON "Enter Password:" str_ldl_ENTERTAINERS "Entertainers" str_ldl_Entrench "Fortify" str_ldl_Entrench_Bonus_COLON "Fortification Bonus:" str_ldl_Environment "Customize Map" str_ldl_Environmentalism "Environmentalism" str_ldl_Establish_Embassy "Establish Embassy" str_ldl_Exchange_City "Exchange City" str_ldl_exchange_maps "You will exchange maps of uncharted lands." str_ldl_Excluded_Improvements_COLON_ "Excluded Improvements: " str_ldl_Excluded_Units_COLON_ "Excluded Units: " str_ldl_Excluded_Wonders_COLON_ "Excluded Wonders: " str_ldl_Exclusions "Exclusions" str_ldl_Details "Details" str_ldl_Expel_Unit "Expel Unit" str_ldl_Experience_Level_COLON "Experience Level:" str_ldl_Export "Export" str_ldl_Female " Female" str_ldl_Few_Goods "Few Goods" str_ldl_File_Injunction "File Injunction. Cost: 300 Gold" str_ldl_Fog_Of_War_Off "Fog Of War Off" str_ldl_Folder_COLON "Folder:" str_ldl_Food "Food" str_ldl_Food_ "Food " str_ldl_Food_COLON "Food:" str_ldl_Food_Eaten "Food Eaten" str_ldl_Food_Lost_to_Crime "Food Lost to Crime" str_ldl_Food_Stored_Last_Turn "Food Stored Last Turn" str_ldl_Food_Stored_Next_Turn "Food Stored Next Turn" str_ldl_FOOD_TO_GROW "FOOD TO GROW" str_ldl_For "For" str_ldl_FOR_BUILDING "FOR BUILDING" str_ldl_FOR_COLON "FOR:" str_ldl_For_Public_Works "For Public Works" str_ldl_Fort_Bonus_COLON "Fort Bonus:" str_ldl_Fortify "Fortify" str_ldl_Free_Slave "Free Slave. Cost: 50 Gold" str_ldl_From "From" str_ldl_FROM_COLON "FROM:" str_ldl_Game_COLON "Game:" str_ldl_GAME_DETAILS "GAME DETAILS..." str_ldl_Game_Folders "Game Folders" str_ldl_Game_Name_COLON "Game Name:" str_ldl_GAME_OPTIONS "GAME OPTIONS" str_ldl_GAME_PLAY "GAME PLAY" str_ldl_GAME_SETUP "GAME SETUP" str_ldl_Game_Style_COLON "Game Style:" str_ldl_GAMEPLAY "GAME PLAY" str_ldl_GAMEPLAY_OPTIONS "GAMEPLAY" str_ldl_Games_COLON "Games:" str_ldl_GENERAL "GENERAL" str_ldl_Genocide "Bloodlust" str_ldl_Get_Good "Get Good" str_ldl_Gift_Map "Gift Map" str_ldl_GIVE "GIVE" str_ldl_Gold "Gold" str_ldl_Gold_COLON "Commerce:" str_ldl_Gold_COLON_ "Gold: " str_ldl_GOLD_LOST_TO_CRIME "GOLD LOST TO CRIME" str_ldl_Gold_Paid "Gold Paid" str_ldl_GOOD "GOOD" str_ldl_Goods "Goods" str_ldl_Goods_COLON "Goods:" str_ldl_Goods_For_Sale "Goods For Sale" str_ldl_GOV_nBONUS "GOV\nBONUS" str_ldl_GOVERMENTS "GOVERMENTS" str_ldl_GOVERN "GOVERNMENTS" str_ldl_Government "Government" str_ldl_GOVERNMENTS "GOVERNMENTS" str_ldl_GRAPHICS "GRAPHICS" str_ldl_GRAPHICS_OPTIONS "GRAPHICS" str_ldl_Great_Library "Great Library" str_ldl_Group_All "Group All" str_ldl_Growth "Growth" str_ldl_GROWTH_COLON "GROWTH:" str_ldl_Handicapping_On "Handicapping On" str_ldl_HAPP "HAPP" str_ldl_Happiness "Happiness" str_ldl_Happy "Happy" str_ldl_HASH_MARK "#" str_ldl_Health "Health" str_ldl_Hear_Gossip "Hear Gossip" str_ldl_Help "Help" str_ldl_HIGH_SCORE "HIGH SCORE" str_ldl_HIGH_SCORES "HIGH SCORES" str_ldl_HISTORICAL "HISTORICAL" str_ldl_Homogeneous "Uniform" str_ldl_Host_changed_game_setup "Attention! Host changed game setup" str_ldl_HOT_KEY "HOT KEY" str_ldl_How_much_for_good "How much would you like to bid on this good?" str_ldl_How_much_gold "How much gold do you demand?" str_ldl_Impatient "Impatient" str_ldl_IMPROVE "CITY IMPROVEMENTS" str_ldl_Improvements "Improvements" str_ldl_Incite_Revolution "Incite Revolution. Cost: Variable" str_ldl_Indifferent "Indifferent" str_ldl_Infect_City "Infect City. Cost: 1000 Gold" str_ldl_Info "Info" str_ldl_INFORMATION "RANKING" str_ldl_Injured "Injured" str_ldl_INSTANT_START "INSTANT START" str_ldl_Intelligence "Intelligence" str_ldl_INVENTORY "INVENTORY" str_ldl_Invulnerable_Trade "Piracy" str_ldl_Invulnerable_Trade_Off "Piracy Off" str_ldl_Island "Island" str_ldl_Join_City "Build City" str_ldl_Join_Game "Join Game" str_ldl_Joining_Game "Joining Game..." str_ldl_Joining_Lobby "Joining Lobby..." str_ldl_KEYBOARD "KEYBOARD" str_ldl_KEYBOARD_MAPPING "KEYBOARD MAPPING" str_ldl_Kick "Kick" str_ldl_kicked_you_out "Sorry, host has kicked you out of Game" str_ldl_King "Hard" str_ldl_Knowledge "Knowledge" str_ldl_Knowledge_Bar "Knowledge Bar" str_ldl_KNOWN "KNOWN" str_ldl_Known_Only_To_You "Known Only To You" str_ldl_Known_To_You_And_Others "Known To You And Others" str_ldl_LABORERS "Laborers" str_ldl_Land "Land" str_ldl_Land_Grabber "Land Grabber" str_ldl_Large_64_x_128 "Huge" str_ldl_Last_Sale_Price_COLON "Last Sale Price:" str_ldl_Launch "Launch" str_ldl_LEADER_NAME "LEADER NAME" str_ldl_Leader_Name_COLON "Leader Name: " str_ldl_LEAVE_OUR_LANDS "STOP TRESPASS" str_ldl_Leaving_Lobby "Leaving Lobby..." str_ldl_Legal "Legal" str_ldl_LIBRARY "LIBRARY" str_ldl_Line_Of_Sight "Fog of War" str_ldl_LOAD_GAME "LOAD GAME" str_ldl_Load_Game_Setup "Load Game Setup" str_ldl_Load_Map "Load Map" str_ldl_Load_Queue "Load Queue" str_ldl_Load_Saved_Game "Load Saved Game" str_ldl_Load_Scenario "Load Scenario" str_ldl_LOAD_SETUP "LOAD SETUP" str_ldl_LOAD_TEMPLATE "LOAD TEMPLATE" str_ldl_Lobby "Lobby" str_ldl_Lobby_Name "Lobby Name" str_ldl_Lobby_Name_COLON "Lobby Name:" str_ldl_Local_Area_Network_IPX "This is a Local Area Network connection for users who only have access to IPX connections." str_ldl_Local_Area_Network_TCPIP "This is the Local Area Network connection for users who have TCP/IP network connections (this is the most common LAN connection type)." str_ldl_Location_COLON "Location:" str_ldl_Lock "Lock" str_ldl_MACRO "MACRO" str_ldl_MAIN_CHAT "MAIN CHAT" str_ldl_MAINT "MAINT" str_ldl_MAKE_A_DEMAND "MAKE A DEMAND" str_ldl_Male " Male" str_ldl_Many_Goods "Many Goods" str_ldl_Map "Map" str_ldl_MAP_CAPS_SIZE "WORLD SIZE" str_ldl_Map_COLON "Map:" str_ldl_MAP_EDITOR "MAP EDITOR" str_ldl_Map_Folders "Map Folders" str_ldl_Map_Shape "World Shape" str_ldl_Map_Size "Map Size" str_ldl_MAP_TYPE "CUSTOMIZE MAP" str_ldl_MAPS "MAPS" str_ldl_MAX "MAX" str_ldl_MAX_FOOD "MAX FOOD" str_ldl_Max_Goods "Max Goods" str_ldl_Max_Growth "Max Growth" str_ldl_Max_Happiness "Max Happiness" str_ldl_MAX_HAPPY "MAX HAPPY" str_ldl_MAX_PROD "MAX PROD" str_ldl_Max_Production "Max Production" str_ldl_MAX_SCI "MAX SCI" str_ldl_MAXIMIZE_CITY "MAXIMIZE CITY" str_ldl_Medium_48_x_96 "Regular" str_ldl_Military "Military" str_ldl_MILITARY_COLON "MILITARY:" str_ldl_Military_Readiness "Military Readiness" str_ldl_MILITARY_SUPPORT_COST_COLON "MILITARY\nSUPPORT COST:" str_ldl_Move "Move" str_ldl_Movement_COLON "Movement:" str_ldl_Movement_Cost_COLON "Movement Cost:" str_ldl_MP "MP" str_ldl_MULTIPLAYER "MULTIPLAYER" str_ldl_MUSIC "MUSIC" str_ldl_Music_Volume "Music Volume" str_ldl_Mute "Mute" str_ldl_Name "Name" str_ldl_Navy "Navy" str_ldl_Neutral "Neutral" str_ldl_Never_Mind "Never Mind" str_ldl_NEW_GAME "NEW GAME" str_ldl_NEXT_ADVANCE "NEXT ADVANCE" str_ldl_NEXT_POP "NEXT POP" str_ldl_NEXT_POP_IN "NEXT POP IN" str_ldl_No "No" str_ldl_Nothing_Building "Nothing Building" str_ldl_Number_of_Opponents "Number of Opponents" str_ldl_Ocean "Ocean" str_ldl_Offer "Offer" str_ldl_OFFER_A_GIFT "OFFER A GIFT" str_ldl_OFFER_AN_EXCHANGE "OFFER AN EXCHANGE" str_ldl_Offer_Good "Offer Good" ### rsh012599 - DO NOT CHANGE THIS TO "Close"...there is already an 'str_ldl_Close' ### - if you see a ui screen that says 'Ok' where it should be 'Close' tell Ryan str_ldl_Ok "OK" ### ### str_ldl_On_Alert "On Alert" str_ldl_Only_Known_By_Others "Only Known By Others" str_ldl_Open_Offers "Open Offers" str_ldl_OPTIONS "OPTIONS" str_ldl_ORDER "ORDER" str_ldl_ORDERS "UNIT ORDERS" str_ldl_PAID "PAID" str_ldl_Pairah "Pariah" str_ldl_Paradrop "Paradrop" str_ldl_PARANTHESIS_Team " (Team)" str_ldl_PARATHESIS_Private " (Private)" str_ldl_password "Do you want to use a password?" str_ldl_Password_required_to_join "Password required to join." str_ldl_PEACE "PEACE ON ALERT AT WAR" str_ldl_Peace_Maker "Peace Maker" str_ldl_Peace_Movement "War Discontent" str_ldl_PER_nTURN "PER TURN" str_ldl_Per_Turn "Per Turn" str_ldl_Percent "Percent" str_ldl_Personality "Personality" str_ldl_Pillage "Pillage" str_ldl_Ping "Ping" str_ldl_Pirate "Pirate" str_ldl_Plant_Nanovirus "Plant Nanovirus" str_ldl_Plant_Nuke "Plant Nuke. Cost: 500 Gold" str_ldl_Player "Player" str_ldl_Player_Info_COLON "Player Info:" str_ldl_Player_Name "Player Name" str_ldl_Player_Name_COLON "Player Name:" str_ldl_Player_number "Player number" str_ldl_Player_Number_and_Name "Player Number and Name" str_ldl_Players "Players" str_ldl_Players_COLON "Players:" str_ldl_Pollution "Pollution" str_ldl_Pollution_Off "Pollution Off" str_ldl_POP_COLON "POP:" str_ldl_Population "Population" str_ldl_Power "Power" str_ldl_PRICE "PRICE" str_ldl_Prince "Medium" str_ldl_Private "Private" str_ldl_PROD "PROD" str_ldl_PROD2 "NET\nPROD" str_ldl_PRODCUTIONTURN "PRODUCTION/TURN" str_ldl_PRODUCING "PRODUCING" str_ldl_Production "Production" str_ldl_Production_ "Production " str_ldl_Production_COLON "Production:" str_ldl_PRODUCTION_LOST_TO_CRIME "PRODUCTION LOST TO CRIME" str_ldl_PRODUCTION_PERCENTAGE_COLON "PRODUCTION\nPERCENTAGE:" str_ldl_Profile "Profile" str_ldl_PROFIT "PROFIT" str_ldl_Public_Works "Public Works" str_ldl_Public_Works_Stored "Public Works Stored" str_ldl_Purchase_Options "Purchase Options" str_ldl_PW "PW" str_ldl_Questionable "Questionable" str_ldl_Queue "Queue" str_ldl_QUEUE_NAME_COLON "QUEUE NAME:" str_ldl_QUICK_SAVE "QUICK SAVE" str_ldl_Quit "Quit" str_ldl_QUIT_TO_WINDOWS "QUIT TO WINDOWS" str_ldl_Raging_Hordes "Marauders" str_ldl_RANDOM "RANDOM" str_ldl_Random_Map "Random Map" str_ldl_Rank "Rank" str_ldl_Rations "Rations" str_ldl_REDUCE_POLLUTION "REDUCE POLLUTION" str_ldl_Reform_City "Reform City. Cost: 1000 Gold" str_ldl_Regard_Towards_COLON "Attitude Towards:" str_ldl_Reliability "Reliability" str_ldl_Reliable "Reliable" str_ldl_Reload_FLI "Reload FLI" str_ldl_REMOVE2 "Remove" str_ldl_REMOVE "REMOVE" str_ldl_RESEARCH_ADVANCE "RESEARCH ADVANCE" str_ldl_RESEARCHING "RESEARCHING" str_ldl_RESEARCHING_COLON "RESEARCHING:" str_ldl_Reserve "Reserve" str_ldl_Reserves "Reserves" str_ldl_RESET_DEFAULTS "RESET DEFAULTS" str_ldl_RESET_ROUTE "RESET ROUTE" str_ldl_RESTART "RESTART" str_ldl_Restless_Tribes "Raiders" str_ldl_REV "REV" str_ldl_REV_COLON "REV:" str_ldl_Review "Review" str_ldl_REVIEW_TRADE "REVIEW TRADE" str_ldl_Revolt_Warning "Revolt Warning" str_ldl_Revolution "Revolution" str_ldl_Revolution_Risk "Revolution Risk" str_ldl_RIOT "RIOT" str_ldl_RIOT_COLON "RIOT:" str_ldl_Riot_Risk "Riot Risk" str_ldl_Roving_Bands "Bandits" str_ldl_Rules "Rules" str_ldl_RUSH_BUY "RUSH BUY" str_ldl_Sale_Price_COLON "Sale Price:" str_ldl_Sale_Value_COLON "Sale Value:" str_ldl_Save "Save" str_ldl_SAVE_AS_TEMPLATE "SAVE AS TEMPLATE" str_ldl_Save_COLON "Save:" str_ldl_SAVE_GAME "SAVE GAME" str_ldl_SAVE_MAP "SAVE MAP" str_ldl_SAVE_SCENARIO "SAVE SCENARIO" str_ldl_Saved_Games "Saved Games" str_ldl_Saved_Maps "Saved Maps" str_ldl_Saved_Profiles_COLON "Saved Profiles:" str_ldl_Savings_Per_Turn "Savings Per Turn" str_ldl_SCENARIO "SCENARIO" str_ldl_Scenario_Info_COLON_ "Scenario Info: " str_ldl_SCI "SCI" str_ldl_SCI_COLON "SCI:" str_ldl_Science "Science" str_ldl_SCIENCE_COLON "SCIENCE:" str_ldl_Science_Per_Turn "Science Per Turn" str_ldl_SCIENCE_STATUS "SCIENCE STATUS" str_ldl_Scientist "Scientist" str_ldl_SCIENTISTS "Scientists" str_ldl_Score "Score" str_ldl_SCORE_COLON "SCORE:" str_ldl_SCREEN_CONTROLS "SCREEN CONTROLS" str_ldl_Screens "Screens" str_ldl_Sea "Sea" str_ldl_Select_Age_Research "Select Starting Age and Maximum Research" str_ldl_Select_City "Select City" str_ldl_Select_Command "Select Command" str_ldl_SELECT_CONNECTION "SELECT CONNECTION" str_ldl_Select_Government "Select Government" str_ldl_SELECT_PROFILE "SELECT PROFILE" str_ldl_SELECT_SERVER "SELECT SERVER" str_ldl_Self_interested "Self-interested" str_ldl_Sell "Sell" str_ldl_SELL_GOODS "SELL GOODS" str_ldl_Sell_Indulgences "Sell Indulgences" str_ldl_SEND "SEND" str_ldl_SEND_EMISSARY "SEND EMISSARY" str_ldl_Send_Good "Send Good" str_ldl_SEND_GOODS "SEND GOODS" str_ldl_Server "Server" str_ldl_SET_AMOUNT_COLON "SET AMOUNT:" str_ldl_SFX "SOUND" str_ldl_SFX_Volume "Sound Volume" str_ldl_Show_All "Show All" str_ldl_Show_Enemy_Moves "Show Enemy Moves" str_ldl_SINGLEPLAYER "SINGLE PLAYER" str_ldl_Size "Size" str_ldl_Slaves "Slaves" str_ldl_Sleep "Sentinel" str_ldl_Small_24_x_48 "Small" str_ldl_Soothsay "Soothsay. Cost: 500 Gold" str_ldl_SOUND "SOUND" str_ldl_SOUND_OPTIONS "SOUND" str_ldl_Music "Music" str_ldl_MUSIC_OPTIONS "Music" str_ldl_Space "Space" str_ldl_Special "Special" str_ldl_SPECIAL_ABILITIES "SPECIAL ABILITIES" str_ldl_SPECIAL_ATTACKS "SPECIAL ATTACKS" str_ldl_Spy "Spy" str_ldl_Stand_Down "Stand Down" str_ldl_Starting_Age_COLON "Starting Age:" str_ldl_STATS "STATS" str_ldl_Status "Status" str_ldl_Status_COLON "Status:" str_ldl_Steadfast "Steadfast" str_ldl_Steal_Discovery "Steal Advance. Cost: 2000 Gold" str_ldl_STOP_PIRACY "STOP PIRACY" str_ldl_STOP_TRADE_WITH "STOP TRADE WITH" str_ldl_STORED "STORED" str_ldl_Stored_Food "Stored Food" str_ldl_Stored_Last_Turn "Stored Last Turn" str_ldl_Strength "Strength" str_ldl_Sue "Sue. Cost: 500 Gold" str_ldl_SUGGEST_A_TREATY "SUGGEST A TREATY" str_ldl_SUPP_COST "SUPP COST" str_ldl_SUPPORT "SUPPORT" str_ldl_TARGET_CITY "TARGET CITY" str_ldl_Team "Team" str_ldl_Team_Play_On "Team Play On" str_ldl_Ten_Biggest "Ten Biggest" str_ldl_TERRA "TERRA" str_ldl_TERRAIN "TERRAIN" str_ldl_Terrain_Bonus_COLON "Terrain Bonus:" str_ldl_The_current_game_setup_is_default "The current game setup is default." str_ldl_The_game_was_full "The game was full." str_ldl_This_is_a_brand_spankin_new_game "This is a new game." str_ldl_This_is_a_scenario_game "This is a scenario game." str_ldl_This_is_not_a_scenario_game "This is not a scenario game." str_ldl_This_is_the_continuation_of_a_saved_game "This is the continuation of a saved game." str_ldl_Throw_Party "Throw Party" str_ldl_Tile "Tile" str_ldl_Tile_Imp "Tile Imp" str_ldl_To "To" str_ldl_TO_COLON "TO:" str_ldl_TO_SAVINGS " TO SAVINGS" str_ldl_TOTAL "TOTAL" str_ldl_Total_Gold "Total Gold" str_ldl_TOTAL_NO_OF_CITIES_COLON "TOTAL # OF CITIES:" str_ldl_Total_Points "Total Points" str_ldl_TOTAL_PRODUCTION "TOTAL PRODUCTION" str_ldl_Total_PW "Total PW" str_ldl_Trade "Trade" str_ldl_Trade_Earned "Trade Earned" str_ldl_Trade_Off "Trade Off" str_ldl_Trade_Points "Trade Points" str_ldl_Trade_Route_Lost_Warning "Trade Route Lost Warning" str_ldl_Trade_Routes "Trade Routes" str_ldl_Treacherous "Treacherous" str_ldl_TREATY "TREATY" str_ldl_TREE "BRANCH" str_ldl_Tribe "Empire" str_ldl_TURNS "TURNS" str_ldl_Turns_Old "Turns Old" str_ldl_Turns_Old_COLON "Turns Old:" str_ldl_TURNS_REMAINING "TURNS REMAINING" str_ldl_Turns_to "Turns to" str_ldl_TURNS_TO_ADVANCE_COLON "TURNS TO ADVANCE:" str_ldl_Tutorial_Advice "Tutorial Advice" str_ldl_TYPE "TYPE" str_ldl_Uncaring "Uncaring" str_ldl_Underhanded "Underhanded" str_ldl_Ungroup_All "Ungroup All" str_ldl_Unit "Unit" str_ldl_Unit_Help "Unit Help" str_ldl_UNIT_MOVEMENT "UNIT MOVEMENT" str_ldl_UNIT_STATUS "UNIT STATUS" str_ldl_Units "Units" str_ldl_UNLOAD_ALL "UNLOAD ALL" str_ldl_Unpredictable "Unpredictable" str_ldl_Untarnished "Untarnished" str_ldl_Value "Value" str_ldl_Very_Large_70_x_140 " Gigantic" str_ldl_VICTORY "VICTORY" str_ldl_Villages_Only "Ruins Only" str_ldl_Voice_Volume "Voice Volume" str_ldl_Wages "Wages" str_ldl_Walk_Animation "Walk Animation" str_ldl_WAR_DISCONTENT "WAR DISCONTENT" str_ldl_Warlike "Warlike" str_ldl_Warlord "Easy" str_ldl_Warm "Warm" str_ldl_Water_Animation "Water Animation" str_ldl_Welcome_to_the_City_Square "Welcome to the City Square" str_ldl_Wet "Wet" str_ldl_Which_advance "Which Advance will you demand?" str_ldl_Who_will_you_attack "Who will you attack?" str_ldl_Wonder "Wonder" str_ldl_Wonders "Wonders" str_ldl_Workday "Workday" str_ldl_Workers "Workers" str_ldl_WORLD "WORLD" str_ldl_World_Shape "World Shape" str_ldl_WORLD_SIZE "MAP SIZE" str_ldl_WORLD_TYPE "CUSTOMIZE MAP" str_ldl_X "X" str_ldl_Yes "Yes" str_ldl_You_have_become_the_host_of_this_game "You have become the host of this game" str_ldl_You_have_created_Game "You have created Game" str_ldl_You_have_entered_Lobby "You have entered Lobby" str_ldl_You_have_joined_Game "You have joined Game" #Keeper 3# str_tbl_ldl_Advance "Advance" str_tbl_ldl_Airlift "Airlift" str_tbl_ldl_All_Tech "All Tech" str_tbl_ldl_Arabian "Arabic" str_tbl_ldl_Asian "Asian" str_tbl_ldl_AT_PEACE "AT PEACE" str_tbl_ldl_AT_WAR "AT WAR" str_tbl_ldl_Average "Average" str_tbl_ldl_Bioinfect "Infect City" str_tbl_ldl_Blow_Up_Cabinet "Bomb Cabinet" str_tbl_ldl_Bombard "Bombard" str_tbl_ldl_BUILD_OPTIONS "BUILD" str_tbl_ldl_Building "Building" str_tbl_ldl_CAPS_LOAD_GAME "LOAD GAME" str_tbl_ldl_CAPS_SAVE_GAME "SAVE GAME" str_tbl_ldl_Carryover "Carryover" str_tbl_ldl_Cheat_Mode "Cheat Mode" str_tbl_ldl_Chieftain "Beginner" str_tbl_ldl_CITY_ESPIONAGE "CITY ESPIONAGE" str_tbl_ldl_City_Status "City Status" str_tbl_ldl_Civ_Status "Empire Status" str_tbl_ldl_CLEANERS "Cleaners" str_tbl_ldl_Create_Park "Nanite Cleansing" str_tbl_ldl_Custom "Custom" str_tbl_ldl_Debug "Debug" str_tbl_ldl_Default "Default" str_tbl_ldl_Deity "Impossible" str_tbl_ldl_DEMAND_ACTION "DEMAND ACTION" str_tbl_ldl_DEMAND_ADVANCE "DEMAND ADVANCE" str_tbl_ldl_DEMAND_LEAVE "STOP TRESPASS" str_tbl_ldl_DEMAND_MAP "DEMAND MAP" str_tbl_ldl_DEMAND_PIRACY "STOP PIRACY" str_tbl_ldl_DEMAND_POLLUTION "REDUCE POLLUTION" str_tbl_ldl_DEMAND_STOPTRADE "STOP TRADE" str_tbl_ldl_DEMAND_ATTACKENEMY "ATTACK ENEMY" str_tbl_ldl_DEMAND_TRIBUTE "DEMAND GOLD" str_tbl_ldl_Descend "Descend" str_tbl_ldl_DIPLOMACY "DIPLOMACY" str_tbl_ldl_Diplomacy_Status "Diplomacy Status" str_tbl_ldl_Doughnut_World "Doughnut World" str_tbl_ldl_Dynamic_Join_Off "Dynamic Join - Off" str_tbl_ldl_Dynamic_Join_On "Dynamic Join - On" str_tbl_ldl_Earth_World "Earth World" str_tbl_ldl_Easiest "Easiest" str_tbl_ldl_East_West_Wrap_Only "East-West Wrap Only" str_tbl_ldl_Easy "Easy" str_tbl_ldl_Emperor "Very Hard" str_tbl_ldl_Entrench "Fortify" str_tbl_ldl_EXCHANGE_ADVANCE "EXCHANGE ADVANCE" str_tbl_ldl_EXCHANGE_MAPS "EXCHANGE MAPS" str_tbl_ldl_Expel "Expel" str_tbl_ldl_Female "Female" str_tbl_ldl_Fog_of_War_Off "Fog of War - Off" str_tbl_ldl_Fog_of_War_On "Fog of War - On" str_tbl_ldl_Games "Games" str_tbl_ldl_GIFT "GIFT" str_tbl_ldl_GIFT_ADVANCE "GIFT ADVANCE" str_tbl_ldl_GIFT_GOLD "GIFT GOLD" str_tbl_ldl_Gigantic_128_96 "Gigantic" str_tbl_ldl_gold_for_selling_the "gold for selling the" str_tbl_ldl_GOVERNMENT_COLON "GOVERNMENT:" str_tbl_ldl_Handicapping_Off "Handicapping - Off" str_tbl_ldl_Handicapping_On "Handicapping - On" str_tbl_ldl_Happiness_Status "Happiness Status" str_tbl_ldl_INDEX "INDEX" str_tbl_ldl_Info_Screen "Ranking" str_tbl_ldl_INSTANT "INSTANT" str_tbl_ldl_INTELLIGENCE "INTELLIGENCE" str_tbl_ldl_INVENTORY "INVENTORY" str_tbl_ldl_Investigate_City "Investigate City" str_tbl_ldl_Invul_Trade_On "Piracy - On" str_tbl_ldl_Invul_Trade_Off "Piracy - Off" str_tbl_ldl_King "Hard" str_tbl_ldl_Large "Huge" str_tbl_ldl_Large_96x64 "Huge" str_tbl_ldl_Launch "Launch Space Plane" str_tbl_ldl_LEADERS_NAME_COLON "LEADER'S NAME:" str_tbl_ldl_Legal "Legal" str_tbl_ldl_Load_Game "Load Game" str_tbl_ldl_LOAD_MAP "LOAD MAP" str_tbl_ldl_LOAD_MP_GAME "LOAD MP GAME" str_tbl_ldl_Load_Now "Load Now" str_tbl_ldl_LOAD_PBEM_GAME "SCENARIOS" str_tbl_ldl_LOAD_TEMPLATE "LOAD TEMPLATE" str_tbl_ldl_load_without_saving "If you load without saving, you will lose this game." str_tbl_ldl_Lock_Unit_Stack "Lock Unit Stack" str_tbl_ldl_MAKE_DEMAND "DEMAND" str_tbl_ldl_Male "Male" str_tbl_ldl_Map_Folders "Map Folders" str_tbl_ldl_Maps "Maps" str_tbl_ldl_Medium "Regular" str_tbl_ldl_Medium_48x64 "Regular" str_tbl_ldl_MILITARY_READINESS_COLON "MILITARY READINESS:" str_tbl_ldl_Move_East "Move East" str_tbl_ldl_Move_North "Move North" str_tbl_ldl_Move_Northeast "Move Northeast" str_tbl_ldl_Move_Northwest "Move Northwest" str_tbl_ldl_Move_South "Move South" str_tbl_ldl_Move_Southeast "Move Southeast" str_tbl_ldl_Move_Southwest "Move Southwest" str_tbl_ldl_Move_West "Move West" str_tbl_ldl_Move_Up_Or_Down "Move Up or Down" str_tbl_ldl_UnitCityToggle "Unit/City Toggle" str_tbl_ldl_MP_Games "MP Games" str_tbl_ldl_MP_Saves "MP Saves" str_tbl_ldl_Nano_Terror "Nano-attack" str_tbl_ldl_NEGATIVE_HAPPINESS "Negative Happiness" str_tbl_ldl_Next_Turn "Next Turn" str_tbl_ldl_Next_UnitCity "Next Unit/City" str_tbl_ldl_No_Available_Caravans "No Available Caravans!" str_tbl_ldl_no_required_Advance "City does not have required Improvement!" str_tbl_ldl_Normal "Normal" str_tbl_ldl_North_South_and_East_West "North-South and East-West" str_tbl_ldl_Nothing_Building "Nothing Building" str_tbl_ldl_NP "NP" str_tbl_ldl_ON_ALERT "ON ALERT" str_tbl_ldl_Open_City_Status "National Manager" str_tbl_ldl_Open_City_View "City Manager" str_tbl_ldl_Open_Civ_Status "Empire Manager" str_tbl_ldl_Open_Diplomacy "Diplomacy Manager" str_tbl_ldl_Open_Great_Library "Great Library" str_tbl_ldl_Open_Info_Screen "Current Score" str_tbl_ldl_Open_Options_Screen "Options Screen" str_tbl_ldl_Open_Science_Status "Science Manager" str_tbl_ldl_Open_Trade_Status "Trade Manager" str_tbl_ldl_Open_Unit_Status "Unit Manager" str_tbl_ldl_Open_Work_View "Open Work View" str_tbl_ldl_Paradrop "Paradrop" str_tbl_ldl_Pause_Game "Pause Game" str_tbl_ldl_PERSONALITY_TYPE_COLON "PERSONALITY TYPE:" str_tbl_ldl_Pillage "Pillage" str_tbl_ldl_Plant_Nuke "Plant Nuke" str_tbl_ldl_POLLUTERS "Polluters" str_tbl_ldl_Pollution_Off "Pollution - Off" str_tbl_ldl_Pollution_On "Pollution - On" str_tbl_ldl_Pop "Pop" str_tbl_ldl_POSITIVE_HAPPINESS "Positive Happiness" str_tbl_ldl_Prince "Medium" str_tbl_ldl_Private "Private" str_tbl_ldl_Public "Public" str_tbl_ldl_QUEUE "QUEUE" str_tbl_ldl_Quit_Now "Quit Now" str_tbl_ldl_quit_without_saving "If you quit without saving, you will lose this game." str_tbl_ldl_Random "Random" str_tbl_ldl_REQUEST "EXCHANGE" str_tbl_ldl_RESPONSE "RESPONSE" str_tbl_ldl_Restart_Now "Restart Now" str_tbl_ldl_restart_without_saving "If you restart without saving, you will lose this game." str_tbl_ldl_Return_to_normal "Return to normal" str_tbl_ldl_RUSH_BUY "RUSH BUY" str_tbl_ldl_Save_Game "Save Game" str_tbl_ldl_SAVE_MAP "SAVE MAP" str_tbl_ldl_Saves "Saves" str_tbl_ldl_Seconds_Per_Turn_COLON "Seconds Per Turn:" str_tbl_ldl_SEND "SEND" str_tbl_ldl_SEND_GREETINGS "GREETING" str_tbl_ldl_SEND_REQUEST "REQUEST" str_tbl_ldl_Settle "Settle" str_tbl_ldl_Skip_Unit "Skip Unit" str_tbl_ldl_Sleep "Sentinel" str_tbl_ldl_Small "Small" str_tbl_ldl_Small_32x48 "Small" str_tbl_ldl_Speed_Turns "Speed Turns" str_tbl_ldl_Team "Team" str_tbl_ldl_Teams_Off "Teams - Off" str_tbl_ldl_Teams_On "Teams - On" str_tbl_ldl_Tile "Tile" str_tbl_ldl_TO_THE_COLON "TO THE:" str_tbl_ldl_TOTAL_CLEANING "Total Cleaning" str_tbl_ldl_TOTAL_NEGATIVE "Total Negative" str_tbl_ldl_TOTAL_POLLUTION "Total Pollution" str_tbl_ldl_TOTAL_POSITIVE "Total Positive" str_tbl_ldl_Trade_Off "Trade - Off" str_tbl_ldl_Trade_On "Trade - On" str_tbl_ldl_Trade_Route_Established "Trade Route Established." str_tbl_ldl_Trade_Route_path_has_been_reset "Trade Route path has been reset." str_tbl_ldl_Trade_Status "Trade Status" str_tbl_ldl_TREATY "TREATY" str_tbl_ldl_TREATY_ALLIANCE "MAKE ALLIANCE" str_tbl_ldl_TREATY_CEASE_FIRE "MAKE PEACE TREATY" str_tbl_ldl_TREATY_ECOPACT "MAKE ECO PACT" str_tbl_ldl_TREE "BRANCH" str_tbl_ldl_UNDISCOVERED_ADVANCES_KNOWN_COLON "UNDISCOVERED ADVANCES KNOWN" str_tbl_ldl_Unit "Unit" str_tbl_ldl_Unit_Status "Unit Status" str_tbl_ldl_Unload_Transport "Unload Transport" str_tbl_ldl_Unlock_Unit_Stack "Unlock Unit Stack" str_tbl_ldl_Very_Large "Gigantic" str_tbl_ldl_Warlord "Easy" str_tbl_ldl_Wonder "Wonder" str_tbl_ldl_You_will_receive "You will receive" str_tbl_ldl_Your_Intent_to_Purchase_has_been_Sent "Your Intent to Purchase has been Sent." str_tbl_ldl_Zoom_in_one_level "Zoom in one level" str_tbl_ldl_Zoom_out_one_level "Zoom out one level" str_ldl_CAPS_MUSIC "MUSIC" str_ldl_Select_Track "Select Track" str_ldl_CAPS_SELECT_TRACK "SELECT TRACK" str_tbl_ldl_Auto_Repeat_On "Auto Repeat On" str_tbl_ldl_Auto_Repeat_Off "Auto Repeat Off" str_tbl_ldl_Random_Order_On "Random Order On" str_tbl_ldl_Random_Order_Off "Random Order Off" str_ldl_Fuel_COLON "Fuel:" ### New World Shape Strings ### str_tbl_ldl_North_South_Wrap_Only "North-South Wrap Only" str_ldl_North_and_South_edges_of_the_map_connect "Noth and South edges of the map connect." str_ldl_Neptun_World "Neptun World" str_tbl_ldl_Neptun_World "Neptun World" ### DO NOT TRANSLATE ############################################################################################# #Number Junk# str_ldl_ "" str_ldl_0 "0" str_ldl_1 "1" str_ldl_10 "10" str_ldl_100 "100" str_ldl_1000_G "1000 G" str_ldl_15 "15" str_ldl_2 "2" str_ldl_25 "25" str_ldl_3 "3" str_ldl_3_PERCENT "3%" str_ldl_4 "4" str_ldl_475 "475" str_ldl_5 "5" str_ldl_50 "50" str_ldl_500 "500" str_ldl_6 "6" str_ldl_7 "7" str_ldl_8 "8" str_tbl_ldl_upba5012_tga "upba5012.tga" str_tbl_ldl_upba5013_tga "upba5013.tga" str_tbl_ldl_upba5014_tga "upba5014.tga" CANT_ATTACK_TEAMMATES "{player[0].leader_name} is your teammate, you cannot attack him." ## branch icons str_tbl_ldl_upk100.tga "upk100.tga" str_tbl_ldl_upk101.tga "upk101.tga" str_tbl_ldl_upk102.tga "upk102.tga" str_tbl_ldl_upk103.tga "upk103.tga" str_tbl_ldl_upk104.tga "upk104.tga" str_tbl_ldl_upk105.tga "upk105.tga" str_tbl_ldl_upk106.tga "upk106.tga" str_tbl_ldl_upk107.tga "upk107.tga" str_tbl_ldl_upk108.tga "upk108.tga" str_tbl_ldl_upk109.tga "upk109.tga" str_tbl_ldl_upk110.tga "upk110.tga" str_tbl_ldl_upk111.tga "upk111.tga" # Junk 1 # str_ldl_Ai_Track "AI Track" str_ldl_Accept "Accept" str_ldl_AF "AF" str_ldl_Air "Air" str_ldl_Assign "Assign" str_ldl_Blah "Blah" str_ldl_BR "BR" str_ldl_Building_Label "Building Label" str_ldl_Automate_Research_To_Find "Automate Research To Find" str_ldl_Available_Abilities "Available Abilities" str_ldl_BASIC_COMMANDS "BASIC COMMANDS" str_ldl_BASKET_WEAVING "BASKET WEAVING" str_ldl_Bouncing_Message "Bouncing Message" str_ldl_Brightness "Brightness" str_ldl_CAPS_CARBON_DIOXIDE "CARBON DIOXIDE" str_ldl_CAPS_OK "OK" str_ldl_CAPS_OZONE "OZONE" str_ldl_CAPS_RETURN "RETURN" str_ldl_CAPS_SEARCH "SEARCH" str_ldl_CAPS_SPECIAL "SPECIAL" # Junk2 # str_ldl_Carbon_Dioxide "Carbon Dioxide" str_ldl_Cautious "Cautious" str_ldl_Character "Character" str_ldl_Class "Class" str_ldl_CLEAR_ALL "CLEAR ALL" str_ldl_Clear_All_Orders "Clear All Orders" str_ldl_CLEAR_ORDERS "CLEAR ORDERS" str_ldl_CLOSE_BRACKET ">" str_ldl_co "co" str_ldl_col1 "col1" str_ldl_col2 "col2" str_ldl_col3 "col3" str_ldl_col4 "col4" str_ldl_Cold "Cold" str_ldl_Color "Color" str_ldl_CONCEPT "CONCEPT" str_ldl_Contrast "Contrast" str_ldl_Copy "Copy" str_ldl_cu "cu" str_ldl_Cunning "Cunning" str_ldl_Current_Advancements "Current Advancements" str_ldl_Current_Age "Current Age" str_ldl_Current_Age_COLON "Current Age:" str_ldl_CURRENT_GOVERNMENT_COLON "CURRENT GOVERNMENT:" str_ldl_Current_Lobby_COLON "Current Lobby:" str_ldl_Current_Setting "Current Setting" str_ldl_Current_Supply "Current Supply" str_ldl_demand_a_map "You will demand a map of uncharted lands" str_ldl_Deplorable "Deplorable" str_ldl_DESCRIPTION_INSTALLATION_X_RAY_MINES "DESCRIPTION_INSTALLATION_X_RAY_MINES" str_ldl_Debug_version "Debug version won't be here in final release." str_ldl_Defense_COLON "Defense:" str_ldl_d "d" str_ldl_DESCRIPTION_ALPINE "DESCRIPTION_ALPINE" str_ldl_Description_COLON "Description:" str_ldl_DESCRIPTION_DESERTS "DESCRIPTION_DESERTS" str_ldl_DESCRIPTION_FORESTS "DESCRIPTION_FORESTS" str_ldl_DESCRIPTION_GLACIERS "DESCRIPTION_GLACIERS" str_ldl_DESCRIPTION_GRASSLAND "DESCRIPTION_GRASSLAND" str_ldl_DESCRIPTION_HILLS "DESCRIPTION_HILLS" str_ldl_DESCRIPTION_INSTALLATION_AIR_BASES "DESCRIPTION_INSTALLATION_AIR_BASES" str_ldl_DESCRIPTION_INSTALLATION_DRYDOCK "DESCRIPTION_INSTALLATION_DRYDOCK" str_ldl_DESCRIPTION_INSTALLATION_FORTIFICATIONS "DESCRIPTION_INSTALLATION_FORTIFICATIONS" str_ldl_DESCRIPTION_INSTALLATION_LAND_MINES "DESCRIPTION_INSTALLATION_LAND_MINES" str_ldl_DESCRIPTION_INSTALLATION_LISTENING_POSTS "DESCRIPTION_INSTALLATION_LISTENING_POSTS" str_ldl_DESCRIPTION_INSTALLATION_MAGNETIC_MINES "DESCRIPTION_INSTALLATION_MAGNETIC_MINES" str_ldl_DESCRIPTION_INSTALLATION_RADAR_STATIONS "DESCRIPTION_INSTALLATION_RADAR_STATIONS" str_ldl_DESCRIPTION_INSTALLATION_SONAR_BUOYS "DESCRIPTION_INSTALLATION_SONAR_BUOYS" str_ldl_DESCRIPTION_INSTALLATION_SPACEDOCK "DESCRIPTION_INSTALLATION_SPACEDOCK" str_ldl_DESCRIPTION_RAINFOREST "DESCRIPTION_RAINFOREST" str_ldl_DESCRIPTION_SAVANNAH "DESCRIPTION_SAVANNAH" str_ldl_DESCRIPTION_SWAMPS "DESCRIPTION_SWAMPS" str_ldl_DESCRIPTION_TILEIMP_ADVANCED_FARMS "DESCRIPTION_TILEIMP_ADVANCED_FARMS" str_ldl_DESCRIPTION_TILEIMP_ADVANCED_MINES "DESCRIPTION_TILEIMP_ADVANCED_MINES" str_ldl_DESCRIPTION_TILEIMP_ADVANCED_ROBOTIC_DOCKS "DESCRIPTION_TILEIMP_ADVANCED_ROBOTIC_DOCKS" str_ldl_DESCRIPTION_TILEIMP_ADVANCED_UNDERSEA_MINES "DESCRIPTION_TILEIMP_ADVANCED_UNDERSEA_MINES" str_ldl_DESCRIPTION_TILEIMP_AUTOMATED_FISHERIES "DESCRIPTION_TILEIMP_AUTOMATED_FISHERIES" str_ldl_DESCRIPTION_TILEIMP_FARMS "DESCRIPTION_TILEIMP_FARMS" str_ldl_DESCRIPTION_TILEIMP_FISHERIES "DESCRIPTION_TILEIMP_FISHERIES" str_ldl_DESCRIPTION_TILEIMP_FOOD_MODULES "DESCRIPTION_TILEIMP_FOOD_MODULES" str_ldl_DESCRIPTION_TILEIMP_FOOD_PODS "DESCRIPTION_TILEIMP_FOOD_PODS" str_ldl_DESCRIPTION_TILEIMP_FOOD_TANKS "DESCRIPTION_TILEIMP_FOOD_TANKS" str_ldl_DESCRIPTION_TILEIMP_HYDROPONIC_FARMS "DESCRIPTION_TILEIMP_HYDROPONIC_FARMS" str_ldl_DESCRIPTION_TILEIMP_LEVEL_MEGA_UNDERSEA_MINES "DESCRIPTION_TILEIMP_LEVEL_MEGA_UNDERSEA_MINES" str_ldl_DESCRIPTION_TILEIMP_MAGLEV "DESCRIPTION_TILEIMP_MAGLEV" str_ldl_DESCRIPTION_TILEIMP_MEGA_MANUFACTURING_BAY "DESCRIPTION_TILEIMP_MEGA_MANUFACTURING_BAY" str_ldl_DESCRIPTION_TILEIMP_MEGA_MINES "DESCRIPTION_TILEIMP_MEGA_MINES" str_ldl_DESCRIPTION_TILEIMP_MINES "DESCRIPTION_TILEIMP_MINES" str_ldl_DESCRIPTION_TILEIMP_NETS "DESCRIPTION_TILEIMP_NETS" str_ldl_DESCRIPTION_TILEIMP_RAILROAD "DESCRIPTION_TILEIMP_RAILROAD" str_ldl_DESCRIPTION_TILEIMP_ROAD "DESCRIPTION_TILEIMP_ROAD" str_ldl_DESCRIPTION_TILEIMP_ROBOTIC_DOCKS "DESCRIPTION_TILEIMP_ROBOTIC_DOCKS" str_ldl_DESCRIPTION_TILEIMP_UNDERSEA_MINES "DESCRIPTION_TILEIMP_UNDERSEA_MINES" str_ldl_DESCRIPTION_TILEIMP_UNDERSEA_TUNNEL "DESCRIPTION_TILEIMP_UNDERSEA_TUNNEL" str_ldl_DESCRIPTION_TUNDRA "DESCRIPTION_TUNDRA" str_ldl_DF "DF" str_ldl_DISCONTENT "DISCONTENT" str_ldl_Dumb "Dumb" str_ldl_Elite_Corps "Elite Corps" str_ldl_Email_COLON "Email:" str_ldl_Embassies_With_These_Civilizations "Embassies With These Nations" str_ldl_Enter_Text "Enter Text" str_ldl_Estimated_Power_COLON "Estimated Power: You're in deep $@^&*(" str_ldl_F "F" str_ldl_Exit "Exit" str_ldl_Flat_World "Flat World" str_ldl_Great_Library_Animation "Great Library Animation" str_ldl_Gross_Gold "Gross Gold" str_ldl_Gross_Product "Gross Product" str_ldl_Gross_Production "Gross Production" str_ldl_I "I" str_ldl_Icon "Icon" str_ldl_Kill_Offer "Kill Offer" str_ldl_M "M" str_ldl_M_Cost "M.Cost" str_ldl_Last_Actions_Cost "Last Action's Cost" str_ldl_Last_Graph "Last Graph" str_ldl_Last_Page "Last Page" str_ldl_Last_Section "Last Section" str_ldl_Last_Turn "Last Turn" str_ldl_Fought_Last_Turn "Fought Last Turn" str_ldl_Global_Warming "Global Warming" str_ldl_Global_Warmining "Global Warmining" str_ldl_Go_To "Go To" str_ldl_Go_to_airport "Go to airport" str_ldl_Go_to_city "Go to city" str_ldl_GO_TO_COLON "GO TO:" str_ldl_Go_to_drydock "Go to drydock" str_ldl_Go_to_fort "Go to fort" str_ldl_Go_To_Nearest_Repair "Go To Nearest Repair" str_ldl_Go_to_spacedock "Go to spacedock" str_ldl_Gamma "Gamma" str_ldl_Grunt "Grunt" str_ldl_GrwothStyle "GrwothStyle" str_ldl_Less_Messages "Less Messages" str_ldl_Maximum_Research_COLON "Maximum Research:" str_ldl_List "List" str_ldl_Make_Draggable "Make Draggable" str_ldl_Make_Queue "Make Queue" str_ldl_Make_Transparent "Make Transparent" str_ldl_New "New" str_ldl_New_Food "New Food" str_ldl_Max_Science "Max Science" str_ldl_MICRO "MICRO" str_ldl_Net_Average "Net Average" str_ldl_Net_Food "Net Food" str_ldl_Net_Gold "Net Gold" str_ldl_Net_Production "Net Production" str_ldl_Next_Graph "Next Graph" str_ldl_Next_Page "Next Page" str_ldl_More_Messages "More Messages" str_ldl_No_Danger_Here "No Danger Here" str_ldl_No_wrapping "No wrapping" str_ldl_Note_COLON "Note:" str_ldl_p "p" str_ldl_PERCENT_Production "% Production" str_ldl_PERCENTs_Game "%s's Game" str_ldl_PLAY_TUTORIAL "TUTORIAL" str_ldl_Ozone "Ozone" str_ldl_Ozone_Loss "Ozone Loss" str_ldl_Messaging_Advisors "Messaging Advisors" str_ldl_Next_Section "Next Section" str_ldl_Patrol "Patrol" str_ldl_Obj_Editor "Obj Editor" str_ldl_Pay "Pay" str_ldl_Player_3_Caesar "Player 3 -- Caesar" str_ldl_Please_choose_connection "Please choose how you would like to connect to other players for your multiplayer game." str_ldl_PLUS "-" str_ldl_PLUS_10_PERCENT_Food "+10% Food" str_ldl_PLUS_10_PERCENT_Gold "+10% Gold" str_ldl_PLUS_10_PERCENT_Production "+10% Production" str_ldl_PLUS_10_PERCENT_Public_Works "+10% Public Works" str_ldl_PLUS_10_PERCENT_Science "+10% Science" str_ldl_PLUS_20_PERCENT_Food "+20% Food" str_ldl_PLUS_20_PERCENT_Gold "+20% Gold" str_ldl_PLUS_20_PERCENT_Production "+20% Production" str_ldl_PLUS_20_PERCENT_Public_Works "+20% Public Works" str_ldl_PLUS_20_PERCENT_Science "+20% Science" str_ldl_Points_Rec "Points Rec" str_ldl_Points_Remaining "Points Remaining" str_ldl_Points_Used "Points Used" str_ldl_Radio_Group "Radio Group" str_ldl_Materials_ "Materials " str_ldl_Load_Preferences "Load Preferences" str_ldl_Pollute "Pollute" str_ldl_LABOR "LABOR" str_ldl_Protective "Protective" str_ldl_Reset "Reset" str_ldl_RECEIVE "RECEIVE" str_ldl_Return "Return" str_ldl_Returns_X_Trade "Returns X Trade" str_ldl_Riot_Chance "Riot Chance" str_ldl_Roman_Empire "Roman Empire" str_ldl_s "s" str_ldl_Sad "Sad" str_ldl_Save_as_InstaStart "Save as InstaStart" str_ldl_Search "Search" str_ldl_Select "Select" str_ldl_SF "SF" str_ldl_STRING_UI_TEST "STRING_UI_TEST" str_ldl_Strongly_Modal "Strongly Modal" str_ldl_Simple_Combat "Simple Combat" str_ldl_Text_at_run_time "Text will be set at run-time" str_ldl_Text_Desc "Text Desc" str_ldl_Roman "Roman" str_ldl_ROMANS "ROMANS" str_ldl_Send_To "Send To" str_ldl_Send_Unit_to_City_COLON "Send Unit to City:" str_ldl_Treaty_Alliance "Treaty Alliance" str_ldl_Treaty_Capture_City "Treaty Capture City" str_ldl_Treaty_Cease_Fire "Make Peace Treaty" str_ldl_Treaty_EcoPact "Treaty Eco Pact" str_ldl_Submit "Submit" str_ldl_TEN_HYPHENS "-----------" str_ldl_Time_ "Time " str_ldl_TITLE "TITLE" str_ldl_this_text_at_run_time "this text will be set at run-time" str_ldl_TO_CAPITAL "TO CAPITAL" str_ldl_Teleport "Teleport" str_ldl_Traders_XY "Traders X/Y" str_ldl_Turn_PERCENTd "Turn %d" str_ldl_Rustle "Rustle" str_ldl_Style "Style" str_ldl_ug029_tga "ug029.tga" str_ldl_Type_Player_Info "Please type in any information here that you would like other players to know about you. Warning: THIS INFORMATION WILL BE AVAILABLE TO OTHER PLAYERS ONLINE! Please make sure that you want this information to be available to the public." str_ldl_Unhappiness_Effect "Unhappiness Effect" str_ldl_Unhappy "Unhappy" str_ldl_UNIT_HAPPINESS_EFFECTS "UNIT HAPPINESS EFFECTS" str_ldl_Start_End_Ages "Start/End Ages" str_ldl_Sorry_the_tribe_you_selected_is_already_taken "Sorry, the tribe you selected is already taken." str_ldl_Unit_Lost_Warning "Unit Lost Warning" str_ldl_UV "UV" str_ldl_V "V" str_ldl_Weakly_Modal "Weakly Modal" str_ldl_Which_city "Which city will you demand?" str_ldl_You_have_launched_the_Game "You have launched the Game" str_ldl_Youve_been_denied "You've been denied." str_ldl_Youve_either_won_or_lost "You've either won or lost!" str_tbl_ldl_0 "" str_tbl_ldl_9 "9" str_tbl_ldl_10 "10" str_ldl_Warning "Warning!" str_ldl_UNITS_TO_TRANSPORT "UNITS TO TRANSPORT" str_ldl_UNITS_IN_CITY "UNITS IN CITY" str_ldl_Wonder_Movies "Wonder Movies" str_tbl_ldl_1024x768 "1024x768" str_tbl_ldl_12 "12" str_tbl_ldl_1280x1024 "1280x1024" str_tbl_ldl_1600x1200 "1600x1200" str_tbl_ldl_640x480 "640x480" str_tbl_ldl_800x600 "800x600" str_tbl_ldl_A "A" str_tbl_ldl_Ability "Ability" str_tbl_ldl_AD "AD" str_tbl_ldl_arialbd_ttf "arialbd.ttf" str_tbl_ldl_arialnb_ttf "arialnb.ttf" str_tbl_ldl_B "B" str_tbl_ldl_BC "BC" str_tbl_ldl_C "C" str_tbl_ldl_AssaultButton "AssaultButton" str_tbl_ldl_BombardButton "BombardButton" str_tbl_ldl_BombCabinetButton "BombCabinetButton" str_tbl_ldl_AdvertiseButton "AdvertiseButton" str_tbl_ldl_AidUprisingButton "AidUprisingButton" str_tbl_ldl_Are_you_sure "Are you sure you want to do this?" str_tbl_ldl_CaptureSlavesButton "CaptureSlavesButton" str_tbl_ldl_Cecilias_Blade_Runner "Cecilia's Blade Runner" str_tbl_ldl_Center_Map_on_UnitCity "Center Map" str_tbl_ldl_ConductHitButton "ConductHitButton" str_tbl_ldl_ConvertCityButton "ConvertCityButton" str_tbl_ldl_Clear_Mines "Clear Mines" str_tbl_ldl_CreateParkButton "CreateParkButton" str_tbl_ldl_CreateRiftButton "CreateRiftButton" str_tbl_ldl_BranchButton "BranchButton" str_tbl_ldl_D "D" str_tbl_ldl_CargoButton "CargoButton" str_tbl_ldl_CloakButton "CloakButton" str_tbl_ldl_DefuseButton "DefuseButton" str_tbl_ldl_DEMAND_CITY "DEMAND CITY" str_tbl_ldl_DescendButton "DescendButton" str_tbl_ldl_Detrench "Unfortify" str_tbl_ldl_E "E" str_tbl_ldl_EstablishEmbassyButton "EstablishEmbassyButton" str_tbl_ldl_ExpelButton "ExpelButton" str_tbl_ldl_F "F" str_tbl_ldl_EXCHANGE_CITY "EXCHANGE CITY" str_tbl_ldl_FileInjunctionButton "FileInjunctionButton" str_tbl_ldl_FIVE_HYPHENS "-----" str_tbl_ldl_Flat_World "Flat World" str_tbl_ldl_GoToButton "GoToButton" str_tbl_ldl_FortifyButton "FortifyButton" str_tbl_ldl_FreeSlaveButton "FreeSlaveButton" str_tbl_ldl_G "G" str_tbl_ldl_Great_Library_Biowarfare_Filter "Great Library - Biowarfare Filter" str_tbl_ldl_Great_Library_Cathedral "Great Library - Cathedral" str_tbl_ldl_Great_Library_Cleric "Great Library - Cleric" str_tbl_ldl_Great_Library_Consumer_Electronics "Great Library - Consumer Electronics" str_tbl_ldl_Great_Library_Corporate_Branch "Great Library - Corporate Branch" str_tbl_ldl_Great_Library_Eco_Terrorist "Great Library - Eco-Terrorist" str_tbl_ldl_Great_Library_Ecotopia "Great Library - Ecotopia" str_tbl_ldl_Great_Library_Genetics "Great Library - Genetics" str_tbl_ldl_Great_Library_Global_Defense_Initiative "Great Library - Global Defense Initiative" str_tbl_ldl_Great_Library_House_of_Freezing "Great Library - House of Freezing" str_tbl_ldl_Great_Library_Infector "Great Library - Infector" str_tbl_ldl_Great_Library_Lawyer "Great Library - Lawyer" str_tbl_ldl_Great_Library_Life_Extension "Great Library - Life Extension" str_tbl_ldl_Great_Library_Multinationalism "Great Library - Multinationalism" str_tbl_ldl_Great_Library_Personal_Encryption "Great Library - Personal Encryption" str_tbl_ldl_Great_Library_Printing_Press "Great Library - Printing Press" str_tbl_ldl_Great_Library_Screen "Great Library Screen" str_tbl_ldl_Great_Library_Subneural_Ads "Great Library - Subneural Ads" str_tbl_ldl_Great_Library_Technocracy "Great Library - Technocracy" str_tbl_ldl_Great_Library_Televangelist "Great Library - Televangelist" str_tbl_ldl_Great_Library_Television "Great Library - Television" str_tbl_ldl_Great_Library_Theocracy "Great Library - Theocracy" str_tbl_ldl_Great_Library_Virtual_Democracy "Great Library - Virtual Democracy" str_tbl_ldl_Great_Library_Wilderness_Preservation "Great Library - Wilderness Preservation" str_tbl_ldl_hrs "hrs" str_tbl_ldl_InciteRevolutionButton "InciteRevolutionButton" str_tbl_ldl_HearGossipButton "HearGossipButton" str_tbl_ldl_GroupButton "GroupButton" str_tbl_ldl_InfectCityButton "InfectCityButton" str_tbl_ldl_Hard "Hard" str_tbl_ldl_Hardest "Hardest" str_tbl_ldl_Investigate_Readiness "Investigate Readiness" str_tbl_ldl_Kings_Quest_Peachy "Kings Quest Peachy" str_tbl_ldl_Knowledge_Status "Knowledge Status" str_tbl_ldl_Leisure_Suit_Larrys_Home "Leisure Suit Larrys Home" str_tbl_ldl_GIFT_CITY "GIFT CITY" str_tbl_ldl_LaunchButton "LaunchButton" str_tbl_ldl_MoveButton "MoveButton" str_tbl_ldl_NextPageButton "NextPageButton" str_tbl_ldl_No_workers_left_to_place "No workers left to place!" str_tbl_ldl_upba0515_tga "upba0515.tga" str_tbl_ldl_upba0516_tga "upba0516.tga" str_tbl_ldl_upba0517_tga "upba0517.tga" str_tbl_ldl_upba0518_tga "upba0518.tga" str_tbl_ldl_upba0519_tga "upba0519.tga" str_tbl_ldl_upba0520_tga "upba0520.tga" str_tbl_ldl_upba0521_tga "upba0521.tga" str_tbl_ldl_upba0522_tga "upba0522.tga" str_tbl_ldl_upba0506_tga "upba0506.tga" str_tbl_ldl_upba0513_tga "upba0513.tga" str_tbl_ldl_No_Danger_Here "No Danger Here" str_tbl_ldl_No_Wrap "No Wrap" str_tbl_ldl_None "None" str_tbl_ldl_Not_Too_Bad "Not Too Bad" str_tbl_ldl_Nullify_Walls "Nullify Walls" str_tbl_ldl_ParadropButton "ParadropButton" str_tbl_ldl_PatrolButton "PatrolButton" str_tbl_ldl_PBEM_Games "PBEM Games" str_tbl_ldl_PBEM_Saves "PBEM Saves" str_tbl_ldl_ReadButton "ReadButton" str_tbl_ldl_ReformCityButton "ReformCityButton" str_tbl_ldl_ReMap_Keyboard "Map Keyboard" str_tbl_ldl_PillageButton "PillageButton" str_tbl_ldl_PiracyButton "PiracyButton" str_tbl_ldl_PlantNanoVirusButton "PlantNanoVirusButton" str_tbl_ldl_PlantNukeButton "PlantNukeButton" str_tbl_ldl_Play_Options "Play Options" str_tbl_ldl_Pretty_Safe "Pretty Safe" str_tbl_ldl_Risky "Risky" str_tbl_ldl_Roman "Roman" str_tbl_ldl_Rustle "Rustle" str_tbl_ldl_RustleButton "RustleButton" str_tbl_ldl_Sabotage_Building "Sabotage Building" str_tbl_ldl_Sale_Value_COLON_ "Sale Value: " str_tbl_ldl_SAVE_MP_GAME "SAVE MP GAME" str_tbl_ldl_SAVE_PBEM_GAME "SAVE PBEM GAME" str_tbl_ldl_Save_then_Load "Save then Load" str_tbl_ldl_Save_then_Quit "Save then Quit" str_tbl_ldl_Save_then_Restart "Save then Restart" str_tbl_ldl_SellIndulgencesButton "SellIndulgencesButton" str_tbl_ldl_SpyButton "SpyButton" str_tbl_ldl_SoothsayButton "SoothsayButton" str_tbl_ldl_SettleButton "SettleButton" str_tbl_ldl_StealDiscoveryButton "StealDiscoveryButton" str_tbl_ldl_ThrowPartyButton "ThrowPartyButton" str_tbl_ldl_SleepButton "SentinelButton" str_tbl_ldl_SueButton "SueButton" str_tbl_ldl_STRING_TABLE_TEST "STRING_TABLE_TEST" str_ldl_Active_Abilities "Active Abilities" str_ldl_Add_Tab "Add Tab" str_ldl_ATT "ATT" str_ldl_G "G" str_ldl_GW "GW" str_ldl_HP "HP" str_ldl_HYPHEN "-" str_ldl_ICQ_COLON "Messaging Service ID#:" str_ldl_MAP_CONTROLS "MAP CONTROLS" str_ldl_Musician "Musician" str_ldl_Musicians "Musicians" str_ldl_OPEN_BRACKET "<" str_ldl_This_is_a_City "This is a City" str_tbl_ldl_Set_Waypoint "Set Waypoint" str_tbl_ldl_UngroupButton "UngroupButton" str_tbl_ldl_What_the_ "What the " str_tbl_ldl_Very_Risky "Very Risky" str_tbl_ldl_upd002_tga "upd002.tga" str_tbl_ldl_upd003_tga "upd003.tga" str_tbl_ldl_upd004_tga "upd004.tga" # stuff for 640 version str_tbl_ldl_upbb0515_tga "upbb0515.tga" str_tbl_ldl_upbb0516_tga "upbb0516.tga" str_tbl_ldl_upbb0517_tga "upbb0517.tga" str_tbl_ldl_upbb0518_tga "upbb0518.tga" str_tbl_ldl_upbb0519_tga "upbb0519.tga" str_tbl_ldl_upbb0520_tga "upbb0520.tga" str_tbl_ldl_upbb0521_tga "upbb0521.tga" str_tbl_ldl_upbb0522_tga "upbb0522.tga" str_tbl_ldl_upbb0506_tga "upbb0506.tga" str_tbl_ldl_upbb0513_tga "upbb0513.tga" str_tbl_ldl_Music_Track_1 "A Fortiori" str_tbl_ldl_Music_Track_2 "Pacari Tampu" str_tbl_ldl_Music_Track_3 "Amaethon" str_tbl_ldl_Music_Track_4 "A'tugewinu" str_tbl_ldl_Music_Track_5 "Summum Bonum" str_tbl_ldl_Music_Track_6 "Casus Belli" str_tbl_ldl_Music_Track_7 "Ankh Djet" str_tbl_ldl_Music_Track_8 "Shaolin San" str_tbl_ldl_Music_Track_9 "Quiet Outback" str_tbl_ldl_Music_Track_10 "Kali Dance" ###Grammar and Description Stuff### #GRAMMAR_MALE_LOSER_RANK_1 "the Destitute" #GRAMMAR_FEMALE_LOSER_RANK_1 "the Destitute" #GRAMMAR_MALE_LOSER_RANK_2 "the Squirrel Hearted" #GRAMMAR_FEMALE_LOSER_RANK_2 "the Squirrel Hearted" #GRAMMAR_MALE_LOSER_RANK_3 "the Red Faced" #GRAMMAR_FEMALE_LOSER_RANK_3 "the Red Faced" #GRAMMAR_MALE_LOSER_RANK_4 "the Weary" #GRAMMAR_FEMALE_LOSER_RANK_4 "the Weary" #GRAMMAR_MALE_LOSER_RANK_5 "the Meek" #GRAMMAR_FEMALE_LOSER_RANK_5 "the Meek" #GRAMMAR_MALE_LOSER_RANK_6 "the Unready" #GRAMMAR_FEMALE_LOSER_RANK_6 "the Unready" #GRAMMAR_MALE_WINNER_RANK_1 "the Earnest" #GRAMMAR_FEMALE_WINNER_RANK_1 "the Earnest" #GRAMMAR_MALE_WINNER_RANK_2 "the Wise" #GRAMMAR_FEMALE_WINNER_RANK_2 "the Wise" #GRAMMAR_MALE_WINNER_RANK_3 "the Valiant" #GRAMMAR_FEMALE_WINNER_RANK_3 "the Valiant" #GRAMMAR_MALE_WINNER_RANK_4 "the Lion Hearted" #GRAMMAR_FEMALE_WINNER_RANK_4 "the Lion Hearted" #GRAMMAR_MALE_WINNER_RANK_5 "the Indomitable" #GRAMMAR_FEMALE_WINNER_RANK_5 "the Indomitable" #GRAMMAR_MALE_WINNER_RANK_6 "the Almighty" #GRAMMAR_FEMALE_WINNER_RANK_6 "the Almighty" PLAYER_DESCRIPTION_LOSER_RANK_1 "{player[0].leader_name}" PLAYER_DESCRIPTION_LOSER_RANK_2 "{player[0].leader_name}" PLAYER_DESCRIPTION_LOSER_RANK_3 "{player[0].leader_name}" PLAYER_DESCRIPTION_LOSER_RANK_4 "{player[0].leader_name}" PLAYER_DESCRIPTION_LOSER_RANK_5 "{player[0].leader_name}" PLAYER_DESCRIPTION_LOSER_RANK_6 "{player[0].leader_name}" PLAYER_DESCRIPTION_WINNER_RANK_1 "{player[0].leader_name}" PLAYER_DESCRIPTION_WINNER_RANK_2 "{player[0].leader_name}" PLAYER_DESCRIPTION_WINNER_RANK_3 "{player[0].leader_name}" PLAYER_DESCRIPTION_WINNER_RANK_4 "{player[0].leader_name}" PLAYER_DESCRIPTION_WINNER_RANK_5 "{player[0].leader_name}" PLAYER_DESCRIPTION_WINNER_RANK_6 "{player[0].leader_name}" str_tbl_ldl_upba0504_tga "upba0504.tga" str_tbl_ldl_upba0511_tga "upba0511.tga" str_tbl_ldl_upba0507_tga "upba0507.tga" str_tbl_ldl_upba0514_tga "upba0514.tga" str_tbl_ldl_upba0526_tga "upba0526.tga" str_tbl_ldl_upba0527_tga "upba0527.tga" str_tbl_ldl_upbb0504_tga "upbb0504.tga" str_tbl_ldl_upbb0511_tga "upbb0511.tga" str_tbl_ldl_upbb0507_tga "upbb0507.tga" str_tbl_ldl_upbb0514_tga "upbb0514.tga" str_tbl_ldl_upbb0526_tga "upbb0526.tga" str_tbl_ldl_upbb0527_tga "upbb0527.tga" # # SAM030199 added these two for the graphics screen # my apologies # str_ldl_Unit_Animation_Off "Unit Animations Off" str_ldl_Unit_Animation_On "Unit Animations On" # # CJI021099 Added these for Civ panel # str_ldl_now_researching "Now Researching:" str_ldl_discovery_in "Discovery in:" str_ldl_SCEN_LOAD "OK" str_ldl_SCEN_SAVE "Save" str_ldl_SCEN_NEW_PACK "New..." str_ldl_PackDesc "Description:" str_ldl_PackName "Name:" str_ldl_PackDir "Directory:" str_ldl_AddPlayer "Add Player" str_ldl_RemovePlayer "Remove Player" str_ldl_ScenModeFull "Full Game" str_ldl_ScenModePlayerNoCiv "By Player" str_ldl_ScenModePlayerWithCiv "Pl w/ Nations" str_ldl_ScenModeJustCivs "By Nation" str_ldl_ScenMode "Mode:" # # Sprite editor stuff # str_SprEd_Move " Move" str_SprEd_Attack " Atttack" str_SprEd_Idle " Idle" str_SprEd_Victory " Victory" str_SprEd_Work " Work" str_SprEd_StepPlus " Step +" str_SprEd_StepMinus " Step -" str_SprEd_PlayOnce " Play Once" str_SprEd_Loop " Loop" str_SprEd_FacingPlus " Facing +" str_SprEd_FacingMinus " Facing -" # MDS 091300 # Added for Scenario Editor buttons # str_tbl_ldl_XWrap "XWrap" str_tbl_ldl_YWrap "YWrap" str_tbl_ldl_Cut "Cut Selected Region" str_tbl_ldl_Copy "Copy Selected Region" str_tbl_ldl_Paste "Paste Region" str_tbl_ldl_SmallBrush "Small Brush" str_tbl_ldl_MedBrush "Medium Brush" str_tbl_ldl_LargeBrush "Large Brush" str_tbl_ldl_SaveClip "Save Clip" str_tbl_ldl_LoadClip "Load Clip" str_tbl_ldl_Explore "Set Map Explored" str_tbl_ldl_Unexplore "Set Map Unexplored" str_tbl_ldl_Fog "Toggle Fog of War" ################################ # # # # # ## ## # # ###ADDED from add_str.txt### # # ## by Jonathan ## # # # 9/5/00 # # ################################ ## new keymap strings str_tbl_ldl_Toggle_City_Names "Toggle City Names" ## Graphics Options str_ldl_City_Names_Off "City Names Off" str_ldl_City_Names_On "City Names On" str_ldl_Unit_Speed "Unit Speed:" ## Gameplay Options str_ldl_Show_All_Battles_Off "Show All Battles Off" str_ldl_Show_All_Battles_On "Show All Battles On" str_ldl_Mouse_Speed "Mouse Speed:" str_ldl_Autosave_Off "Autosave Off" str_ldl_Autosave_On "Autosave On" str_ldl_Left_Handed_Mouse_Off "Right-handed Mouse" str_ldl_Left_Handed_Mouse_On "Left-handed Mouse" # 'A' is for Alliance in the diplomacy screen str_ldl_Alliance "A" # for Terrain Pad str_ldl_Clear_Map "Clear Map" # Starting Locations Pad Strings str_ldl_Start_Loc "Start Locs." str_ldl_Start_Loc_Title "Starting Locations Editor" str_ldl_Start_Loc_Mode_Text "Start Location Mode:" str_ldl_Start_Loc_Mode_None "No Start Locations" str_ldl_Start_Loc_Mode_Player "Start Loc. by Player" str_ldl_Start_Loc_Mode_Civ "Start Loc. by Empire" str_ldl_Start_Loc_Civ_Text "Empire:" str_ldl_Start_Loc_Player_Text "Player:" str_ldl_Player_Civ_Name_Text "Empire/Player Name" str_ldl_Start_Loc_None "Not Used" str_ldl_Start_Loc_Delete "Delete Loc" str_ldl_Civs_Unlocked "Nations Unlocked" str_ldl_Civs_Locked "Nations Locked" str_ldl_Player_Text "Player" # for disclaimer window str_ldl_Disclaimer "Disclaimer" str_ldl_I_Agree "I Agree To Terms" str_ldl_I_Disagree "I Do Not Agree" #Netshell stuff str_ldl_No_Scenario "Scenario not found." # naming the cities str_ldl_Name_City_Title "City Name" str_ldl_Name_City_Message "What would you like to name this city?" str_ldl_SP_SCENARIO_PICKER "Select Scenario" str_ldl_SP_STANDARD_GAME "Standard Game" str_ldl_SP_SCENARIO_STATIC_TEXT "Scenario:" str_ldl_SCENARIO_PICKER_TITLE "Scenario Selection" str_ldl_PACK_INSTRUCTIONS "Activision does not provide technical support for the Program Utilities or for New Game Materials created by using the Program Utilities." str_ldl_AVAILABLE_SCEN_PACK "Available Scenario Packs" #str_ldl_PACK_INSTRUCTIONS "Please select the Scenario Pack that you'd like to use:" str_ldl_SCEN_INSTRUCTIONS "Select the scenario you wish to play and click OK." str_ldl_LOAD_SCENARIO_GAME "Load Scenario Game" str_ldl_SAVE_SCENARIO "Save Scenario" str_ldl_SAVE_SCENARIO_AS "Save Scenario As" str_ERR_CANT_LOCATE_SCEN "Unable to locate the scenario that created this saved game. Looking for: " str_NAME_SCENARIO "Name Scenario" str_DEFAULT_SCENARIO_NAME "Custom Call to Power Scenario" str_NAME_SCENARIO_MESSAGE "Please enter a name for this scenario. A scenario is uniquely identified by its name, so the names must be distinct." ldl_str_EMAIL_LIST_TITLE "Setup Email Game" ldl_str_HOTSEAT_LIST_TITLE "Setup Hotseat Game" str_ldl_Player_Type "Type" str_ldl_Email_Address "Email" str_ldl_Player_Name "Name" str_ldl_HOTSEAT "Hotseat Game" str_ldl_EMAIL "Email Game" str_tbl_ldl_Toggle_Trade_Routes "Show/Hide Trade Routes" str_tbl_ldl_Execute_Eyepoint "Eyepoint" str_ldl_Segment "Segment" str_ldl_Source "Source" str_ldl_Continue "Continue" str_ldl_Expression "Expression" str_ldl_New "New" str_ldl_Clear "Clear" str_ldl_B "B" str_ldl_Watch "Watch" str_ldl_Step "Step" str_ldl_StepInto "StepInto" str_ldl_Set_Conditional "Set Condition" str_ldl_Set_Conditional_Message "Break when this expression is true" str_ldl_CITY_MANAGER "City Manager" str_ldl_TILE_IMPROVEMENTS "Tile Improvements" str_ldl_City_Manager_Title "C I T Y M A N A G E R" #City window strings str_ldl_CityHack_H "H" str_ldl_CityHack_HVal "Happy" str_ldl_CityHack_G "G" str_ldl_CityHack_GVal "Gold" str_ldl_CityHack_F "F" str_ldl_CityHack_FVal "Food" str_ldl_CityHack_P "P" str_ldl_CityHack_PVal "Prod" str_ldl_CityHack_S "S" str_ldl_CityHack_SVal "Sci" str_ldl_Entertainers "Entertainers" str_ldl_Farmers "Farmers" str_ldl_Laborers "Laborers" str_ldl_Merchants "Merchants" str_ldl_Scientists "Scientists" str_ldl_0 "0" str_ldl_ShowResourceMap "Show Resource Map" str_ldl_ShowWorkers "Show Workers" str_ldl_percent "%" str_ldl_Priority "Priority:" str_ldl_GovernorOn "Mayor: ON" str_ldl_GovernorOff "Mayor: OFF" str_ldl_CityHack_C "C" str_ldl_CityHack_M "M" str_ldl_CityHack_A "A" str_ldl_ShowInventory "Show Inventory" str_ldl_ShowQueue "Show Queue" str_ldl_EditQueue "Build" str_ldl_HideQueue "Hide Queue" str_ldl_Costs "Costs" str_ldl_Gives "Gives" str_ldl_YouHave "You Have" str_ldl_RushBuy "Rush Buy" str_ldl_Sell "Sell" str_ldl_Population "Pop:" str_ldl_Growth "Growth:" str_ldl_CityList "City List" str_ldl_DipProposalsReceived "Proposals Received" str_ldl_DipProposalsMade "Proposals Sent" str_ldl_DipRespond "Respond to Selected Proposal" str_ldl_DipShowHistory "Show History" str_ldl_DipWithdraw "Withdraw" str_ldl_DipCounter "Counter" str_ldl_DipReject "Reject" str_ldl_DipAccept "Accept" str_ldl_DipCreate "Create New Proposal" str_ldl_DipClose "Close" str_ldl_DipTitleCreateNewProposal "Create New Proposal" str_ldl_DipTitleCreateCounterProposal "Create Counter Proposal" str_ldl_DipSelectCiv "1) Select Empire" str_ldl_DipSelectTone "2) Select Tone" str_ldl_DipRequest "3a) Request" str_ldl_DipTreaty "3b) Treaty" str_ldl_DipGift "3c) Gift" str_ldl_DipExRequest "4a) Request" str_ldl_DipExTreaty "4b) Treaty" str_ldl_DipExGift "4c) Gift" str_ldl_DipExchange "Exchange" str_ldl_DipTo "To:" str_ldl_DipProposal "Proposal:" str_ldl_DipAnd "And:" str_ldl_DipClearForm "Clear Form" str_ldl_DipSendProposal "Send Proposal" str_ldl_DipSendCounterProposal "Send Counter Proposal" str_ldl_DipReturnToNegotiations "Return to Negotiations" str_ldl_DipTone0 "Magnanimous/Kind" str_ldl_DipTone1 "Friendly/Equal" str_ldl_DipTone2 "Obsequious/Meek" str_ldl_DipTone3 "Haughty/Indignant" str_ldl_DipTone4 "Hostile/Angry" str_dip_InvalidProposal "Select proposal from left-hand list" str_ldl_Threaten "Threaten" # # New Control Panel Strings # str_ldl_CivTabTitle "Empire" str_ldl_MsgTabTitle "Msgs" str_ldl_CityTabTitle "City" str_ldl_UnitTabTitle "Unit" str_ldl_TileTabTitle "Tile" # # Menu Bar Strings # str_ldl_CivMenuTitle "Empire" str_ldl_CitiesMenuTitle "Cities" str_ldl_UnitsMenuTitle "Units" str_ldl_DiplomacyMenuTitle "Diplomacy" str_ldl_ScienceMenuTitle "Science" str_ldl_TradeMenuTitle "Trade" str_ldl_GLMenuTitle "GL" str_ldl_InfoMenuTitle "Stats" str_ldl_OptionsMenuTitle "Options" # Empire Menu Strings str_ldl_EmpireManager "Empire Manager" str_ldl_ScienceManager "Science Manager" str_ldl_TradeOpenMarket "Trade - Open Market" str_ldl_TradeSummary "Trade - Summary" str_ldl_Gaia "Gaia Controller" # Cities Menu Strings str_ldl_CityManagement "City Manager" str_ldl_NatlManager "Natl Manager" str_ldl_BuildQueue "Build Manager" # Units Menu Strings str_ldl_UnitManager "Unit Manager" # Diplomacy Menu Strings str_ldl_Negotiations "Negotiations" str_ldl_DiplomacyManager "Diplomacy Manager" str_ldl_NewProposal "New Proposal" # Science Menu Strings str_ldl_ScienceScreen "Science Screen" str_ldl_GreatLibrary "Great Library" # Trade Menu Strings str_ldl_TradeScreen "Trade Screen" # GL Menu Strings str_ldl_GreatLibrary "Great Library" # Info Menu Strings str_ldl_Score "Score" str_ldl_Ranking "Ranking" str_ldl_Timeline "Timeline" # Options Menu Strings str_ldl_Gameplay "Gameplay" str_ldl_MapFilters "Map Filters" str_ldl_Graphics "Graphics" str_ldl_Sound "Sound" str_ldl_Music "Music" str_ldl_Advanced "Advanced" str_ldl_SaveGame "Save Game" str_ldl_LoadGame "Load Game" str_ldl_Restart "Restart" str_ldl_NewGame "New Game" str_ldl_Quit "Quit" # End of Menu Strings str_ldl_NewArmy "New Army" str_ldl_SingleUnits "Other Units" str_ldl_ArmyCount "In Army: %d" str_ldl_Armies "Armies" str_ldl_ScenYear "Year" str_ldl_NumPlayers "# Players" str_ldl_SaveMap "Save Map" str_ldl_LoadMap "Load Map" str_ldl_SaveScenario "Save Scenario" str_ldl_LoadScenario "Load Scenario" str_ldl_MapSize "Map Size" str_ldl_Barbarians "Barbarians" str_ldl_World "World" str_ldl_Unit "Unit" str_ldl_City "City" str_ldl_Civ "Empire" str_ldl_Script "Script" str_ldl_ScenLand "Land" str_ldl_ScenSea "Sea" str_ldl_ScenAir "Air" str_ldl_ScenSpecial "Special" str_ldl_LegalOnly "Legal Only" str_ldl_ShowLabels "Show Labels" str_ldl_ShowStatistics "Show Statistics" str_ldl_HideStatistics "Hide Statistics" str_ldl_Total "Total" str_ldl_Exclude "Exclude" str_ldl_AddBuildings "Add Buildings" str_ldl_AddWonders "Add Wonders" str_ldl_AddAdvances "Add Advances" str_ldl_Load "Load" str_ldl_FileName "File:" str_ldl_Leader "Leader Name: " str_ldl_CityName "City Name: " str_ldl_order_attack "Attack" str_ldl_order_move "Move" str_ldl_order_paradrop "Paradrop" str_ldl_order_investigate_city "Investigate City" str_ldl_order_steal_technology "Steal Technology" str_ldl_order_incite_revolution "Incite Revolution" str_ldl_order_assassinate "Assassinate" str_ldl_order_investigate_readiness "Investigate Readiness" str_ldl_order_bombard "Bombard" str_ldl_order_sue "Sue" str_ldl_order_franchise "Franchise" str_ldl_order_sue_franchise "Sue Franchise" str_ldl_order_establish_embassy "Establish Embassy" str_ldl_order_expel "Expel" str_ldl_order_cause_unhappiness "Cause Unhappiness" str_ldl_order_plant_nuke "Plant Nuke" str_ldl_order_slave_raid "Slave Raid" str_ldl_order_enslave_settler "Enslave Settler" str_ldl_order_underground_railway "Free Slaves" str_ldl_order_incite_uprising "Incite Uprising" str_ldl_order_bio_infect "Bio Infect" str_ldl_order_plague "Plague" str_ldl_order_nano_infect "Nano-Infect" str_ldl_order_convert "Convert City" str_ldl_order_reform "Reform City" str_ldl_order_indulgence "Sell Indulgences" str_ldl_order_soothsay "Soothsay" str_ldl_order_create_park "Nanite Cleansing" str_ldl_order_pillage "Pillage" str_ldl_order_injoin "File Injunction" str_ldl_order_airlift "Airlift" str_ldl_order_throw_party "Hold Reception" str_ldl_order_intercept_trade "Pirate Trade" str_ldl_order_pillage "Pillage" str_ldl_order_advertise "Advertise" str_ldl_order_conduct_hit "Conduct Hit" str_ldl_order_settle "Settle" str_ldl_order_nuke_city "Nuke City" str_ldl_order_disband_army "Disband Army" str_ldl_order_board_transport "Board Transport" str_ldl_order_unload "Unload" str_ldl_order_launch "Space Launch" str_ldl_order_target "Set Target" str_ldl_order_clear_target "Clear Target" str_ldl_order_fortify "Fortify" str_ldl_order_ranged_attack "Ranged Attack" str_ldl_order_faith_healing "Faith Healing" str_ldl_order_refuel "Refuel" str_ldl_order_sleep "Sentinel" str_ldl_TradeYourCity "Our City" str_ldl_TradeGood "Has This Good" str_ldl_TradeSendCity "This City Will Buy It" str_ldl_TradePrice "For" str_ldl_TradeCaravans "Caravans" str_ldl_TradeNation "Nation" str_ldl_CreateRoute "Create Route" str_ldl_BreakRoute "Break Route" str_ldl_TradeShowAdvisor "Advice" str_ldl_TradeHideAdvisor "Advice" str_ldl_TradeSummary "Summary" str_ldl_TradeMarket "Market" str_ldl_TradeSellingGood "Is Selling" str_ldl_TradeSellingToCity "To This City" str_ldl_CaravansAvailable "Caravans Available:" str_ldl_CaravansInUse "Caravans in use:" str_ldl_TotalTradeProfit "Total Trade Profit:" str_ldl_TotalTradeRoutes "Total Trade Routes:" str_ldl_TradeTitle "T R A D E M A N A G E R" str_ldl_Advice "Advice" str_ldl_CityManagement "City Manager" str_ldl_Statistics "Statistics" str_ldl_Nation "Nation" str_ldl_Regard "Regard" str_ldl_Embassy "Embassy" str_ldl_AlliancesTreaties "Alliances/Treaties" str_ldl_ShowHistory "Show History" str_ldl_Negotiations "Return to Negotiations" str_ldl_DipNegotiationTable "Negotiation Table" str_ldl_DiplomacyTitle "D I P L O M A C Y M A N A G E R" str_ldl_Treaty "Treaty Details" str_ldl_UnitManagerTitle "U N I T M A N A G E R" str_ldl_UnitStats "Unit Statistics" str_ldl_TacticalInfo "Tactical Info" str_ldl_UnitName "Unit Name" str_ldl_NumberSign "#" str_ldl_UnitType "Unit Type" str_ldl_SupportCost "Support" str_ldl_ARDM "A/R/D/M" str_ldl_A "A" str_ldl_R "R" str_ldl_D "D" str_ldl_M "M" str_ldl_MilitaryState "Military State" str_ldl_TotalUnits "Total Units:" str_ldl_DisbandUnits "Disband Units" str_ldl_Army "Army" str_ldl_Order "Order" str_ldl_Location "Location" str_ldl_Health "Health" str_ldl_UpkeepPercentFormat "Military Upkeep: %d%% Prod." str_ldl_UpkeepTotalFormat "Military Upkeep: %d Prod." str_ldl_number "#" str_ldl_MilitaryAdvice "Military Advice" str_ldl_READINESS_LEVEL_PEACE "Peace" str_ldl_READINESS_LEVEL_ALERT "Alert" str_ldl_READINESS_LEVEL_WAR "War" str_ldl_CheesyRightArrow "-->" str_ldl_CheesyLeftArrow "<--" str_ldl_DeclareWar "Declare War" # Generic percent symbol for UI controls. str_ldl_PERCENT_SYMBOL "%" # Generic close button label str_ldl_CLOSE_BUTTON "Close" # New control panel strings. str_ldl_CP_CITIES "Cities" str_ldl_CP_TOT_POP "Population" str_ldl_CP_CUR_GOVT "Government" str_ldl_CP_PUBLIC_WORKS "Public Works" str_ldl_CP_SCIENCE "Science" str_ldl_CP_POLLUTION "Pollution" # end block. The rest of these are old strings. str_ldl_CP_GOVERNOR "MAYOR" str_ldl_CP_IMPROVEMENTS "IMPROVEMENTS" str_ldl_CP_TERRAFORM "TERRAFORM" str_ldl_CP_BUILD_QUEUE_EMPTY "Nothing Building" str_ldl_CP_EDIT_BUILD_QUEUE "Edit Build\nQueue" # Domestic Management str_ldl_DOMESTIC_DIALOG_TITLE "E M P I R E M A N A G E R" # Cause And Effect Tab Panel str_ldl_DD_CNE_TAB "DOMESTIC POLICY" str_ldl_DD_GOVERNMENT_TAB "GOVERNMENT" str_ldl_DD_RANKING_TAB "RANKING" str_ldl_DD_HAPPINESS "Empire Happiness:" str_ldl_DD_RATIONS_LABEL "Rations:" str_ldl_DD_WORKDAY_LABEL "Workday:" str_ldl_DD_WAGES_LABEL "Wages:" str_ldl_DD_REQUIRED_LABEL "Required:" str_ldl_DD_PUBLIC_WORKS_LABEL "Public Works:" str_ldl_DD_SCIENCE_TAX_LABEL "Science Tax:" str_ldl_DD_FOOD_TITLE "FOOD" str_ldl_DD_PRODUCTION_TITLE "PRODUCTION" str_ldl_DD_COMMERCE_TITLE "COMMERCE" str_ldl_DD_COLLECTED_LABEL "Collected:" str_ldl_DD_CRIME_LABEL "Crime:" str_ldl_DD_SUBTOTAL_LABEL "Subtotal:" str_ldl_DD_CONSUMED_LABEL "Consumed:" str_ldl_DD_STORED_LABEL "Stored:" str_ldl_DD_UNIT_UPKEEP_LABEL "Unit Upkeep:" str_ldl_DD_CITY_USE_LABEL "City Use:" str_ldl_DD_BUILDING_UPKEEP_LABEL "Maintenance:" str_ldl_DD_SCIENCE_LABEL "Science:" str_ldl_DD_SAVINGS_LABEL "Savings:" str_ldl_DD_DETAILS "Details" # Government Tab Panel str_ldl_DD_GOV_CURRENT "Current Government" str_ldl_DD_GOV_COMPARE "Compare To" str_ldl_DD_GOV_ENACT "<- Enact" str_ldl_DD_GOV_CITIES "Maximum Cities Allowable:" str_ldl_DD_GOV_GROWTH "Empire Growth Rate:" str_ldl_DD_GOV_PRODUCTION "Production Power:" str_ldl_DD_GOV_RESEARCH "Research & Science:" str_ldl_DD_GOV_ECONOMIC "Economic Strength:" str_ldl_DD_GOV_COMMERCE "Crime/Corruption Levels:" str_ldl_DD_GOV_MILITARY "Military Support Costs:" str_ldl_DD_GOV_LOYALTY "Citizen Loyalty:" str_ldl_DD_GOV_MARTIAL_LAW "Martial Law Effectiveness:" str_ldl_DD_GOV_ANTI_POLLUTION "Anti-Pollution & Tolerance:" # Advance Selection Pop-up str_ldl_ASP_GOAL "Goal" # National Management str_ldl_NATIONAL_DIALOG_TITLE "N A T I O N A L M A N A G E R" str_ldl_ND_ADVICE "Advice" str_ldl_ND_BUILD_QUEUE "Build Manager..." str_ldl_ND_DISBAND "Disband" str_ldl_ND_RESOURCE_TAB "RESOURCES" str_ldl_ND_RTL_CITY_NAME "City Name" str_ldl_ND_RTL_POPULATION "Population" str_ldl_ND_STATUS_TAB "STATUS" str_ldl_ND_STL_CITY_NAME "City Name" str_ldl_ND_STL_MAYOR "Mayor" str_ldl_ND_STL_PRIORITY "Priority" str_ldl_ND_STL_BUILDING "Building" str_ldl_ND_STL_TIME "Turns" str_ldl_ND_ST_GOVERNOR "MAYOR:" str_ldl_ND_ST_RUSH_BUY "Rush Buy" str_ldl_ND_ON "ON" str_ldl_ND_OFF "OFF" str_ldl_ND_EMPTY "EMPTY" str_ldl_ND_NA "N/A" str_ldl_ND_VERIFY_DISBAND "Do you wish to disband the selected cities?" # Science Management str_ldl_SCIENCE_DIALOG_TITLE "S C I E N C E M A N A G E R" str_ldl_SD_ADVICE "Advice" str_ldl_SD_CHANGE_RESEARCH "Change Research" str_ldl_SD_CURRENT_RESEARCH_GROUP "Currently Researching" str_ldl_SD_AL_ADVANCE_NAME "Advance Name" str_ldl_SD_TURNS_TO_ADVANCE "Turns To Discovery:" str_ldl_SD_CURRENT_EXPENDITURE "Current Spendings:" str_ldl_SD_TOTAL_COST "Total Cost:" # Science Victory str_ldl_SCIENCE_VICTORY_TITLE "SCIENCE VICTORY" str_ldl_SV_REQ_MAINFRAMES "Controller Cores Required:" str_ldl_SV_REQ_TOWERS "Min Obelisks Required:" str_ldl_SV_REQ_SATELLITES "Min Satellites Required:" str_ldl_SV_COM_MAINFRAMES "Controller Cores Complete:" str_ldl_SV_COM_TOWERS "Obelisks Complete:" str_ldl_SV_COM_SATELLITES "Satellites Complete:" str_ldl_SV_COVERAGE "Area Covered:" str_ldl_SV_MAINFRAME_LOC "Controller Core Location" str_ldl_SV_MAINFRAME_STAT "Status" str_ldl_SV_TOWER_RADIUS "Radius:" str_ldl_SV_START "Initiate Startup Sequence" str_ldl_SV_BUILD_QUEUE "Build Manager..." str_ldl_SV_COMPLETE "Complete" str_ldl_SV_INITIAL_SEQUENCE "Gaia Controller initializing..." str_ldl_SV_COUNTDOWN_SEQUENCE "Gaia Controller online in %d turns..." # Message Box str_ldl_MB_OK "OK" str_ldl_MB_CANCEL "Cancel" # Army Management str_ldl_ArmyManagement "Army Manager" # Diplomacy wizard str_ldl_DiplomacyWizardTitle "D I P L O M A T I C P R O P O S A L" str_ldl_DipWizardRequest "Request" str_ldl_DipWizardOffer "Offer" str_ldl_DipWizardTreaty "Treaty" str_ldl_DipWizSelectNation "Select recipient:" str_ldl_DipWizSelectTone "Select a tone of voice:" str_ldl_DipWizSelectRequestOfferTreaty "Select a request, offer, or treaty" str_ldl_DipWizSelectRequestTreaty "Select a request or treaty" str_ldl_DipWizSelectOfferTreaty "Select an offer or treaty" str_ldl_DipWizSelectRequestOffer "Select a request or offer" str_ldl_DipWizSelectRequestOfferTreatyForCounter "Select a request, offer, or treaty for your counter-proposal" str_ldl_DipWizSelectRequestTreaty "Select a request or treaty for your counter-proposal" str_ldl_DipWizSelectOfferTreaty "Select an offer or treaty for your counter-proposal" str_ldl_DipWizSelectRequestOffer "Select a request or offer for your counter-proposal" str_ldl_DipWizYear "Date: {g.year_str}" str_ldl_DipWizRecipient "To the {player[0].civ_name_singular} leader:" str_ldl_DipWizProposal "Proposal:" str_ldl_DipWizExchange "In exchange:" str_ldl_DipWizSend "Send" str_ldl_DipWizNoNation "" str_ldl_DipWizSender "From the {player[0].civ_name_singular} leader:" str_ldl_DipWizResponse "Response" str_ldl_DipWizCounterProposal "{player[0].leader_name} has made the above counter proposal" str_ldl_DipWizAccept "Accept" str_ldl_DipWizReject "Reject" str_ldl_DipWizCounter "Counter" str_ldl_DipWizThreaten "Threaten" str_ldl_DipWizReceivedProposal "We have received a proposal from the {player[0].civ_name_plural}." str_ldl_DipWizReceivedReject "The {player[0].civ_name_plural} have REJECTED the proposal." str_ldl_DipWizReceivedAccept "The {player[0].civ_name_plural} have ACCEPTED the proposal." str_ldl_DipWizReceivedCounter "The {player[0].civ_name_plural} have responded with a counter-proposal." str_ldl_DipWizReceivedThreat "The {player[0].civ_name_plural} are threatening us!" str_ldl_CityWinPeopleAndResources "People and Resources" str_ldl_CityWinStatistics "Statistics" str_ldl_CityWinBuildQueue "Build Manager" str_ldl_CityWinInventory "Inventory" str_ldl_CityWinEfficiency "Efficiency" str_ldl_CityWinGrowth "Growth" str_ldl_BuildManagerTitle "B U I L D M A N A G E R" ###### Revised to add ':' #str_ldl_CityWinHappiness "Happiness" #str_ldl_CityWinPollution "Pollution" ###### str_ldl_CreateProposal "Create Proposal" str_ldl_Details "Details" str_ldl_QueueName "Queue Name" str_ldl_LoadQueue "Load..." str_ldl_CreateCustomQueue "Create Custom" str_ldl_DeleteQueue "Delete Queue" str_ldl_ClearQueueQuery "Clear the queue for this city?" str_ldl_EditQueueUnitItemFormat "%s (a:%d/r:%d/d:%d/m:%d)" str_ldl_Insert "Insert" str_ldl_Append "Append" str_ldl_Overwrite "Overwrite" str_ldl_EditQueueMustEnterName "You must enter a name before you can save a custom queue." str_ldl_EditQueueReallyOverwrite "Are you sure you want to overwrite the custom queue named %s?" str_ldl_EditQueueReallyLoad "Are you sure you want to load the custom queue %s for city %s? It will replace the current build queue." str_ldl_EditQueueReallyLoadMulti "Are you sure you want to load this custom queue %s into all selected cities?" str_ldl_ScenHut "Hut" str_ldl_ScenRiver "River" str_ldl_ScenGoods "Goods" str_ldl_Scen1 "1" str_ldl_Scen2 "2" str_ldl_Scen3 "3" str_ldl_Scen4 "4" str_ldl_ScenarioEditor "Scenario Editor" str_ldl_Pop "Pop" str_ldl_Mayor "Mayor" str_ldl_Time "Turns" str_ldl_HappyNegative "Penalty" str_ldl_HappyPositive "Bonus" str_ldl_Polluters "Polluters" str_ldl_Cleaners "Cleaners" str_ldl_CityWinCrimeFormat "Crime: %d%%" str_ldl_IW_CONFIRM_WAR "Declare war on {player[0].country_name}?" # General str_ldl_Building_Nothing_Label "Nothing" # Espionage Menu str_ldl_EspionageMenuTitle "Espionage" str_ldl_CityEspionageTitle "City Espionage" str_ldl_Espionage_City_Label "{player[0].civ_name_singular} City: {city[0].name}" str_ldl_Espionage_Population_Label "Population: {city[0].population}" str_ldl_Espionage_Happiness_Label "Happiness: {city[0].happiness}" str_ldl_Espionage_Building_Label "Currently Building: {city[0].building}" str_ldl_Espionage_CompleteIn_Label "Complete In: {city[0].buildingtime}" str_ldl_Espionage_CityIncome_Label "City Income: {city[0].netcitygold}" str_ldl_Espionage_GoldInTrade_Label "Gold In Trade: {city[0].goldfromtraderoutes}" # Score dialog #below has been updated in add_str #str_ldl_INFORMATION_DIALOG_TITLE "Statistics" str_ldl_SCORE_TAB_TITLE "Score" str_ldl_SCORE_DIFFICULTY "Difficulty:" str_ldl_SCORE_YOUR_RANK "Your Rank:" str_ldl_SCORE_YOUR_SCORE "Your Score:" str_ldl_SCORE_BREAKDOWN "Breakdown:" str_tbl_ldl_VictoryAllied "Allied Victory:" str_tbl_ldl_VictoryScience "Wonder Victory:" str_tbl_ldl_VictoryConquest "Solo Victory:" str_tbl_ldl_InProgress "Game in progress:" str_tbl_ldl_Defeat "Defeat:" # Great Library str_ldl_GreatLibraryGoalSetTo "Goal set to: %s" str_ldl_SEARCH_WORD "Search:" str_ldl_TECH_TREE "Tech Tree" str_ldl_SET_GOAL "Set Goal" # Ranking Tab str_ldl_RANKING_MILITARY "Military" str_ldl_RANKING_ECONOMIC "Economic" str_ldl_RANKING_SCIENTIFIC "Scientific" str_ldl_RANKING_OVERALL "Overall" str_ldl_INFO_RANKING_TAB "Ranking" str_ldl_RANKING_POLLUTION "Pollution" str_ldl_RANKING_WONDER "Wonder" str_ldl_RANKING_RANK "Rank:" str_ldl_LINE_BUTTON "Line Graph" str_ldl_ZEROSUM_BUTTON "Zero Sum Graph" # Timeline Tab str_ldl_INFO_TIMELINE_TAB "Timeline" str_ldl_RIGHT_BUTTON "Scroll Right" str_ldl_LEFT_BUTTON "Scroll Left" # Intelligence Detail Screen str_ldl_INTELDET_FOREIGNRELATIONS_TAB "Foreign Relations" str_ldl_INTELDET_DOMESTIC_TAB "Domestic" str_ldl_INTELDET_SCIENCE_TAB "Science" str_ldl_DipDetails_Priveledged "*Privileged Information*" str_ldl_DipDetails_EmpireSize "Empire size: {player[0].cities}" str_ldl_DipDetails_Population "Population: %i" str_ldl_DipDetails_Pollution "Pollution: %i" str_ldl_DipDetails_Capital "Nation's Capital: {player[0].capital}" str_ldl_DipDetails_LargestCity "Largest City: {player[0].largestcity}" str_ldl_DipDetails_GovType "Government Type: {player[0].govttype}" str_ldl_DipDetails_MilitaryState "Military State: {player[0].militarystate}" str_ldl_DipDetails_NowResearching "{player[0].civ_name_singular} is currently researching: {player[0].researching}" str_ldl_DipDetails_KnownToGov "Advances known only to {player[0].country_name}" str_ldl_DipDetails_KnownToYou "Advances known only to you" str_ldl_DipDetails_IntelReport "Intelligence Report on {player[0].civ_name_singular}" str_ldl_DipDetails_LeaderName "Leader Name: {player[0].leader_name}" str_ldl_DipDetails_LeaderPersonality "Leader Personality: {player[0].leaderperonality}" str_ldl_DipDetails_EmbassyMsg "* Embassy required to access privileged information." str_ldl_DipDetails_NoEmbassy "" str_ldl_ImproveLand "Land" str_ldl_ImproveOcean "Ocean" str_ldl_ImproveSpecial "Special" str_ldl_ImproveTerraformLand "Terraform Land" str_ldl_ImproveTerraformOcean "Terraform Ocean" # Radar Map button labels. str_ldl_RADAR_MAP_UNITS "Units" str_ldl_RADAR_MAP_CITIES "Cities" str_ldl_RADAR_MAP_BORDERS "Borders" str_ldl_BV_RETREAT "Retreat" ADVANCE_NO_SPECIFIC_ADVANCES "Enables the Research of New Advances" str_ldl_PollutionList_Population "Pollution from Population" str_ldl_PollutionList_Production "Pollution from Production" str_ldl_DisbandSelectedUnits "Disband Selected Units?" str_ldl_ShowLabels "Show Labels" str_ldl_CityWinProductionTab "Production" str_ldl_CityWinInventoryTab "Inventory" str_ldl_CityWinSpecialistTab "Specialists" str_ldl_CityWinStatisticsTab "Modifiers" str_ldl_CityWinUnitsTab "Units" # autosave string AUTOSAVE_NAME "AUTOSAVE" TRADE_ROUTE_RESET "Trade route reset!" VICTORY_ENSLAVEMENT_CITY "Your {unit[0].name} has captured a new slave and sent it to {city[0].name}." HOTSEAT_HUMAN "Human" HOTSEAT_AI "Computer" SHOW_ME "Show me" BUTTON_QUIT_GAME "Quit Game" TEST_BEGIN_TURN "myValue's value is {myValue}" TEST_UNIT_KILLED "A {unit[0].name} was killed" INFOBAR_UNITS "Units: " INFOBAR_CITY "City: " INFOBAR_UNEXPLORED "Unexplored" UNIT_HOPLITE_NEW "Hoplite" BUILD_LIST_SEQUENCE_PRODUCTION "Production" BUILD_LIST_SEQUENCE_GROWTH "Growth" BUILD_LIST_SEQUENCE_OFFENSE "Offense" BUILD_LIST_SEQUENCE_DEFENSE "Defense" BUILD_LIST_SEQUENCE_SCIENCE "Science" BUILD_LIST_SEQUENCE_GOLD "Gold" BUILD_LIST_SEQUENCE_WONDERS "Wonders" BUILD_LIST_SEQUENCE_HAPPINESS "Happiness" MOVED_ALL_ARMIES_GENIUS "You have moved all of your armies, you must be some kind of genius!" UNIT_CATEGORY_GENERIC "Generic" UNIT_CATEGORY_SETTLER "Settler" UNIT_CATEGORY_AERIAL "Aerial" UNIT_CATEGORY_NAVAL "Naval" UNIT_CATEGORY_UNDERSEA "Undersea" UNIT_CATEGORY_ATTACK "Attack" UNIT_CATEGORY_DEFENSE "Defense" UNIT_CATEGORY_RANGED "Ranged" UNIT_CATEGORY_FLANKER "Flanker" UNIT_CATEGORY_SPECIAL "Special" UNIT_LOCATION_IN_FIELD "In the field" UNIT_LOCATION_IN_SPACE "In space" T_TURN0 "This is Turn 0" T_CREATE_CITY "A city was created" ARMY_NAME_PREFIX "Army #" #Context menu strings CONTEXT_CITY_VIEW "City Manager" CONTEXT_CITY_BUILD " Build Manager" CONTEXT_CITY_RENAME " Rename City" CONTEXT_CITY_DISBAND " Disband City" CONTEXT_ARMY_MANAGEMENT "Army Manager" CONTEXT_CLEAR_ORDERS "Clear Orders" ADVANCE_GIVES_UNITS "Units:" ADVANCE_GIVES_BUILDINGS "Buildings:" ADVANCE_GIVES_WONDERS "Wonders:" LEADER_ADDRESS_MALE "sir" LEADER_ADDRESS_FEMALE "madam" LEADER_ADDRESS_MALE_CAP "Sir" LEADER_ADDRESS_FEMALE_CAP "Madam" # Empire Level Description Strings EMPIRE_RATIONS_AMOUNT_0 "2" EMPIRE_RATIONS_AMOUNT_1 "4" EMPIRE_RATIONS_AMOUNT_2 "5" EMPIRE_RATIONS_AMOUNT_3 "7" EMPIRE_RATIONS_AMOUNT_4 "10" EMPIRE_RATIONS_AMOUNT_UNIT "Kg" EMPIRE_WORKDAY_AMOUNT_0 "6" EMPIRE_WORKDAY_AMOUNT_1 "8" EMPIRE_WORKDAY_AMOUNT_2 "10" EMPIRE_WORKDAY_AMOUNT_3 "12" EMPIRE_WORKDAY_AMOUNT_4 "14" EMPIRE_WORKDAY_AMOUNT_UNIT "Hrs" EMPIRE_COMMERCE_AMOUNT_0 "4" EMPIRE_COMMERCE_AMOUNT_1 "8" EMPIRE_COMMERCE_AMOUNT_2 "12" EMPIRE_COMMERCE_AMOUNT_3 "16" EMPIRE_COMMERCE_AMOUNT_4 "20" EMPIRE_COMMERCE_AMOUNT_UNIT "Gld" EMPIRE_VALUE_DESC_GROWTH_0 "ANARCHY" EMPIRE_VALUE_DESC_GROWTH_1 "Very Slow" EMPIRE_VALUE_DESC_GROWTH_2 "Slow" EMPIRE_VALUE_DESC_GROWTH_3 "Average" EMPIRE_VALUE_DESC_GROWTH_4 "Fast" EMPIRE_VALUE_DESC_GROWTH_5 "Very Fast" EMPIRE_VALUE_DESC_PRODUCTION_0 "ANARCHY" EMPIRE_VALUE_DESC_PRODUCTION_1 "Very Low" EMPIRE_VALUE_DESC_PRODUCTION_2 "Low" EMPIRE_VALUE_DESC_PRODUCTION_3 "Medium" EMPIRE_VALUE_DESC_PRODUCTION_4 "High" EMPIRE_VALUE_DESC_PRODUCTION_5 "Very High" EMPIRE_VALUE_DESC_RESEARCH_0 "ANARCHY" EMPIRE_VALUE_DESC_RESEARCH_1 "Very Low" EMPIRE_VALUE_DESC_RESEARCH_2 "Low" EMPIRE_VALUE_DESC_RESEARCH_3 "Medium" EMPIRE_VALUE_DESC_RESEARCH_4 "High" EMPIRE_VALUE_DESC_RESEARCH_5 "Very High" EMPIRE_VALUE_DESC_ECONOMIC_0 "ANARCHY" EMPIRE_VALUE_DESC_ECONOMIC_1 "Poor" EMPIRE_VALUE_DESC_ECONOMIC_2 "Low" EMPIRE_VALUE_DESC_ECONOMIC_3 "Medium" EMPIRE_VALUE_DESC_ECONOMIC_4 "High" EMPIRE_VALUE_DESC_ECONOMIC_5 "Rich" EMPIRE_VALUE_DESC_COMMERCE_0 "ANARCHY" EMPIRE_VALUE_DESC_COMMERCE_1 "Very High" EMPIRE_VALUE_DESC_COMMERCE_2 "High" EMPIRE_VALUE_DESC_COMMERCE_3 "Medium" EMPIRE_VALUE_DESC_COMMERCE_4 "Low" EMPIRE_VALUE_DESC_COMMERCE_5 "Very Low" EMPIRE_VALUE_DESC_MILITARY_0 "ANARCHY" EMPIRE_VALUE_DESC_MILITARY_1 "Costly" EMPIRE_VALUE_DESC_MILITARY_2 "High" EMPIRE_VALUE_DESC_MILITARY_3 "Medium" EMPIRE_VALUE_DESC_MILITARY_4 "Low" EMPIRE_VALUE_DESC_MILITARY_5 "Minimal" EMPIRE_VALUE_DESC_MARTIALLAW_0 "ANARCHY" EMPIRE_VALUE_DESC_MARTIALLAW_1 "None" EMPIRE_VALUE_DESC_MARTIALLAW_2 "Relaxed" EMPIRE_VALUE_DESC_MARTIALLAW_3 "Moderate" EMPIRE_VALUE_DESC_MARTIALLAW_4 "Strict" EMPIRE_VALUE_DESC_MARTIALLAW_5 "Harsh" EMPIRE_VALUE_DESC_LOYALTY_0 "ANARCHY" EMPIRE_VALUE_DESC_LOYALTY_1 "Apathetic" EMPIRE_VALUE_DESC_LOYALTY_2 "Passive" EMPIRE_VALUE_DESC_LOYALTY_3 "Loyal" EMPIRE_VALUE_DESC_LOYALTY_4 "Passionate" EMPIRE_VALUE_DESC_LOYALTY_5 "Fanatical" EMPIRE_VALUE_DESC_ANTI_POLLUTION_0 "ANARCHY" EMPIRE_VALUE_DESC_ANTI_POLLUTION_1 "None" EMPIRE_VALUE_DESC_ANTI_POLLUTION_2 "Relaxed" EMPIRE_VALUE_DESC_ANTI_POLLUTION_3 "Moderate" EMPIRE_VALUE_DESC_ANTI_POLLUTION_4 "Strict" EMPIRE_VALUE_DESC_ANTI_POLLUTION_5 "Extreme" INFOBAR_RIVER "River" INFOBAR_FOOD_LABEL " F:" INFOBAR_PROD_LABEL " P:" INFOBAR_GOLD_LABEL " C:" INFOBAR_BIO_INFECTION " Bio-infected" INFOBAR_NANO_INFECTION " Nano-infected" INFOBAR_CONVERTED " Converted" INFOBAR_FRANCHISED " Franchised" INFOBAR_INJOINED " Injoined" INFOBAR_RIOTING " Rioting" INFOBAR_WATCHFUL " Watchful" CONTEXT_CITY_ACTIVATE " Activate All Units" CONTEXT_CITY_MAYOR_OFF " Turn Mayor OFF" CONTEXT_CITY_MAYOR_ON " Turn Mayor ON" CONTEXT_GROUP_ALL " Group all units" CONTEXT_UNGROUP_ALL " Ungroup all units" str_ldl_Citizens "Citizens" str_ldl_ActivateUnit "Activate Unit" str_ldl_UnitsGarrisonedInCity "Units Garrisoned In City" str_ldl_CurrentQueue "Current Queue" str_ldl_LoadSaveCustomQueue "Load/Save Custom Queue" str_ldl_EditQueueDelete "Delete" str_ldl_EditQueueUp "Move Up" str_ldl_EditQueueDown "Move Down" str_ldl_EditQueueBuildableItems "Buildable Items" str_ldl_EditQueueUnits "Units" str_ldl_EditQueueBuildings "Buildings" str_ldl_EditQueueWonders "Wonders" str_ldl_EditQueueAppend "Add >" str_ldl_EditQueueInsert ">Insert<" str_ldl_EditQueueAttack "At" str_ldl_EditQueueDefense "De" str_ldl_EditQueueArmor "Ar" str_ldl_EditQueueRanged "Ra" str_ldl_EditQueueDamage "Da" str_ldl_EditQueueMovement "Mo" str_ldl_EditQueueGreatLibrary "Great Library" str_ldl_EditQueueConfirmOverwrite "Replace queue in all selected cities?" #revised to eliminate phrase 'total:' Updated in add_str #str_code_TotalPollutionFormat "Total: %d" str_code_SaveQueueAsColon "Save Queue As:" str_ldl_EditQueueAllItems "All Items" str_ldl_EditQueueGotoCity "City Manager" str_ldl_EditQueueCustomItems "Create Custom Queue" str_ldl_EditQueueAllItems "All Items" str_ldl_EditQueueCustomQueue "Custom Queue" str_ldl_EditQueueSave "Save Queue" str_ldl_Add "< Add" str_ldl_Remove "Remove >" str_ldl_AddAll "<< Add All" str_ldl_RemoveAll "Remove All >>" # # END OF STUFF ADDED 9/5/00 #Disbanding Cities Strings str_ldl_CantDisbandCitySize "You cannot disband cities that are greater than size 3." str_ldl_CantDisbandLastCity "You cannot disband your last city." # Profile strings (Advanced options list) str_profile_UnitAnim "Enable Units Animations" str_profile_GoodAnim "Enable Good Animations" str_profile_TradeAnim "Enable Trade Route Animations" str_profile_WonderMovies "Show Wonder Movies" str_profile_EnemyMoves "Show Enemy Moves" str_profile_RevoltWarning "" str_profile_EnemyIntrude "" str_profile_UnitLostWarning "" str_profile_TradeLostWarning "" str_profile_CityLostWarning "" str_profile_AutoCenter "Center Screen on Active Unit or City" str_profile_AutoSave "Enable Automatic Saves" str_profile_AutoGroup "" str_profile_AutoDeselect "Automatically Deselect Unit" str_profile_AutoSelectNext "Auto-Select Next Unit" str_profile_AutoSelectFirstUnit "Auto-Select Next Available Unit" str_profile_AutoTurnCycle "Automatically Cycle Turns" str_profile_ShowZoomedCombat "Enabled Battleview" str_profile_UseFingerPrinting "" str_profile_UseRedbookAudio "Play CD Audio" str_profile_TryWindowsResolution "" str_profile_ScreenResWidth "" str_profile_ScreenResHeight "" str_profile_ZoomedCombatAlways "Show All Battles In Battle View" str_profile_AttackEveryone "" str_profile_NonRandomCivs "" str_profile_AutoEndMultiple "Auto-Cycle Multiple Turns" str_profile_UnitCompleteMessages "Show Build Complete Messages For Units" str_profile_NonContinuousUnitCompleteMessages "Show Continuous Unit Complete Messages" str_profile_ShowCityNames "Show City Names" str_profile_ShowTradeRoutes "Show Trade Routes" str_profile_UnitSpeed "Unit Animation Speed" str_profile_MouseSpeed "Mouse Sensitivity" str_profile_LeftHandedMouse "Left-Handed Mouse Enabled" str_profile_CityBuiltMessage "" str_profile_UseAttackMessages "" str_profile_MoveHoldTime "" str_profile_BattleSpeed "Combat Speed In Battle View" str_profile_ScrollDelay "Mouse Scroll Delay (10ths/sec)" str_profile_AutoSwitchTabs "Auto-Switch Control Panel Tab" str_profile_AutoRenameCities "Enable Rename City When Creating City" str_profile_AutoOpenCityWindow "Open Build Manager When Creating City" str_profile_ShowEnemyHealth "Show Enemy Unit Health Status" str_profile_ShowCityInfluence "Show City Influence" str_profile_ShowPoliticalBorders "Show National Borders"