Apolyton Civlization Site


DANQ INTERVIEWS MARKG
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ONE YEAR AND 6 MILLION HITS PASSED
THE YEAR IN HEADLINES (part I)
THE YEAR IN HEADLINES (part II)
DANQ INTERVIEWS MARKG
MARKG INTERVIEWS DANQ
WISHBOOK
BITHDAY CHAT TRANSCRIPT
Did you even wanted to asked some tough questions to MarkG? Dan does the job for you :)

When did you start playing Civ games? Was it "love at first sight"? =-)
It was with Civ1, back in 1994 when I got my PC(previous computer was Philips MSX II :)) Love at first sight? Do you know what it is to see the sun rising while playing civ? Well, dont tell me you dont do!

What got you involved in the online Civ community?
I made a civ site :)

What motivated you to start a site devoted to CivII on the Web? Did you have any prior webmastering/HTML experience?
I started learning html, and needed a topic for my site. The best idea was a site for my favorite game, civ2!

Many Civ sites "went south" after a year or so as intense interest in the game started to waver -- what kept you from doing the same? In other words, what was the motivation/driving force?
The fun of web publishing itself, as well as visitor response

As webmaster of TFGC2S site, what do you feel was the biggest accomplishment you achieved from it?
I guess it's that TFGC2S "survived", unlike many other sites, always being improved, eventually being considered one of the 2-3 best civ2 sites at that time.

Do you still love 'doing what you do'? What would you say has been the most rewarding element in your years in the Civ community?
There are times of boredom, but the great thing is that there always something that needs to be updated, something to be done. New challenges appear every day.
As for the bigest reward, beyond the continuing support of the visitors, I suppose it is the communication with some of the people who make the games we love.

Many have been wondering since its inception last year, why Apolyton, Markos, and why now?
Apolyton was a hard decision, as I had to give away the personal character of TFGC2S. The idea of the "combined force" that Apolyton would have was much more intriguing. And it proved to be true. The time? I guess it was the perfect time for both...

Being co-owner and webmaster with Dan now, what adjustments did you have to make in your 'operation modes'? Do you believe it has been worthwhile?
Not much has changed in the way I work, except from the fact that I exchange several e-mail per day with Dan(and if we are online at the same time dozens of icq messages) :)
Is it worthwhile? This whole year proves it was

In the past 18 months or so, we have seen the emergence of gaming companies who share a part of the Civilization series (Firaxis, Activision, and naturally MicroProse) come out of the woodwork and start communicating with fans community-wide on a regular basis. Which factors should we attribute these very encouraging actions to?
It seems that companies in general, not just the mentioned ones, realised(others more others less) that fan sites can act as channel to communicate with the community of a game(and advertise it :). Perhaps the most important factor in this turn was the creation big fan sites which concetrated a big amount of the game's community. The big issue now is the continuance of this communication long after the release of the game, with or without the planing of a sequel.

As Apolyton's first twelve months draw to a close, what do you see as it's biggest accomplishment SO FAR?
Two things: the special features(interviews, previews of MGE and CTP, public chats with developers), things that the civ community was missing, and the success of the forums, with over 70,000 posts(more if we count deleted ones).

Where do you see yourself in one year... two years... five years? Does being an active part in the Civilization community still going to play a part in each of these time periods, or in the very least a realistic probability?
There is a rule on Apolyton, created in the forums with living examples: you can't leave! :)

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Apolyton Civilization Site -- Copyright © Daniel Quick and Markos Giannopoulos
"Civilization" Series © Hasbro Interactive; "Call to Power" © Activision; "Alpha Centauri" © Firaxis Games.
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